I’m having the same issue with the AI’s efforts to sell me a unique unit. There is no pop up telling me how much it’s going to cost and regardless of which option I choose I neither get the unit nor lose any gold.

My current strategy is to prioritize building Forums. This creates more hammers which are used to build specialists later on. Often with a new city the first thing I will build is a Forum (either that or a worker, depending on the cost of the worker in the new city and whether I have older workers to send over to help develop the new place.

That’s a bug, should be fixed in tomorrow’s update.

Ok, will be getting this in Spring 2022 then…

@Soren and Co,
I really want to thank you for your robust event system. While I’ll admit at first I felt like that somebody threw a Medieval version of the soap, Dynasty, atop my Civ game, this system soon won me over. Most of the events offer interesting choices without any surefire “correct” option, and with so many of them, it isn’t likely you’d have seen them all after dozens of play throughs.

Anyone here playing the Game of the Week? This week it’s Egypt, one city challenge, on Magnificent (second to hardest), Duel map with one opponent.

Playing with one family in one city forced me into some bottlenecks I didn’t anticipate.

First, I chose Sages as the family. I imagined that I would need the 20% discount to urban specialists to realize my tallness. As it turned out, not a lot of Master and Elder specialists got built, and when they were, they were rush bought by a Judge governor. The Sages did offer me several specialist-related ambitions, though. I wish I knew more about the flavor of missions each family will offer.

Second, I got to Colonies law to buy tiles as soon as possible but I still spent the first 30 turns with too small of borders. My workers, unenthusiastic about building more than 5 mines, went out to harvest 10 food tiles and chop wood.

Third, I didn’t have a Builder for my second leader, and that’s when I had the stone to start building wonders. That’s when I want to stack multiple workers to bring improvement times down.

Fourth, Civics were in short supply. I built the Pyramids, but wasn’t able to get an arid or desert tile until after I built the Hanging Gardens, which itself was unimportant.

Fifth, Science was in short supply, and the +1 from Sages is not enough to square the circle. After a couple of heirs didn’t turn out as I would like, and I was only offered Courtiers of the wrong gender, I actually had lower science from turns 60-80 than 40-60. Court characters are the main source of Science in a One City Challenge. Without them, tech-related ambitions fall out of reach, and Scholarship is a pool noodle in the ocean.

Sixth, I only spat out 4 units. They were enough to fend off the invasions of Gauls that coincided with barbarians traipsing around, and my 5 workers were able to repair any damage afterward. However, they weren’t enough to control the map and so I didn’t meet the opponent nation, Carthage, until turn 70. I also suffered delays as workers had to flee or heal pretty routinely on some flank of my city.

I stopped around turn 80 because I had 2000+ of Food, Iron, Stone, and Training, but ~20 beakers and a lot of shame.


I restarted the Game of the Week, and discovered it generates a new map each time. I assumed the point of the feature was to stoke community comparisons, but it’s just there to, as far as I can tell, set some settings you could choose under a Custom Game.

In this second experience, I knew to choose Landowners. They can buy tiles in their seat without Colonies, and allow you to build rural specialists in tempo with workers to heat-seek bonus resources.

In this game, Greece was the opponent, and they had 9 cities by turn 15 or something. They declared war on me around turn 50, then the Scythians invaded, and the Gauls declared war.

Gratefully, Greece destroyed the Gauls on the warpath to my city. 2 Warriors and 5 Workers camped my urban tiles and healed every turn while 5-7 Scythian horse archers each shot something different. The horses drove my discontent level to 8 before my Militia, which was exposed on a non-urban hill, did 4 damage per turn for ~20 turns. They never targeted it, so it was free to attack. This lack of focus-fire seems very aberrant. Maybe the Gods were taking pain in my misery. By turn 80, Scythia had lost half it’s forces and sued for peace.

I thought it was an example of how the game seems, though I expect I’m over-interpreting random chance, to buoy you with good events and characters if you’re failing behind or make everyone in the court insane if you’re doing great. But it might have been because Greece was destroying the Scythian encampment on their way to me.

Without ever attacking a unit of mine, Greece accepted an affordable tribute Truce. Ten turns later relations spiked up to Pleased and peace. I could continue, now that everything around me is subdued, but it’s not great fun to be a tribe in Greece’s world. Even if I did have 12 bonus tiles in my borders.

In one game I was wealthy, isolated, and built every wonder, but had no science. In another I had rich lands, and every bully decided to take it at the same time. These experiences didn’t feel worthwhile or interesting beyond the education in extremity.

Game of the Week should be the same map each time although we are changing the day from Monday to Wednesday to match the patch day, but we are patching today instead of Friday for reasons, so maybe something got borked this week.

Ah, good to hear. Before you bug hunt, note that I used the “Restart Map/Game” link while my first GOTW instance was still loaded. Perhaps that goes someplace different than the Game of the Week button on the main menu.

oh, yeah, I’m not sure what that does!

It looks like there was a recent update, but the link to the patch notes is a week old. In other words, the 10/29 update links to the patch notes for the 10/20 update.

-Tom

thanks! (and fixed now…)

Oh, man, I am excited for the soundtrack! I’ll be listening today.

I’ve listened to half it is terrific. Got me to fire up OW again.

Soren, Leyla and Christopher Tin talk about the soundtrack for two hours and play some of the music. It’s great.

Awesome, will definitely give that a listen.

So was there a patch today? Something seems to have changed my font settings for tool tips and menu popups and it’s basically rendering the game unplayable for me. I tried looking for a setting or control to adjust this and couldn’t find it. I use the tooltips A LOT and having them displayed in tiny tiny font is a no go. Any help?

Well this sucks. The fonts in my tooltips are too small for my aging vision and I cannot figure out how to adjust it. I guess I cannot play this game for now.

Hang on, I’ll check and see how it is in my game…

Can you post a screenshot? It looks OK on my end (I have it from Epic store)

So the fonts in that pic you posted @jpinard seem about what my fonts were before today’s patch - now they are about 20% to 30% smaller than that. Everything is the same but the font size has shrunk and I cannot find a setting for that. I tried adjusting the UI Scale but that only affects the tabs not the font. I tried adjusting other graphics settings and trying different presets but nothing helps.