@Velociryx: do you have any strategy thoughts on the asymmetry between the different types of production? (How they’re generated, what you build with them and where unused production goes.)
For example, training always has global effect: either it produces military units or goes into the global pool. Civics are much more local though, in their production of buildings, projects and specialists. This makes it easy to forego training development in many cities but difficult to skip civics development.
Perhaps relatedly I’ve personally been having difficulty producing a truly powerful military pump city. 30 or so training seems to be the most I get to usually, while it’s far from uncommon to see a city producing 50 civics.