No, I mean with the mining beam, but I realize that I was looking at the wrong inventory. The game seems to show you the starship inventory by default.
Speaking of inventories I have a hard time making sense of how certain slots seem “permitted” for tech upgrades and others aren’t.
Also re: inventories and their slots, are starship and freighter inventories always fixed? There’s no expanding them, is there?
One of the recent updates before Fractal changed up how inventories work, segregating tech from cargo completely. This applies to all inventories. So tech goes in the upper section only. (Hopefully I’m understanding the question correctly.)
All S-class starships can be upgraded to 60 tech slots, and up to 120 cargo depending on ship type. Max freighter cargo slots is 48 slots (unless I’m forgetting an update increase) and system freighters can be upgraded to the same limits as capitals (class is the limiter).
Starships are upgraded in system stations at a terminal, and the currency is storage augmentations. Freighters are upgraded on the freighter bridge, and the currency is bulkheads.
Yes, I had gathered that the tech goes at the top. What I meant was that, for instance, I’d have what appeared to be a slot* right below my hyperdrive, say, but then when I go to install an upgrade for it, I either can’t at all or the game points me to a slot three or four spaces to the left for some reason.
*because when I’d hover over it, it would suggest installing tech there.
What do these terminals look like on the stations? Do they have an attendant and does every working system station have them (not the overgrown spooky ones, if those still exist). And do I buy the storage augmentations with nanites, or do you mean I have to find the augmentations like Exosuit augementations in the drop pods?
Honestly maybe I just need to start a new game so it walks me through all this stuff. The time investment is daunting, however.
Random question, is the best way to dodge sentinels still just to dig a hole and stay in it for a while, and do they forget you? Weirdly, I harvested some prohibited plant or other on a planet that supposedly had no sentinels, and the minute I did I was informed that the sentinels were coming. When I went to space they followed me and they didn’t seem to ever run out so I reloaded a save.
Hmm, so sorry but I’m having trouble visualizing this (at least, the “can’t” part). The second thing, though, is part of the mini tutorial (game just picks a slot but doesn’t or shouldn’t care which slot you choose to install to).
Hard to describe, but it’s just to the left of the Appearance Modifier, which is next to the Exosuit Upgrade Terminal. Only inhabited, non-regulated (non-pirate) systems have them.
These are dropped by scrapped A and S class ships.
Yeah, dig a hole, or just keep running in one direction. And yes, the difficulty was ramped up in a recent update. :)
I’m not sure if it’s changed (haven’t played in a while), but you could also get them by pirate raiding NPC fleets in space. If you look, you’ll see storage bins on the outsides of the frigates and Capitol ships. Shoot those for loot- but if course be prepared for enemy ships and sentinels to have a problem with that…
So you find them (the dropped augmentations) randomly in space, near crashed freighters, or…?
Is this what the scrap dealer is selling for a cool 5 million? The chance of finding those?
Hey I finished the expedition; first one I’ve actually done!
It was pretty easy with a few tips from a YouTube video, and honestly probably wouldn’t have been hard without that, but it helped having some direction since “wait am I wasting my time with X when I should be doing Y (or going about X in a very different way)?” has always been where I struggle with this game.
Main thing, get a bunch of copper and refine it into chromatic metal on the first planet where it’s safe and plentiful (or return there if you need to). Most of the rest of it is pretty straightforward and the milestone rewards keep your equipment well upgraded for the next tasks.
Sorry, I was unclear: you can either buy more slots with units (very expensive), or you can scrap ships obtained for the purpose at the scrapping station (located right next to the Appearance Modifier). Every ship has a chance to drop 1-3 storage aug items, but sticking to A- and (low slot) S-class is ideal.
Fleet expeditions and Nexus/System Station/Bountymaster missions can also reward you with storage augs, by the way, but scrapping ships is a more efficient way to go.
The scrap dealer (shady looking NPC behind a counter) is a completely different thing. They sell a device for finding derelict freighters, as well as cosmetic items.
Here’s the fuller explanation we use on the NMS Discord:
For $5 million units, it had better be a “buy once, use as many times as you want” thing.
So the idea about the other thing is buying A-Class ships with low inventory (kinda spendy) but when you scrap them you have a good chance of getting an installable inventory slot or two in another ship.
BTW my current main ship is an A-Class shuttle that’s ugly as sin but it kinda gets the job done. Maybe I’ll switch to this A-Class Hauler I got as a Twitch drop. Also, I’ll see if I’ve got other ships in my inventory that I picked up during earlier play that I can part with for cash/possible augmentations.
Thing that drives me a little nuts when looking for ships to buy is, I’ll hang out in a station or trade center on a planet and either it’s a ghost town with no NPC ships coming in, or every damn ship is some C-Class garbage, even if it looks halfway decent (and compared to my FUGLY shuttle, most things do). Where are people getting their hands on all these sweet A Class ships, I’d like to know.
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Good ships spawn more often in systems with strong economy.
Well, I think the one I’m in says it has a strong economy, but it’s also at war, with pirate air raids planetside. It’s the only system so far where I’ve discovered a paradise planet (with no sentinels to boot) so I’m loath to abandon it entirely.
Still, it’s not like there’s any shortage of star systems to explore.
Only if you cheese it by hiding the device in a portable refiner…iirc after landing on the freighter. Otherwise it’s single use.
As it turns out I’m a big fan of cheese. “Blessed are the cheesemakers” and all that, if you catch the allusion. ;-)
(It’s been so long I can’t remember if these were the forums that had the “mentioning Monty Python causes the forums to crash” superstition, or if that was an Octopus Overlords thing.)
I belive you can get one of those devices for free per week (or per day?) by talking to one of the vendors on the nexus. You don’t want a ton of them- unless they’ve updated them, they get old relatively quickly.
That’s true, but Helios won’t give it out as often as some might prefer. Some people revisit derelicts a bunch of times to get freighter bulkheads, freighter tech upgrades, and salvaged frigate modules*, and don’t want to deal with a cooldown between derelict runs.
* Piracy in non-regulated systems is a better source for these.
So last night I tried my hand at the current Expedition. No one had ever clued me in on how to do that until a very helpful/knowledgable guy I know through Brian’s SGJ Discord and Podcast (who goes by Spaz) told me you have to start a new game.
Anyway I fired it up and built a rudimentary base etc. but like a bozo I didn’t figure out where my busted ship was first. Turns out it’s like a mile away, which wouldn’t be so bad over relatively bland terrain, especially with the exocraft you end up building, but the terrain I was dropped in was very hilly, with canyons and caves and such between me and where my ship was, which made navigating it a total nightmare, and “because reasons” you have to go back and forth between it and the base a few times. So I’ll have to start over (but no biggie, it’ll go quicker this time).
tl;dr Pro tip: Seek out your ship first, and build your base really close by.
Good tip, thanks. Is the Nexus the same as the Anomaly or something different?
And thanks, @barstein for the tip about piracy. I’ve never tried my hand at it in this game, but I gather there’s a whole quest line to introduce the mechanics, so I should check that out.
Yeah, the Anomaly. Couldn’t think of the word.