I’m assuming the answer is $2.40, but I figured I’d ask just in case: does the 10% off for Humble Monthly subscribers reduce the price by $2.40 or $6? Somehow, $18 doesn’t seem to be such a big ask … but $21.60? Oh, no - gotta wait, lol.

Same! It made my top five list in the Quarterlies last year! :)

Same. It created that sense of wonder in me in exploration that I haven’t felt since the early and mid 90s. It was definitely worth the $60+ for that.

If it had satisfying combat, I suspect I would have played it more than 10 hours or so.

Was the game fixed for the DERPY looking creatures I saw in a few of the lets plays?

The screenshots on the humble store have everything looking magnificent of course. :p

Oh and also, is stuff like the low flight mod still needed? Or did the dev’s patch that in?

https://nomansskymods.com/mods/lowflight-by-hytek-packed/

Thank you! I believe I will give it a try this week.

With latest updated you can go lower than you could at launch… not sure if it’s the same as the mod as I haven’t tried any mods with NMS. And there are plenty of weird creatures still, though not many of them look particularly great. You’ll find some pretty nice looking creatures, but “derpy” is still in force there, I suppose.

Shot from the upcoming patch showing the new ship type:

Click to expand...

In case anyone else was curious, it’s $21.59 for Monthly subscribers (just got home and checked)

I enjoy all the weird random characters. The one thing I wish existed was the interaction between species like they originally displayed years ago. I came across some pretty cool dinosaurs in the early versions of the game so they’re out there.

It’s sentences like this that very, very nearly make me pull the trigger on this game, especially at this price, in spite of all the other negative stuff I’ve read. I’ve been looking for that sense of wonder for over 20 years now, since I played “Frontier: Elite 2” (or maybe it was “First Encounters”) for the first time and was hypnotized by its seamless transitions and actual rotating planets and real day/night cycles.

I could always go and watch a few videos, but I’ve been refusing, since watching someone else play a game like this I’m afraid would remove part of that wonder of playing it the first time myself. I’ve sat on the fence far longer with this game than any other game I’ve been uncertain about.

You can always refund it if you end up hating it.

I have never got a refund on any game. I’m strange I know, but I don’t believe in returning games, especially since there is so much information out there about them. Even games I buy and don’t like, I keep, and just write it off as a low-cost mistake on my part, especially when they’re on sale. For instance, if I buy and don’t like this game, I’d keep it because it was my own fault for refusing to watch any gameplay videos. And this is the first game I’ve ever self-imposed a boycott on videos for. Also, I think it would take me longer than two hours of playing to decide.

And sometimes, I’ll go back to a game I thought I didn’t like, years later, and this time, it clicks for some reason.

A faulty product, on the other hand, I would return if it just flat refused to work. But I generally do enough research on games I buy that that’s never been a problem.

Commendable, but naturally leaves a tricky dilemma, as you say… can’t do enough research for fear of spoilers, but game opinions are so divisively opposed!

I got that same feeling @Rock8man was talking about. I took it real slow, enjoying all the little discoveries of how the game ticked. The discovery of the first alien race and unravelling its language. The first native lifeform. Slowly reparing systems, savouring the anticipation of the first launch and flight across the planet surface. The first time into the atmosphere and then space, heading toward a different world to the one I’d been stuck on for the past 8 hours. Then slowly the ability to travel to my first new star systems, with the possibilities stretching out before me… :)

There’s a lot to see for a measly $24, especially with the patch (and more soon). Note it lacks the real science you mentioned that was so great in Elite - no orrery motion, time control, or day/night cycles. But it does have it’s own charm in the seamless procedural aspect and painterly atmospheric scenes it generates.

Anyway … know it’s nowhere near as bad as many of the reviews out to punish Sean Murray for lying would have you believe. At worst you’ll find it repetitive, aimless, and dull after a while. But maybe you’ll get that feeling of wonder briefly back!

My feeling is it would feel like shabby papier mache next to Frontier. Am I wrong?

Yeah, maybe. I think that’s what’s holding me back. I don’t think that anything is going to be able to give me those same sustained wondrous feelings I got back in my “Golden Age” of PC gaming, when I was so frequently overcome with awe at so many different games. My first times with the “Elite” games, “Microsoft Space Simulator”, the first two “Thief” games, “Secret Weapons Of The Luftwaffe”, and even more recent games like the first “Far Cry”. Back then, I was not so jaded, and greeted every new thing I saw with open arms, and remember those experiences with huge fondness.

Nostalgia is powerful. Really, I think I just want to back and have those same feelings again, and the more that time passes, I wonder if that is even possible. I am just very thankful that I was there during those times, and that’s one of the main reasons I hang out here; because I know many of us feel the same way, and I love reading about everyone’s own adventures, whether it be playing the games, creating them, or writing about them. The possibilities are truly endless, and that’s what makes this such an exciting hobby, even if I might not be able to re-live the old days. The present and future days have the potential to be great as well.

Wow, No Man’s Sky’s reputation has gotten so bad that every purchasing decision has to be massaged individually.

Just got an email from the ARG thingamajig that says that Waking Titan is over and an explanation is coming in the next 24 hours. So patch notes and maybe the patch is coming for the game’s first anniversary after all?

Also, the ARG coughed up this:

The portals are active. Oooooo.

Honestly i think the lack of even the most basic understanding of science hurts me the most. In Star Trek TNG they made use of the theoretical concept of “Tachyons”, ie, faster than light particles, to put a veneer of reality onto all sorts of technobabble.

In No Man’s Sky, they call Platinum a Silicate. That’s making word salad out of pretty basic things. And Platinum and Zinc grow on plants… i mean… why?

From what I can tell from my very superficial following of the ARG, the universe of NMS is an admitted simulation run by a tech company…so the zinc and platinum issues as well as things like the 3 races and the card board way they are sprinkled around planets (guarded by sentinels) with different “types” of buildings are just parameters of the simulation.

The reboot is coming with 1.3 and I’m guessing/hoping that they have really fleshed out the core game mechanics so that they are not so grindingly simplistic i.e. gather resources so that you can gather more resources…although sometimes I think that our shared simulation might really just be like that too. :)

I’m exactly the same. Good to know I’m not the only one.

No Man’s Sky is based - visually and conceptually - on pop sci-fi book covers. It has no real bearings on actual physics, because in actual physics you’d never have planets so close to each other or silicates harvested from plants or anything like that. It’s not a “realistic” game - it just builds upon a fantastic (in the sense of “tied to fantasy”) aesthetic that just barely resembles actual science.

And I love it all the more for that. You’re not exploring planets per se - you’re exploring pop sci-fi covers, with strong colors, strange creatures, and all that entails. It’s unique and alluring for that very reason, at least to me.