Thanks. Sounds like it’s just about worth wading through these bio horrors…

Finished the third planet last night, and I see what you guys mean about the darn sentinels. They seemed to get more aggressive the longer I’d been on the planet. The last couple of stages I spent a LOT of time hidden underground (especially the ingredient gathering ones).

BTW, for those folks new to the Expedition, certain stages/tasks from the third planet can be accomplished any time. For instance I had already done the “scan 3 underwater fauna” one on the first planet just being a fauna completionist. I which [grr speech to text] WISH I’d done the “pearl gathering from armored clams” task there as well. Also, make sure to install the “Aeration Membrane” thingy you get early on. I found I was using the upgrades but hadn’t installed the core tech, doh!

After my first Nexus mission attempt last weekend that ended in the game crashing on my PlayStation just as I arrived in the Anomaly to claim the rewards (losing them completely because you can’t retry these, I think), I nervously attempted another today and succeeded. Had to go kill a bunch of hazardous plants, which was the same goal as the one I attempted last weekend although sentinels were aggressive on this planet which made it trickier.

All in all it wasn’t bad accomplishing this solo though.

Are most Nexus missions easily accomplished solo, or are there some you really will want a multiplayer team for?

A new force has spread throughout the universe, corrupting planets as mysterious crystals sprout from the earth and transform Sentinel Guardians into strange forms. The update also introduces a new Starship class, resources, and enemies, alongside some new VR features, including improved visuals, wrist interface controls, and more.

Another month, another crazy drop for this game. I’ve skipped the last few. Maybe it’s time to jump back in and get one of those Sentinel fighters. Capitol Ship fights in that trailer look epic.

Hey, I’m still playing the game I started with the Fractal update! This is officially my longest game with NMS yet, about 26 hours so far.

The Interceptor update seems fine, but Fractal seemed like a little more since it had an Expedition. That could just be my relative inexperience speaking though, maybe the new sentinel stuff will be more interesting than it looks.

Update notes here

The Fractal expedition made starting a whole lot easier with the generous suit upgrades.

I’m now tempted to get back in again because Hello games keeps dropping these ridiculous free updates all the time.

Gotta admit, between the new jetpack, the sentinel multitool and those stupid sexy interceptors, I’m almost not angry that Everspace 2 keeps crashing left and right.


Are Autonomous Mining Units worthless?

Deployable tech I can drop on a mineral deposit, fuel, and it starts harvesting, but it seems painfully slow, and it looks like it caps out at 250 capacity before I need to collect from it. I was hoping for something faster or at least comparable to just mining the deposit myself. This seems like it requires much more babysitting than it’s worth, especially since I’m rarely mining deposits in the same place. Usually I’m mining a deposit that I’ve sought out, it’s not like I’m tripping over them around my base, so I might not even remember where I dropped this thing if try to do anything useful while I leave it to mine for me.

edit: A wiki I don’t entirely trust says it harvests the deposit’s resources without depleting them, which is advantageous, but the description of the AMU itself says “Once activated, the AMU extracts minerals without the need for supervision, providing a regular yield until the site is exhausted.”, which sounds like it will deplete a site eventually.

Short answer: the AMU is super buggy and disappointing even when it works as designed.

They’re outdated, at the very least.

Technically, you plunk them down on the the kind of deposit you normally you the terrain manipulator tech to harvest, feed them fuel, and watch them extract the resource without depleting the deposit. That’s the good part.

The bad part is that they stop working when you go too far away from them, and may or may not lose their inventory when you return to them. As you already noticed, they’re not very quick, and last time I checked couldn’t be picked up again after deployment.

They got more or less replaced with the industrial extractors (the base construction item that requires you to scan for deposits with a dedicated scanner module). These work autonomously, are fast, reliable, and can be dismantled if you feel the need.

Depending on what kind of resources you need, it might be worthwhile to look into the the black magic buggery that is refining. Here’s a slightly outdated recipe compilation:
http://nms.swebsol.co.uk/

AMUs were always terrible. If I recall correctly, the limitations and bugs they have today they also had when originally introduced.