Oh god, I've resubbed to Eve-Online

So is there anything real about this “Drifters PVE” actually shaking up Nullsec?

Here’s some backstory:

By all accounts the Blackout part is exceeding expectations. NPC tax is also being increased to deal with the isk faucets in one way. Hilmar was talking about extreme things to do to shake up the eve universe with CCP Falcon but as with all things Hilmar its usually so much guff because he generally cannot be trusted. What Hilmar says is in a different universe to what he does usually.

We shall see.

Lord have mercy. I’m on the verge of resubbing. I’ve been playing as an “Alpha” clone for the past few days. That means I’ve been free to play. The trouble with Alpha is that I can’t train my main’s skills at all without buying expensive skill injector things. With the paid Omega account, I can train anything I want. But before I take the resubscription plunge, I have a couple questions.

  1. I no longer have to “back up” my “clone”, right? Formerly, if someone destroyed your ship and your pod, you’d lose skill points unless you’d backed yourself up. As I understand it, backing up is no longer necessary or possible. Is that correct? If so, that’s a GREAT change. It eliminates the risk that always worried me most.

  2. Even so, it appears one wants “jump clones” now to prevent losing your clone’s installed augmentations (implants?). I’ve never tried making a jump clone. I think I have a few augs. I should make a jump clone, then?

  3. Why do people stress directional scanning to watch for PvP gankers? I assume it’s because the General Overview has some sort of range limit, beyond which players no longer appear on the Overview? Does anyone know what that limit is?

More generally, if anyone has any thoughts about jumping back in, please feel free to pipe up. EVE is not a perfect fit for me. In the right circumstances, I actually like PvP, especially if there’s not as much downside risk now (see question 1 above). But I will never condone or like griefing, and there’s certainly some of that in EVE. I’m still thinking on it, but I keep logging in to play…

It isn’t a fixed number, but in general between a few hundred and two thousand km. (EVE “grids”- the chunks of space in which ships can see and interact with each other - are not fixed in size). Whereas the scanner works from up to 13 AU distant. So if you can find a spot to warp to between 10000km and 13 AU you can get a sense of what’s on a gate before leeroying into it.

I’ll be honest dude, I’ve been feeling the tug as well. Usually my MMO of choice is LOTRO, but I’m getting that burnt out feeling I get with any MMO after a while, and am thinking of returning to EVE for a spell.

@BrianRubin Do it, man! You know you want to. Is there a Qt3 corporation we can join?

@Mark_Weston Thanks for your reply. So should I be warping to within 13 AU of gates before approaching them, even in high sec? (Also, I love that use of “leeroy” as a verb, lol.)

Also, if I sit 12 AU away from a gate and scan it, can people detect that I’m scanning and come after me? Is my D-scan like active sonar on a submarine or destroyer? Or is it more like passive (quiet) sonar?

I’d been wondering what pilots mean when they say someone is “off the grid” or “on the grid.” Does that mean visible to General Overview?

Hopping back into the game now. Not getting addicted or anything, no sir.

What a coincidence, I’ve also been thinking of resubbing lately. Please post your impressions on the current state of the game if you do, @Spock.

Almost certainly not. Unless you’re flying a freighter with high-value cargo, or anything that might make a suitable target for suicide-ganking. In general the average pilot, especially one who’s limited to an alpha clone, flying average ships, doesn’t need to be taking these kinds of precautions in high sec.

And in fact this is true in many low sec systems, and quite a lot of null sec. Most of the surprise combat tends to happen in a few high-traffic chokepoints.

No. Though now you’ve suggested it, that would be a cool mechanic! On the other hand, if there is an organized camp on the gate, or (perhaps worse) scouts for a camp on the other side of the gate, there will probably one or two pilots in the camp who are on-the-ball enough to be constantly spamming their d-scanner in 360’ mode to give them a few seconds warning of incoming threats. So when you warp into d-scan range and see them, you might want to assume that they’ve seen you and are now more alert. But, by default, they don’t know where you are. (Though a good and motivated player might be able to narrow down your location using multiple scans over smaller and smaller arcs until they have you located to within 5 degrees of sky. And then, if they can correlate your direction to an astronomical body - e.g. your scan result is in the same direction and the same distance as Moon X - then they might take a punt on warping to Moon X to see if you’re there. So never hang around in one place for too long.)

This kind of advice has limited benefits, by the way. The biggest threat to you, in general, is the hostile on the other side of the gate you want to jump through. And obviously scouting and scanning is no help to you with this. It’s worth checking the map regularly, if you’re traveling in a bad neighborhood. Those helpful stats about how many kills happened in the last hour can be a valuable clue, sometimes.


I dunno I’m in the Space Game Junkie corp.

I don’t have time to resub.

yes, on grid you can see in the “standard” interface, off grid, you need to scan for them.

What you want to do with lowsec and null sec gates is avoid bubbles and ships with warp inhibitors.
Generally a route will be bubbled in a direct line from another gate, so:

      /----------SomeMoon \
     /                     \
Gate1 ----------- Bubble -- Gate2

If you warp direct from Gate1 to Gate2 then you’ll be caught in the bubble.
If you’re quite and Gate2 is in range then when you jump into Gate1, you can do a directional scan of Gate2 and see if a bubble and a couple of ships come up, all this before your 10 second cloak comes off.
Else, you can try warp in the direction of SomeMoon and stop part way and do a scan from there …
If there is a bubble up then you can warp all the way to SomeMoon and then warp to the gate at max range, see where the bubble is and if it’s clear, warp from where you are to the gate (or back to the moon and back to the gate again).

@Mark_Weston Thanks for your helpful replies. Last night someone noted that I’d been in my (NPC) corp for 18 years! I’m proud of that “record”. Would joining a player corp terminate that 18-year streak? I thought I had joined a player corp back in the day, but as I think back on it, I may have joined only in their chat.

@Bateau I’m glad to hear you’re interested too. My first impressions is that the game has improved a lot since 2009. Someone online noticed that I was with the game at launch. They asked me: “So you remember when there was nothing here?” The answer is yes, I do, heh.

Now there’s a lot more to do. The “Agency” welcome panel outlines some of it. There’s a tutorial for new players; 5 sets of missions for various career paths (exploration, industry, business, military, advanced military); a 50-mission “epic arc” (the “Blood-Stained Stars”) that you can repeat every 3 months, for each of the four major factions; a new challenging PvE “abyss”, about which I know relatively little; and the COVID minigame I mentioned earlier, a safe and (maybe?) socially-beneficial way to earn isk and other rewards.

I tend to prefer PvE stuff, and the new content will keep me busy for a while.
Obviously EVE is most famous for its PvP content, and while that’s not my main focus, I actually kind of like the sense of danger. Last night I spent a little time practicing directional-scanning so I could learn how to detect when players are sneaking up on me. Now that I realize we do NOT lose skills even if we’re “podded,” I’ll be more willing to take risks.

I’d be up for jumping back online. It’s always more fun with another person. I’m an old school miner/drone player so I’ve got a range of ships I can still play in alpha. Can do some mission running and salvaging for starters.

Back when I was active (6+ years ago) It took a minute or two for a good scanner to be able to track you down if you’re not directly on a gate or a planet.

Aah - I remember now, to get an “angle on the gate”, you warp from your gate to SomeMoon and mid warp - create a bookmark. As soon as you hit the moon, warp back to your bookmark and you now have an alternate angle to warp to the gate from.

Oh yes, I remember creating a bunch of those bookmarks for the low sec sectors I transited through frequently on my mission runner and mining rat killer days.

I also had fun in a stealth ship, finding POS’s and marking them. I kitted out the fastest Galliente stealth ship I could, and went at it. But I had heavily invested in speed implants and skills, so was confident I could get away from whatever trouble I stirred up.

Never went to null sec though. Too much of a care bear. And god that was all 14 years ago now.

Thanks for the diagram on bubbles, @Rward. I’m glad you posted it, because it prompted me to go read the EVE University webpage about bubbles. Good stuff to know!

Yeah, I remember making bookmarks too. Maybe I’ll practice doing that again.

I can get so overwhelmed with all the data on screen: solar system map; D-scan output; General Overview; local chat; capacitor and ship controls. I’m running at a low-ish resolution to help my aging eyes, but I may need to consider increasing it.

If you guys create an in-game chat channel, let us know and I’ll gladly join it. I’m not sure I’d join a player corp, as I kinda like being the crazy guy who’s been a member of the same NPC corp for 18 years.

Amen. Yet I can’t not click on the thread. And I was never even a subbed player to start with! The alpha program was enough to tell me this is a game above my ability, But I’m always so fascinated by it (and Elite Dangerous didn’t fill the same hole).

You can also save yourself 5000 hours and buy them off the Market, I think.
Else I’m pretty sure players sell them in sector bundles.
I know for sure that some Corps share bookmarks with their members so there is that advantage to joining a bigger corp.

This does mean that a large number of other players have the same bookmarks, so never warp to 0 on them unless you’re planning on doing a killin’.

It is always good to create your own but it takes a loooong time, queue flashbacks to interceptor runs, top, left, right, bottom, front and behind the gate at 200km… :/

I know I did. Not so much sell, as made some for my corp in exchange for kitting out a few ships across the area.

@Rward and others here, how do you recommend arranging the directional scanner UI, the system map, and the General Overview? I suppose I need all 3 up at the same time? The system map in particular really blots out the view around my ship, but if I shrink it, it becomes hard to read. Maybe I don’t need to read it – just have it big enough so that I can see the direction my scanner is facing?

It would help if I could run at a higher resolution than 1200 x 800, but at higher resolutions, I just end up enlarging the UI so I can read text, and the screen looks basically the same.

So I’ve done it – I’ve resubbed as an Omega clone. Just for one month, I swear! But I’m having a freaking blast.

First I ran through the tutorials, which is strange as my character is 17 years old, but I needed the refresher. Then I did the five career introduction missions, which give very nice rewards and taught me some new stuff. For example, there’s a mission that shows you how to snare or tackle someone, and a couple that destroy your ship so you can see what it’s like to end up in a pod. Those destruction missions are very profitable if you remember to insure the free ship that comes with each mission. Incidentally, being podded no longer causes skill loss (unless you’re training a T3 cruiser subsystem). Yay!

I came out with a half-dozen ships, really a sampling of every type: a Probe (exploration), Slasher (tackling), Rifter (combat), Venture (mining), Wreathe (industrial/hauler), Vigil (target painting).

Now I’ve been dabbling in “planetary production” – setting up a little mining colony on a planet that makes you passive income once you’ve made the initial investment. There’s no ongoing cost, which is very nice. I’m also scanning down cosmic signatures in my little Probe, as I have pretty good exploration skills. When you hack a data or relic site, you play a fun little hacking minigame, and the loot can be very nice. I’ve also made myself some ammo, but I’m not sure how much production I’ll do. Haven’t done much mining yet. Dabbling in some trading.

Thanks to my earlier EVE life, I might have the skills and ship to do the “epic arcs”; there are a half-dozen of these, each 50 missions long, but they sound tough. For now I’ve got plenty of other things to keep me busy.

If I get ganked while carrying an expensive cargo, I might be singing a different tune. But I’m trying to remind myself that I consent to PvP whenever I undock, and I don’t fly around uninsured, and I avoid flying anything I can’t afford to lose. For now, I’m having fun.