So, I picked up the strategy guide (why, I don’t quite know) and in the back it has lists of all the “pre-sell” and limited edition extra items and I want. Anyone hear of a way to unlock these without buying another copy or going back in time and pre-ordering?
I pre-orderd mine. I am not sure how you are supposed to unlock anything. I am not sure the skills thing transfers over to NWN2, I do not recall seeing that in the documentation, but that doens’t mean its not there.
If I get a level as a rogue, does the 1st level of that class get the super 1st level bonuses of skillpoints or is that only for your overall level?
Do the plane-touched have multi-class restrictions? I was not able to find any mention of it, I assume it would be the same as a human.
You only get 4x skillpoints one the first level of a character. Someone who started off as a Rogue then took Fighter for the second level would have a lot more skillpoints than someone who took Fighter then Rogue for second level.
Ha. This got me too. The way it presents the stats of one sub race only on the initial race selection screen lead me to believe I could change the subrace, somehow, from that screen.
The merchants friend thing, what you get from pre-ordering, is a 120K or so zip file that installs almost instantly and just gives a bonus feat to all of your main (player-created) characters. I pre-ordered (2 copies!) but I got screwed out of the code somehow but some dude on a message board emailed it to me. If you PM me with your email address I can send it to you later tonight when I get home. You also might be able to just google for it.
I am wondering if there is a similarly easy way to get the CE content, whatever that is. Blessed of Waukeen I think.
Aasimar’s favored class is paladin; Tiefling’s is rogue.
Pssst! It’s in the manual!
What does favored class mean? I’m playing as an Aasimar Bard- have I somehow gimped myself?
Read the fine manual. It says favored classes do not incur experience penalties when multiclassed, neither do prestige classes. For example, you can be an Aasimar Paladin, and add a few levels of Cleric. As long as the other one is your favored class then you don’t incur the penalty. You could add a level of a prestige class then and suffer no penalty either. However if you added a level of fighter then you would. My explanation kinda sucks, but the manual is pretty clear about it.
In your case you could add levels of Paladin or any prestige class without any problems.
I picked human as my race, they don’t have to deal with it (and neither do Half-Elves).
Ah got it. I read the section of the manual on favored classes but I didn’t get it at the time (multi-classing in general is confusing to me).
Are the favored class restrictions in on normal? I went thief/ranger with a moon elf last night without appearing to be slowed down in level gaining (leveled as fast as my compatriots).
The more I play the more the interface and especially the AI make me want to beat my head against the wall. It’s as if they went out of their way to make it useless and unintuitive.
I can see the design meeting gone awry.
“Hey, we can have behaviors like follow, guard, and stand ground.”
“Great idea! And we can make it so seemingly at random the AI changes back to follow, and make sure there’s nothing on screen indicating which behavior mode they are in.”
“Oh, I know, we can have options in the AI like “use items” that even when turned off makes the AI use potions in the middle of combat giving the enemy attacks of opportunity”.
“Brilliant! Hey, how about instead of normal right click menus we put them on a delay, after all, interface standards just aren’t in the year. Got to keep the consumer on their toes, make them read the manual once in a while.”
“Cool! Maybe we can work some sort of inconsistent targeting interface in so that people will keep firing off spells on the wrong target.”
“Good ideas people, I also want the combat AI to have people decide at random to switch targets and run through a crowd of enemies to soak up some attacks of opportunity”.
The class restrictions are there on all difficulty levels, but you only get hit with the XP penalty if your two non-favored classes become more than 1 level apart. So for your elf, as long as you keep your thief & ranger levels within 1 of each other, you’re good.
Also, you never get hit with an XP penalty for a prestige class… they simply don’t count.
Uh bluh dur… I completely and totally forgot the close together part of the classes… ugh. Someone remind I’ve played D&D for like 10 years now. :P
I don’t have NWN2 so I don’t know the mouseclicks to do it, but 3.5 says a caster can cast a “touch” ranged spell into his familiar who more or less runs off and touches a target with it. It’s kind of like hitting someone on the shoulder and saying “pass it on”.
Does anyone notice how the lighting changes every time you pick a different character? Does this have something to do with them having better nightvision or something?
For instance, on the druid and dwarf, things are a bit darker. When I select my human and thief, the lighing looks like torchlight. I thought it may have had something to do with unchecking that “all character lights on at once” option, but turning it off and on doesn’t seem to do anything.
You hit the nail on the head, you only see lights from your currently possesed character with that option off. Keep in mind that alot of items besides torches act as light sources, i.e. rings, amulets etc. It’s listed in the item’s discription.
Really? What is the option “show lights from all characters” for then? I assume that means that all light sources would be on at all times… it doesn’t seem to do anything, really…
You select the familiar as the character you’re controlling, and cast the spell from it (quick cast menu is easiest)
You can’t cast spells like Fireball - those are ranged spells – only “touch” spells, like shocking grasp. The Familiar’s quickcast menu will list them all for you.
That’s right from the D&D rules.
Yes.,
Wow, there is a major bug with the spell Web. I just saw it cast for the first time, and my framerate dropped to, I kid you not, 2 FPS. How could they not have noticed that?
It’s just a huge system hog, especially with a lot of persistent spell effects around. That’s probably just the first example you’ve seen of it. The system requirements are very real.