Now that we know both the PSP and DS are using WiFi for internet-like capabilities mind explaining to me the limitations and how this technology is used? From what I gather its wireless, but you have to be in certain places to use it. Would MMOGs be possible using it (completely ignoring the lack of a hard drive and RAM for the time being, okay?) and how much “lag” or whatever would one experience? What kind of fees do you think will get tagged along with something like this? I heard its very intensive, WiFi, so would it drain the batteries quicker?
The reason I ask, is because I find, rather oddly, I’m far more interested in online gaming on a portable than I am on a console or on the PC. It gets rid of some of my reservations, I wouldn’t have be stuck in one place or logged on for an inordinate, I guess and I would be more far more interested in being able to move around while online. Something about it makes me want try it more on the PSP and DS than I would on the Xbox, PC or Gamecube. Like playing Ridge Racer with people. Its very enticing, you can’t always find people in your area or tagging along with link cables or even Bluetooth, but meeting up for instance, on a train, would be an instant sell for me.
That said, I really enjoyed seeing what both companies had to offer, but if I had to compare the two, I’d say the DS looks like it offers tasty treats and pastries with new flavors that offer specific pleasures (I really to play that “draw Pac-man and eat the ghosts” game and new 2D Mario platformer =my $$$), while the PSP looks to give the kind of pleasure that comes from soaking up the atmosphere and experience of walking through an ornate, opulent-to-the-senses furniture store (I need portable Ridge Racer like I need air and Ape Escape is pudding) and taking in the atmosphere. I don’t know if that makes any sense to anyone.
That said, from what I’ve seen today, I’ll buy the DS on launch and wait probably a price drop or two for the PSP purchase, but before now it was going to be one or the other. Part of it is because buying a DS feels a bit like upgrading the GBA, but unlike Doug I think the system has a tantalizing focus in that stylus, though the uses for the two screens are completely different from what I thought they would be and I would still like to see applications that have you applying the two screens as gameplay devices. I hope the stylus doesn’t become too unwieldy, but from what’s been shown, it seems to have a use that doesn’t conflict with the right side of buttons or does so in a setting where its easy to change quickly. The PSP was a bit disappointing because I was hoping for more original software to showcase it and more of a hands-on demonstration, but I have little doubt there will good software on it. (<----This sentence previously mangled by my bad English. Sorry.) However, the widescreen (true Darius port?) and sheer sophisitication of the graphics is quite impressive. If there’s a Tales game, I know I won’t be able to resist. And lo! and behold, there IS! There’s no way I’ll use it for its other capabilities though, MDs and DVD seem far better choices at this point. It looks lovely though and if I could just burn MP3s to UMDs, it would be a lot more tantalizing as a little entertainment device.
Why on earth is there no analog stick on either of these devices that could do 3D? And why on earth did Sony stick the speaker down below the directional input buttons so your thumb would ostensibly cover it? I imagine you’ll have to get used to holding it a different way, but damn. Also looks like the DS might me more expensive than I previously envisioned, considering the two screens, and all the fancy hardware.
But here’s the real thing:
Mario Pinball (Oh my manly screams, this looks THE ROCK!) and Legendary Starfi 3 owns them both! :P
-Kitsune