No Plan B - Wonky CQB for CQB wonks

I am on the 7th of 10 SWAT skirmish missions, requiring me to escort two HVTs out of the building. The mission allows me to bring in all eight people. I thought, I can do this with two people.

I don’t think I can do it with two people.

This one is really baking my noodle compared to previous ones, which were fun but generally solvable in one go. The random component in enemy placement and type and reaction to sound is making this one pretty tough. I’m gonna sleep on it.

Funny. I’ve been slowly working through single missions I’m DK on my phone (the controls are bad but [just] usable) and for the first six missions the team size has been two. Now on the seventh it is ten. NPB certainly does a much better job of slowly increasing this over time!

First off: ha ha :)

But seriously though, that’s a problem for me. Like I said I’m not really sure how I’d prefer he fix it, but maybe increasing the roster size or something like that to make those missions not feel as terrible.

When I don’t really have enough guys to make things look really cool, I become a sad little twerp who starts trying to cheese his way out.

Like in the hostage rescue above, I’m deliberately camping and stretching the time out, because I know my guys will take that much less damage if the bad guys have to rotate through a door.

It just about works, but it’s not as fun to me as upping the tempo and being aggressive.

Is that DK1 or DK2?

I’m pretty sure I did more than six missions on PC, but I don’t remember controlling more than 4-5 guys.

I probably need to dive in deeper on that one and see how it evolves down the line.

It’s the first. DK2 hasn’t made it to phones. Kind of annoyed B&C got first turned into a subscription app and then delisted. I would have loved to play that one mobile.