I’ve always wondered what the heck, exactly, luck does in the elder scrolls series. I looked around today to see if anyone had figured out the exact effects for Morrowind - nope. Doesn’t look to be the case for Oblivion either. Not a single strategy guide or wiki or anything has hard numbers. Not in the editor either.
What’s the deal here? Is Bethedsa just super-cagey?
I suppose the game just modifies random rolls in (or against) your favor depending on your luck, but I know nothing specific. I wonder if it also applies to, say, quantities/values of treasure found in chests, etc.
When I play a min/max bunny, the luck attribute gets the short end of the stick. I could never comprehend what the luck attribute did in almost any game. Put a point in an attribute with no discernible function? Pffft.
It makes a difference in some games. For example, in the Fallout games (at least FO2, but I think also FO1) there were certain random encounters that you could only get if you had a certain amount of luck. I think a couple really good ones you could only get if you had 10 Luck (the maximum).
Luck also plays a major factor in your success at betting in the Arena. Higher luck will actually cause your chosen fighter to perform better in the battle. Not sure of the specifics of it all, though.
That’s the problem. Unlike statistics like strength which have a measurable and predictable effect on gameplay, what luck affects is largely dependent on the whim of the programmer. There’s little if no transparency.
How much does luck affect treasure? Does it affect the nature or quality or the treasure? Do you get better magic items or more coin? How does luck affect arena fighting? Again, a shrug. Even in Fallout, better random encounters for me at least, was more of an Easter egg than a persistent benefit. I would be surprised if someone maxed out luck on his first playthrough of the game. Luck 10 may allow you to an opportunity to pick up the Mars Attacks ray gun, but mean hell for the rest of the game.
In making luck a rather mysterious attribute which operation is opaque to the player, there is a significant obstacle to assigning a greater value to the luck attribute over an attribute which affects the game mechanics in more visible and meaningful ways.
Well again, I bet the arena match is set after you talk to the npc. Again a 3 second +100 luck buff could work. It might also be set as soon as you enter throgh the door too, so you could buff yourself before you walked though.
My only gripe with the arena othen then the fights are boaring to watch, is the fact that you can’t fireball other spectators in the othe sections.