Some of these are a few pages back, so I'm cherrypicking again. Hope you'll tolerate the indulgence.
Yeah, actually, I do miss physical disc installs. Anecdotally speaking, that's one of the reasons I switched from PC gaming during the GFWL/Steam insurgence to console gaming. The matter of hunting down patches was always a matter of publishers shunting the responsibility onto someone else during the Fileplanet days. Along this context, Steam has done nothing to reduce the "release now, patch later" mindset that caused us so many headaches in the past.
And if anything, there are several reasons I hate using Steam: I hate downloading patches for their crap engine nearly every time I load it up, and I especially loathe the fact that I can't share games on my own LAN. The latter case is what pushed me over entirely to GOG simply because I wasn't about to pay for another copy of Terraria when my daughter's friend wanted to do multiplayer just because after making that much money and hiring that many people, Valve still can't figure out a way to let people share games on their own network with the same account. That's something I never had to deal with in the physical install days, and it's something I'm never going to deal with again with GOG games.
No one cares about "coming for my games, maaaaan". The basic point I'm still getting is that people find this whole thing needless, disingenuous, not even remotely thought out by people who make enough money to rub a few braincells together, and ultimately baffling.
It still is BS in the sense that it has never proven true at any point in Valve's own history, and the history of Valve not being a company of ideals or wishful thinking is precisely what makes it BS. Team Fortress was not made better by being monetized into TFC, Counter-Strike was not made better by being monetized, Day of Defeat, etc. Nothing in the history of successful modmaking was ever determined by money motivation.
Valve, and Gabe specifically, know better. This is not their first rodeo and, more pointedly, not the first time they threw money and a monopoly position at really stupid infrastructure decisions. Really? It cost them 6 figures to deal with the backlash and they've been in business as a dev-cum-publisher-cum-distributor for HOW long? Maybe this should be a part of the game journalism thread is that's really the case...