Old World (pka Ten Crowns) from Soren Johnson

PS I haven’t played Since last year so I forgotten how somethings work and haven’t learned about vatious changes,
But since I’ve been playing some games with the units move like molasses the rapid unit movement in Old World makes me smile.

They respond very quickly on their discord server, it seems I already had one fisherman when I got the goal and they wanted 4 new specialists.
Also, I need to replay the tutorial sometime soon

and they have already said they are going to change that call to include already constructed specialists! Since I hadn’t played for so long I’d forgotten how responsive they are.

@SorenJohnson
So, in this new scripted scenario, what aspects are scripted? I assume the map and goals, but are events and enemy starting locations also completely pre-determined as well?

The map is pre-made, the goals are partially up to you. In the first scenario, half of the goals are given to you, the other half you can choose among options that your families provide.

Base game events are still in, so they affect the scenario and make things less predictable. Scenario-specific events are of all kinds. Some always occur on the same turn, others are a bit random, and a couple depend on the difficulty level as well.

Hi Solver, welcome to the forum. It’s great to see you here.

Thanks! I’ve been lurking here since some time after Civ4, finally have an excuse to post :)

Thanks so much for that detailed accounting!

Give me back my icon!

I keed. Welcome.

Was waiting until the full release until I wasn’t. I played about 3 hours last night and my first impressions are very positive. It’s difficult to resist comparing it to all the other 4X games even though I’ve spent the last few years wanting something new, booting up Civ 6 going through the tutorial and then not picking it back up. For example, initially, I didn’t like the fixed nature of the City sites, but that was when I first started up the game. Now that I see how other mechanics function, it works.

I haven’t caught up on the whole thread, so some of this may have already been applauded like the nested text boxes. DO other games do this? They all should.

I love having the three scouts to start (not sure if this is at every difficulty or only on the default setting). Exploration is one of the best parts for me and while some might say map discovery is is sped up and that results in a negative of exploration being over too quickly, it just removes the grind of churning out scouts in the beginning of the game and limping through with one or two so you can get other things up and running.

I love the events. Some people had mentioned that they may interrupt the flow of the game or something to that effect and I believe it may if it was more like the 4X games I am used to, but they are integrated into turns well. The normal flow of a turn is different from what you are used to and so the events and decisions you make with regard to families are just a different phase. That they are separated and can be addressed when you click on the exclamation point coupled with the fact that you cannot end the turn without addressing them, is perfect.

I love the branching paths through gained experience for all the family members. You make decisions that can change the path of a game every time. I am sure people will figure out min/maxing optimal pathways, but because of the differences in the approach the game takes, I don’t think I’ll have any interest in that. I want to evaluate and look at things a different way each game and just go with what I think is best at the moment.

I love the way research works with the choice limitations as it helps with my being overwhelmed with analysis paralysis in big tech trees. I initially thought is was just giving me my available choices and I’d forgotten about that until I clicked on something that said “discarded”. I need to find where that was because I’ve since lost it with so many places to click to get information. :)

There’s more I like and tons more to discover and many things I may not fully understand (including what I have already described). It’s nice to dig into something that is just familiar enough. Also, the doubt I would normally feel with a new direction for a genre possibly failing simply isn’t there because of who is developing the game. I trust that any new avenues have been carefully considered with complete knowledge of what has been done in the past and what has worked and not worked. It helps to feel more at ease and that I am in good hands.

It kind of reminds me of how much I loved the improvements Settlers 7 made on the Settlers formula. I did not trust that it was going to work until I put some time into that one, however. It made some changes that people certainly didn’t like, but it was a reinvention for me and I probably played it the most out of the series though I know some didn’t like how much it was changed.

This could still be just a honeymoon period, but it does give me the feeling I got when playing Offworld Trading Company as an article mentioned that I quoted. I see what that guy was saying now. Not that Old World is similar in many ways, just that there is that balance between what you know and what is new. It just feels good.

FWIW, I’ve played it a fair amount and still find it to be excellent and still feel the same way about a lot of the points you raised. It’s a well-designed game, which comes as no surprise to me given who the developers are. :)

I really don’t think it is a honeymoon period, but nothing worse than reading someone gushing through first impressions, buying a game based on that shared enthusiasm and then seeing that person was kinda full o’ shit. ;) SO I wanted to add that as a caveat.

I agree, it’s excellent. I don’t get three scouts at the start, so it may be difficulty or nation dependent.

The only issue is the level of micromanagement as your empire gets larger. Maybe it’s because I don’t trust automating the workers, etc and need to get over that.

Yeah, I didn’t know if that was a default or first game tutorial thing.

I do see that it can get out of hand as you are given the chance to make so many decisions. Seems to be a drawback in the genre as a whole along with the end game clean up. I know the victory conditions are different here, so I am looking forward to seeing how that works out. Another thing I think Settlers 7 did right, as I remember. I’m going to try to fall in love with automating early.

I picked this up and played it just a little and a while back (thankfully I see I made a video about it, so I know now it was late August 2020 - not all that long ago) and I really, really liked it and played for a good 2-3 hours more than was in the video before deciding to shelve it so I could dive in when it was ‘done’ and ready to rock and roll. I’m really excited about what it looks like now, let alone how it all comes together at release, I hope we get to play it in it’s finished state soon.

I’ll be frank: I picked this up only because Offworld Trading Company is one of my absolute favourite games ever — I had zero idea what Old World was about.
I started dabbling with it yesterday, and before I knew it, 2 hours had went by just fiddling with the UI.
It was enough time for me to notice I shared more likely opinions with one of my supposed competitors, compared to some people in my own court.
I can’t wait for there to be a manual of sort (or even better, an almanach like what was bundled with OTC), as there are so many mechanics in play.

And what a first impression on that title screen!

Any news if or when this may be coming to other storefronts?

Looks like one year has already passed since it was released on EGS last year. So I bet it will hit steam once the full game releases.

Every time I see new messages on this thread, I get my hopes up about a release date.
I don’t think there is ever been a game where I thought it was done 6 months ago.

I’m more than a little curious what they will do post release as far as updates and DLC.

Paradox and frankly most game companies would have released this last summer. Paradox would have continued to update and we’d be seeing our first DLC by now

As is the cae in all 4x games there is more micro as you get bigger. There are enough victory conditions, that most game end between 100-150 turns. The way Soren solved the problem with end game slog, is by making it shorter.