Oh shit... Steam Workshop now allows mod authors to charge for them

Maybe a donation system is not crazy talk.

Having a “patreon” like system where you donate to modders from your wallet means modders are free to distribute their time to whatever they think works for their public. Making small mods, making one big mod, making one single crazy feature.

The “pay what you want” model is also good. The Humble store prove is a model people like to use.
Let gamers choose how much money Bethesda deserve, how much Steam deserve and how much the modder deserve.

You can have both at the same time, a… the harder thing is always find the right name for it… “Support and Subscribe $$” button that stars with the suggested donation quantity, but let the gamer choose how much to donate for the mod, and to who. This way if you still want to pay 0 for the mod, you can.

This if we really want paid mods, that I honestly I don’t know if is worth it. Nobody really knows.

He, what about a donation button? I am sure nobody has talked about that.

This is the rub. Bethesda (really Zenimax) loved the idea of free money from the work of others with no actual effort on its own part. If it has to actually earn the money, by doing quality control, additional patching, or curation, well that starts to suck and be a pain in the ass that exceeds the revenue.

And I think Valve realized this and cut their losses. Free is compatible with “use at your own risk.” Paying money means there are responsibilities to your customers and your vendors. Not to mention the people whose work got swiped and sold by somebody else.

Literally a screen shot of mod directory names I hasten to add, but yeah, child models, genitalia, sex mods, animal sex mods, and various BDSM and murder mods too.

Pretty much The 120 Days of Sodom, the mod collection.

and illegal in the UK, and tbh, if someone is consciously assembling all those mods into a whole for sexual reasons, Im glad its illegal.

Has anybody mentioned Populous, yet?

Thank you for thinking about me.

I believe beyond all the hype the reason Steam pulled the pay-for-mods practice was they saw it was going to open the door for litigation against them in regards to copyright infringement vs the projected money they were going to make - they don’t need that noise and it could get really loud for them both legally and image-wise.

Pay-for-mods will be back when they have a new game that can control how mods can be created (like they do with TF2, CSGO, etc).

@Triggercut - LOL!

I was pretty strongly opposed to this Steam thing (and haven’t kept up with it because the debate is too fast moving for me), but I have to say:
I think I’m OK with FO4 including a paid-mods function if it’s a bit better planned and implemented.

If it turns into a ‘let Indie Devs make DLC for our game, and we’ll curate/check it somehow so we know it’s not going to break the game’, then I think that could be a great compromise that lets modder-devs earn some money for their hard work.

Of course, I’m imagining the best case scenario there, but this kerfuffle shows that Steam/Bethesda have an incentive to be more thoughtful and respectful to their fans with the next rollout.

No, they really don’t. If Bethesda had any respect they would, again, follow the usual process of hiring the cream of the modding crop for the next chapter of their properties. Instead they’ve rested on a rather arrogant system of expecting modders to pick up the dev slack because they somehow don’t have the moneybags to shitcan whoever’s cousin that’s been doing a terrible job on player models since Morrowind. Or take note of the mods that made entire basic builds actually viable.

That’s still going to be the issue. Even for a future title, I don’t want a developer not only relying on free labor to fix things they should have done themselves, but also being so brazen as to attempt to monetize it at a rate that gives them the lion’s share.

Valve? I’m increasingly leery of anything that might recall you-know-who (DEREK SMART), but they pretty much wrote off the whole respecting the audience thing when they killed TF2 in favor of MMO crap. From vaporware to awesome to F2P… oh the humanity!

Except they really don’t.

Back in July we heard about the work of 19-year-old Alexander J. Velicky. He wanted to get a job at Bethesda, so set about creating a mod for Skyrim. But this wasn’t just any mod, this was Falskaar, a mod that has a land mass about a third of the size of Skyrim’s entire world, and he created it all by himself.

However, Bethesda apparently didn’t take any notice and didn’t even offer him an interview for a job. But don’t let that put you off creating your own mod in an attempt to enter the games industry because creating Falskaar has earned Velicky a pretty sweet new role. He is now working, not for Bethesda, but for Bungie.

http://www.geek.com/games/teen-who-created-massive-skyrim-mod-falskaar-lands-job-at-bungie-1578474/

Looks like they’re back with baby steps.

The Black Mesa mod for Half Life/2 is on the store now as a standalone product. Early access, $20.

I could’ve sworn it was on Steam previously as a free mod. Is that not correct?

Over 10 Hours of single player gameplay, up to the Lambda Core chapter

So part 2 is going to be another $20?

Edit:

  1. It was released for free in 2012. That version will no longer be worked on.

  2. Xen isn’t coming apparently. The devs are working on MP and have no schedule for the Xen chapters.

I too could have sworn that the free mod was on Steam previously. I am nearly positive I played part one when it was released on Steam then it may have been delisted later. While their price point might be a bit off if anyone could charge for a mod it should be that team. Black Mesa is a fantastic creation! I don’t even mind that it ends before the alien world since that last part was annoying anyway.

-Todd

So they just threw a dart around the office to see what other project it would land on as a less egregious testing of these waters? And it landed on an Early Access mod? That’s an enhanced remake of an existing mod that took EIGHT YEARS to develop?! Yeah, that is a good choice.

Boy, oh boy did all that hullabaloo fall on deaf ears!

Oh and it’s also plastered all over the store front page:

I’m guessing no-one will care about this one, though. Its not like we haven’t seen mods go payed before.

In fairness, this really has little to do with Valve. It is an independent developer/publisher and it most likely ships as a complete package, rather than just modifying some existing base install.

I guess Valve are getting a slice, given it is their IP (which would explain the store promotion), but the devs have probably chosen when to launch and also long ago that it would be paid standalone.

Just seems like poor timing.

Packaging a mod with a engine so it works separatelly is a old tradition. Selling a game that way, that originally was a mod, is nothing new.

Not much different than Counter-Strike and Team-Fortress 2*.

At the same times, “It looks like a mod” used to be a insult. Journalist and gamers would use it to describe a game soo poorly done, that looks like a hackjob done in a weeked by two teenagers. People don’t use it that way anymore, but the idea persist that a mod is a hack. A mod is not something you expect to work always and to be perfectly well tested.

Theres nothing wrong with doing that. The question is… is what they releasing fun?

So, according to the information on the official dev forum, it seems quite a bit of the holdup on this project was due to Valve’s contractual requirements.

We have had huge numbers of people complaining to us that we should have just bunged the BMS mod on Steam so they could get the Steam version, as soon as we were Greenlit. The legal requirement for us to switch engines prevented that from being possible. The engine port fiasco set us back hugely. It stalled development for a very long time and crushed a lot of our motivations. But, when it was said and done, we didn’t want to do just a straight port of the mod release, but we knew we did want to get BMS on Steam before Xen was done, so we could keep deploying updates for people and build up a community, while we finished Xen. We wanted to take the “mod port” to the next level. So we’ve done what we think is the best compromise for everyone. There’s a fun and cool MP. The existing SP parts have been touched up hugely based on feedback from before. At the end of the day, it’s a compromise. You can’t satisfy everyone. We’ve poured huge amounts of love and hard work into all of this and we’re extremely proud of it. I know I am.

You’re right that Valve wasn’t involved in the mod’s development, but they weren’t entirely laissez faire about it either.