For the first question, yes, buying a new company definitely gives you an advantage. It’s the path to victory, after all. Ideally, in a 4-player game, two of the players buy two of the other players and then go for each other.
As for the second question, well, good question. That’s a hotly debated point within the team. Currently, the colony stay “human” which means that the purchasing player now has to pay some life support.
My pleasure. Adding an entry to the FAQ to hopefully help out some people who post on forums I don’t read. Apologies again for the kludgy way this thing works, but without a fairly major store refactor it’s the best we could come up with.
Could the game have an option for a merger if two players are looking at losing? Maybe impose a X turn efficiency loss due to “restructuring costs” to dissuade it as being an immediate go to option and not allow it to happen until after Y turns (to stop players gaming it from the start). I have no idea of how it would be implemented as games tend to not allow two people to have equal control of a single entity within a game. It seems like a mechanic that would work well in a board game but not as good possibly in a computer game.
I guess the tricky thing about having a merging option is balancing it as being a game about competing vs a game about co-operating. If I know I can do a merger I may not wait until I am at risk of losing to consider it, I may play the game with the aim of merging to win.
Woohoo. I haven’t played for a couple of patches now because of my temporary internet situation, which has become annoyingly long term, so I’ll hold off on detailed commentary until I’ve played the latest version. I will say this: I like what I’ve played a lot, and it’s more hectic and dynamic than I was expecting.
Exactly my first impressions as well. I thought this would be more sedate and spreadsheet-like, but it’s actually pretty fast-paced. That’s not a bad thing, by the way.
Seriously though, it was a pleasant surprise to experience it. I don’t know what it was about the previews that misdirected me. Perhaps the emphasis on “no combat” that we’ve seen in previews made me think “less intense”? I suppose that’s my dumb issue. Anyway, my first few games were like, “Whoah! I need to get cracking!”
. Perhaps the emphasis on “no combat” that we’ve seen in previews made me think “less intense”? I suppose that’s my dumb issue. Anyway, my first few games were like, “Whoah! I need to get cracking!”
There is definitely combat, it just doesn’t involve units or weapons. Think Railroad Tycoon but way faster and with a more elaborate tech tree/production chain.