While I picked up Astral Chain on Friday and intended to play that exclusively as time allowed this past weekend, I ended up playing something else entirely yesterday…
https://www.nintendo.com/games/detail/sega-ages-gain-ground-switch/
Gain Ground is one of Sega’s somewhat forgotten arcade games that after years of mostly ignoring it, I might put up there among some of the most impressive games of the era. It’s a classic not because of how it looks (which is rather homely to be honest) but because of the gameplay, which is sublime.
The gist is simple…
A long period of peace has deprived the earthlings of their instinct to wage war. The Federated Government, greatly concerned regarding this ever increasing dangerous situation, developed a Gain Ground simulation system in the year 2348 in an effort to instigate their ever waning fighting spirit However, suddenly without warning, the Supercomputer went berserk and took many of the citizens as hostages. In order to rescue the POWs, three of the bravest warriors were urgently dispatched to go forth into the deadly Gain Ground.
…because 1988.
What makes it so unique is that it’s a hybrid of action, shooting, strategy and even a little puzzling. The game’s characters all have strengths and weaknesses and there are levels you absolutely must have certain characters to clear. Figuring out who and when is part of its charm and puzzle nature. Strategizing how to best use each person on a particular level engages brain work you rarely find in action games. Because death for any one character could mean losing them until a Game Over, each of them is so precious. Occasionally you may have to sacrifice someone to attempt a revival that you require for the next difficult level to come. It’s really intricate and involved but if you’ve never played it and you saw it in an arcade, you probably wouldn’t have any idea about all these underlying mechanics.
I find it to be quite brilliant, and when this Sega Ages release came out, I just didn’t have the time to play it. I think it shipped the same week as Alex Kidd but also that Out Run was on sale that week so I bought that instead. Gain Ground is $5.99 until Thursday in the US and tomorrow in the UK, I think. The controls definitely take some time to grow accustomed to, and you will die a lot. It’s an arcade game for sure and it is brutal in the ways that description entails, but I’d also argue it’s totally fair. I know when I’m getting greedy or being careless and that’s when I pay for it. I’ll play it a bunch more.
The Ages updates include a bug fix for the final level, a rewind feature that should make the game easier to play, flip grip support, a mode where you get all the dudes right at the start instead of having to locate them throughout the game, and a bunch of other smaller things. It also is a blast to play multiplayer for two or three players. That adds more enemies to fight though, so expect it to still remain difficult, although you can mess with difficulty too. Probably not the first game you thought of for Sega Ages, but one that totally stands up to the test of time due to its unique and rarely imitated gameplay.