Old World: Family isn't a word. It's a sentence.

What was the reason for that?

I’ve been running a software for about 7 years that checks my work for typographical issues such as those, but it is a bit pricey.

Those of us of an age, learned to type on typewriters with monospace characters. We needed the extra space to visually separate sentences or they looked like some form of teletype messages.

Once modern word processors and duospaced fonts became thing, periods et. al. had proper space after them.

Every now and then I run into some purist who is all “I learned this in high school and this is the proper way”,

It doesn’t affect formatting. I work with web development so it triggers my senses, but I’m not sure if most people ever notice that.

Heh, it took me a while but I ditched double spacing after a period, even though it was ingrained in me through decades of typing.

Yeah I did it all through school, but restrained myself in a hurry once I started working as an editor.

I learned double space typing on a typewriter as well. There’s something about the QT3 site editor (or wherever Tom typed this up) that is forcing the double space with non-breaking space characters. If they were two regular spaces, they would just collapse into one space after the sentence in most browsers.

I can’t wait to get involved with the multiplayer! I saw your development blog about all the different modes/ways of playing and that was very reassuring.

As for double spacing: as a reader, I don’t mind them. As a graphic designer I use GREP to replace them all before the final proof :-)

Oh, I had no idea there was that automated trick on a typewriter, but my exposure was very limited, as I only typed my very first publication on one.
Looking at it again nowadays makes me cringe each time. It wasn’t helped by my dad who had taught me typography all wrong, in a neurotic mix of English and French one, influenced as he was by English literature (typography rules are almost exactly the opposite on each side of the English channel. Of course they are.).

Two spaces! of course, that’s so simple and elegant!

I am pretty sure we have had this single space vs double space discussion before and functionally today it doesn’t usually matter as most web-based text entry fields normalise double spaces to singles when they parse the text for posting. For example this second sentence was double space after the fullstop at text entry, yet it is only a single space in the resultant forum post.

I found that intererting at the time.

Are we allowed to comment on the content or just the formatting :-)?

A very, good write-up of the capabilities of families.

The big question, I think most players have is “Which families should I use with a nation”.

Here is my take, in order with my familiarity with each nation.
Rule 1 It is the economy stupid
Rule 2 Cities are the economy. You can’t have too many cities in the game.
While in theory, you can win with one city in practice I think you need at least 3 and preferably 6 is really needed to win at Noble and above.
Egypt. 1st city Landowner, the specialists will push out the borders, and you can generate a ton of resources. 2nd City, Clerics religion building are very powerful, and the first city founded typically is the dominant religion. 3rd City Sages, Inquiry is probably the most important repeatable project, especially if your leader isn’t very wise. There is a nice synergy; landowners focus on rural specialists, clerics on priests and monks, and sages on other specialists
The only time I’d consider riders is if there are no horses in any of the first 3 cities. It will be a while before you can build horses, and the Egyptian UU isn’t so awesome that you can’t survive without it.
Babylon: 1st city Artisan the extra worker is really helpful, +4 for culture gets you to the developed and strong culture quickly so you can grab the best wonders. However, if your starting or 2nd city has two or three camps or nets resources, then the 100% bonus that Hunters get is huge. The 10 food is nice, but the +4 growth will shave a turn or so off building workers and 1-2 turns off making settlers. Generally, your 3rd city should be traders, but if you have gold, silver, gem mine make the 2nd city a trader. The leaves Sages as your last family
Rome: Unlike the builders, Rome is a conquerer… Rumulous is a crazy good general and his stun ability means he can take out a city in 2-3 shots with minimal damage
1st City Champions. The steadfast ability is super valuable for killing not only Barbarian cities but also tribes. 2nd city Landowners, an excellent synergy. Rome makes military units, your 2nd city generates the resources, to make the units. 3rd City basically pickum. I marginally prefer Patrons . over Statesman, cause I think the court minister is more valuable than 400 hammers. Patrons are marginally better for building wonders, than Statesman family. But honestly the Roman way is to let others build the wonders, we will take them.
Greece: Also a conquerer but with a bit of culture.
!st Champion same reasons as Rome. Phillip isn’t as good as Romulus, but with Steadfast he too can make short work of barb cities. 2nd Artisan, to establish a good economy. 3rd city Sages. Greece is likely to have plenty of culture. but will be short of tech. The inquiry will keep you competitive.
The Greek special project Olympiad, lets you specialize in which cities you want as your primary military city. Generally, you are better off using a miner.
Carthage: You need money to play Carthage, cause they buy mercenaries.
1st city Artisans. You definitely want a Trader family since they make a ton of money. Between Statesman and Riders is a hard choice. Elephants are less common than horses. So if you don’t have elephants on the map, I’d be inclined to use Riders, since the family seat can build any mounted unit. If you do have elephants I’d go for Statesmen.
Persia: An interesting nation, with some of the nicest bonus, that help both the early and late game. Sadly they have the worse choices of families. If you get lucky and have camps, and nets, 1st city hunters is the way to go. Clerics is the definite choice. Between Riders and Statesman, I’d generally go Statesman.
Assyria: I’ve only dabble with Assyria. By process of elimination, I’d go Champions, Clerics, and Patrons.

Babylon, concur entirely. You can race ahead with that combo and the correct starting conditions.

Get out of our learning the system thread, minmaxers!

I really dislike that in Discourse, as I enjoy putting extra spaces where I enjoy them. I just disapprove of autocorrection (as in, not asking and even ignoring user’s input) in any way, and that’s not the subject of Family isn’t a word. It’s a sentence.!

Whenever I see a picture of Jordana Brewster, I think of Kelly Wand’s “omigod, omigod, omigod” exclamation during one of the movie podcasts. The two are inextricably linked. I have Quarter to Three to thank for that. :P

Correction:
“specialists, diplomatic mission[s], projects”