Is there anywhere in game you can see a list of all of the cognomens (cognomina?), what they’re worth in legitimacy and your progress towards them? They always seem to come a bit out of the blue.
I believe they are listed in the Encyclopedia?
You’re mostly right, but as the resident Old World pedant, I can’t help but note for the record that it’s possible to have six shrines if you just conquer another nation’s cities with shrines. :)
But, yes, the more feasible way is with polytheism.
You probably already know this, but if you tooltip the actual word in your cognomen, you get a ton of details about why you have the cognomen you have, including how many points you have in various categories.
A fine pedantic point. But in the context of the first Carthage scenario, there are no other nations present.
In that case, game, set, and match to @rho21! :)
How is this not the first thing in this thread, or pinned or something? Or even listed in the extras section of the menu? Source code equals a hell of a lot of documentation (assuming it’s not a spaghetti mess with mutable globals everywhere).
Is there any way to see the completed projects in a city apart from inferring them from resource tooltips?
Do you mean forums, archives etc? If so, there’s a set of icons at the top of the city details in the bottom left:
Thanks, I overlooked that bit of the UI.
I have often wondered, what can one do with the source code?
I assume it takes a Wizard (game programmer) to understand another Wizard’s spells(code)?
C# is a lot more readable than some languages. If you are looking at understanding a specific calculation or logic you should be able to search and make sense of it. However, if you are trying to understand the “big picture” of how the entire game links together, you’ll need to have a bit of experience with game programming logic. If the entire source code is available for a compile, you should be able to do anything.
Main things are working out the exact rules that apply, and finding exact formulas. Would definitely help in terms of making mods too. If you can work out how to build the code (not always a given), then you can make altered versions of the game for yourself (though due to copyright they wouldn’t be shareable). As for understandably by non game programmers, it’s hard to answer due to the curse of knowledge. I have never programmed games but do programming for my day job, and can usually make sense of game source code when it comes to game rules and formulas (less so when it comes to graphics, UI, and engine code). For a non programmer, I really don’t know how much use it would be. The one thing the code doesn’t answer at all is “why”. It tells you precisely what happens, but precisely nothing about why.
Unless the code is commented and following GDocP.
something i just ran into that i cant find mentioned in the enclycopedia or manual is that i cant seem to build roads in the desert. is that right or am i missing something?
As far as I remember, you can’t build roads on sand. Priest families may be an exception to this rule, but I can’t say for sure.
How do I find children that can be tutored? Currently I have to go to all characters and manually click on each kid
If I have a leader with tutor specialty then it’s easy but otherwise it’s annoying
You can click on an available court member. If you select the tutorship action, you’ll see a list of available pupils.
One thing to be careful about is the term your searching. I’m afraid there is no such thing as “desert” in Old World. It’s called “sand”. :)
It’s also in the manual if you do a keyword search for “sand”.
Ooh, I was hoping you might be on to something here. Sadly, the cleric family special ability to build on sand only applies to urban improvements (i.e. temples, odeons, courthouses, that sort of thing). I just tested it myself to verify that they CANNOT build roads on sand.
Keep in mind there’s a pretty narrow window for kids to be tutored. I think it’s just between the ages of 12 and 18? But as @Valambrian mentioned, any eligible tutor will show you a list of eligible tutees. And vice versa!
There is an “arid” type of map tile which can be built on but “sand” cannot.