Man, you guys are sweet. Like ninjas.
Thanks. I was kind of homing in on that sound pattern, but this certainly makes it more straightforward. I'll try both this and the "click at tumbler top" method and see which works better. Problem is, as I said in the other thread, my bad hearing makes the plink-plink really hard if there are any background effects (which there always are -- I already turned the music way down...).
You mod people, can you look into the mod and see what the actual rules of the minigame are? In other words, do the tumbler-top method AND the double-plink method both work? Or is the tumbler-top method really a red herring, and does the minigame really only play the double-click sound when it's possible to settle the tumbler?
I don't WANT an unpaused lockpicking mod, I just want to know how the current minigame works :-) I have too much fun nipping upstairs to beat the shopkeeper, then picking the lock using my Lockpick Bullet Time to zip through the door before the bugger sees me :-D
Edit: OK, so it looks like the other thread hashed this out already. The rules are (apparently):
- Each tumbler (or maybe each lock) has a cycle of speeds at which the tumbler drops.
- For example: jiggle, tumbler drops fast; jiggle, tumbler drops super fast; jiggle, tumbler drops slowly.
- When the tumbler drops slowly, it plays the Plink Plink!(tm 2006 Roger Wong).
- You must click the tumbler when it is at its slow-drop point in its cycle. You can detect this either visually, or by timing the cycle, or by listening for the Plink Plink!(tm).
Incidentally, this is now a Qt3 keeper image: