Old World: How does X work? Post your gameplay questions here!

Do you mean never here?

I think you mean ZEAL instead of SCHL.

Fixed both, thank you! (Meant Tactics will always have an option for a General, not a Governor, and yes, ZEAL instead of SCHL since SCHL isn’t a valid option for Tactics).

Tutoring is awesome, for sure. But you gotta have the funds and the free courtiers - I’ve skipped plenty of tutoring opportunities because I didn’t want to pull a governor out and eat the 100 civics to replace them. Especially for an heir I don’t expect to rule, or to rule terribly long.

The latest patch puts some limits on tutoring, which was deemed OP. Now only one courtier at a time can tutor an heir (before multiple courtiers at a time were possible, creating some very powerful heirs). So from 12 to 18 only three courtier tutoring missions are possible. A scholar leader can add three more. I favour the change, though it was kind of fun to have a 10 wisdom heir. More care is needed now as to which courtiers to choose according to the likely benefits they will bestow.

This is a long shot, but is there any way we can poll GameSparks to get our turn statuses outside of the game? I’d like to check cloud game status on my phone with a small web app, assuming there’s no existing solution. I looked through the Reference folder and intercepted the two GameSparks URLs Old World is contacting but I can’t find enough information to form the request myself.

Great game. Lots of fun. Fresh approach. After +200h first played against the KI and after 2 vic on “great” now I am playing with a friend. 2 questions and a few remarks:

Q: Lets they I have a niece or nephew that I am tutoring to take the crown because my brain dead son is not fit for the job. I can also influence the person. What is the exact benefit? I see that the person likes me and I can see the advantages with other leaders but what is the benefit for my heir to be (didnt tell my son yet ;-)

Q: In MP if you set up the AI. Is it correct that if you set yourself to “Great” and the AI to “good” then the AI has an advantage?

R: The AI is not too clever in war there is room for improvement. eg: Yesterday Babylon declared war on me. They were “much stronger” but even after I took Kish the AI didnt use its many units they were just standing idle near Babylon. B had a lot of units in the territory of my friend (peace) but there was no movement. Instead the AI moved 2-3 units on a suiced mission towards Assyria (AI)

R: Food and Iron is always cheap. Stone always extreme expensive. I know becaus of wonders. But i feel it is too one sided. Surplus food needed for wonders maybe?

R. Generally I think the limited options for cities is great. but maybe a mechanic that allows to create cities but limits the max cities you can have. Someting like with this law you can create cities at will but are only allowed 3 cities max?

Thanx for a great game. Most fun since CIV 2!

The primary benefit for influencing an heir is a higher relationship means they will contribute more to your current yields.

As well as wonders, stone is used for almost every urban building and also for the forum, treasury etc. You can never have too much stone.

I’m pretty sure setting yourself to Great just gives you the penalties listed, not AI bonuses. You will have the handicap, the AI won’t.

afaik yields are according to char values eg. wisdom form 1 to 2 leads to more science. But if if influence a person that doesnt change this values. only tutoring and events does?

Ok. But eg my friend and I play on great and the ai on good means the ai is free from the penalties that come with great. It is reverse to civ. (deity = higher difficulity more AI advantages u can set AI to deity in MP when you play with human and ai players. Thanx!

Yep, you got it! There are separate options for AI bonuses as well of you want to go that route.

or is it like a person that has wisdom 10 but hates my guts performance like one with wisdom 5 but loves me?

Yes. Thank you!

Yep. Upset is -50%, furious is -100% (to positive yields, I think they make negative yields worse). The positive relationship bands provide bonuses.

As a general answer to your question:

The influence mission will add 40 points of opinion to a character. The benefit of this is that characters are more effective when they like you. And for certain characters – family heads, religious heads, the leaders of nations and tribes – their opinion affects other elements of the game. Part of the relationship system in Old World is about identifying which relationships matter enough to worry about and which don’t. That goes for families, religions, nations, and tribes, as well.

As a more specific answer to your question:

It’s my experience that it doesn’t matter a whole lot when an heir doesn’t like his or her parent. Aside from the debuff to the heir’s yield, it’s probably not going to matter much. And when the heir takes over, his grudge against his dad or whatever is going to be moot.

-Tom

As a general rule that’s correct, but upset heirs are one of those things that matter more for events than for constant bonuses/penalties. There’s quite a few events featuring upset heirs, up to and including them killing the leader.

But what if said heir is really good, and them taking over sooner would be a good thing?

EU4 has an abdicate option, what’s a little involuntary abdication in Old World but solving a problem ;)

Hi Tom. Thank you very much! In the games that my friend and I have played in the last couple of days (Glorious and AI with 2 starting cities and on medium) Science was very important most games were over before turn 120 and a high wisdom leader was of high value (enact all laws was always the crowning ambition)

Why is it not possible to destroy a city? This was more or less common practice in the simulated era. Good would be the option: destroy the city and get x (slave) specialists. I may be wrong, but it seems to me that some topics have been put on the brakes out of consideration for political correctness.

My buddy claims there is an event in the game that raises all cities by one culture level. I’m sure that none of my games have had such an event. Can anyone here confirm that there is an event that raises cities from e.g. strong to legendary?

Thanks

I’m assuming for gameplay reasons. Otherwise, you would just destroy a city you knew you were going to lose to an opponent. City sites – and therefore cities – are a precious commodity in Old World.

That certainly seems like something you’d find in Old World. If you really want to know, go into the Tools menu from the main screen. You’ll find an Event Editor that lets you search through all the events in the game.

-Tom