Thanks for the answer, but I was asking if the default frequency setting (whatever the middle / normal setting is) has been tweaked, so if I thought normal was to frequent before would it still be too frequent now, or was that setting dialed back some where it may be OK now? Gosh that sentence I just typed is a mess but I hope you get what I’m asking :-)

Performance seems a bit poor atm. On the minimum settings, I’m seeing GPU use jump up 20% when turning ambient occlusion on when fully zoomed out, on a 2080Ti at 4K.

That doesn’t seem normal for SSAO? Most other settings have much less impact, except the fog of war also kills my PC (but at least it looks like some expensive volumetric shader!).

I think I understand your question. I’m not 100% sure of the answer, but it seems to me that event frequence (which is borderline too much IMO) hasn’t changed since Early Access

I don’t know the answer either, but it seems to me about the same (default occurrences) as early access. They don’t seem as annoying to me, because I think in early access the events were maybe popups? They happen now, but seem not as in your face, and seem better integrated.

I don’t think so, other than providing the option mentioned. You can also set turns to Semesters and turn on the slower aging options. That should result in fewer education events for your children, I would think?

Have you worked out your preferred settings yet? You tend to like to slow the pace down in 4Xs I think, right?

Typically, yeah. I’m playing on Semesters, event frequency low. Aging is set to standard. Haven’t experimented a whole lot with other settings yet. This game’s a bit different than the Civ-alikes in that the timespan (and game length) are compressed.

One of the main reasons I’d play on slower research speeds in other games is it was silly to research a tech that unlocked a new unit and by the time you could build a few and march them over to your enemy they were obsolete! That’s not really an issue with Old World.

Event frequency has not slowed down per se, but the system has been largely reworked to make it less annoying. The game now divides events into classes, prevents events of the same class from triggering too often, and the individual events have been tuned a lot - so there shouldn’t be the “avalanche of events” feeling one could get when Early Access launched.

And then there’s the event frequency setting, which controls the frequency of most events, but doesn’t affect the ones that must trigger, such as heir education.

Yes, that is one of the many 4x problems, OW has solved. The production ability of your cities scales at least as quickly as the increase cost of your units. So your beginning warrior cost 60 shields to build and has strength 4, Your starting cities can build it in 6-8 turns. Near the end is a swordsman cost 120, strength 8 (but is really closer to 3x better than a warrior). Your capital city or best military city should be able crank those out in 4 or 5 turns. You’ll need a good governor, barracks and/or ranges and miners. You can generally move the new unit to the front line in about 3 turns, or even quicker with force march.

Plus the time period is short enough that even warrior isn’t complete useless against a swordsman, not like the spearman vs battleship days of Civ.

Yes, I think that limiting the time covered in a game of this genre is key to making it work. The normal person does not have the patience for each era to unfold slowly in a game that covers thousands of years. And even if they had the patience, how do you keep the game minimally balanced through hundreds and hundreds and hundreds of turns, such that tension remains later on? It seems to me that Old World has it about right.

I’m really enjoying the game and discovering all kinds of stuff that I do not remember from my time with it way back.

However, if @SorenJohnson is compiling a list of things that are unclear, I would offer the following:

Cognomens… So say my leader Joe has just become Joe the Strong, and I want to know about this. If I just look up “Strong” or “the Strong” I find an entry at F8. I see a long list of accomplishments, each with a positive number. Things like Ambition Achieved +4000. It’s a long list, with the last two items being
Threshold 30,000
Legitimacy +60

All the relevant facts are here, but the presentation does not strike me as clear. Shouldn’t the top of this page say “Leaders can earn the cognomen “the Strong” by accruing 30,000 points from the factors listed below. This then grants them +60 legitimacy”?

Of course, the separate entry for cognomen would help the player figure this out, regardless. “A cognomen is a title that increases Legitimacy of the Leader.” Thus the purpose is stated, implying the importance of all accomplishments each with a number. But how many players are going to search “cognomen” rather than “the Strong” ?

However, if I can be a little philosophical here, I am not totally convinced the lack of clarity really matters in this game. At least to me. Running this country seems to be a lot of fun if done somewhat impressionistically. Joe is doing well and he has gotten an admiring nickname and his legitimacy and power are going way up. Perhaps to win the game at a higher difficulty level, I need to game out where I am going to obtain the points to accomplish X, with an eye towards training an heir with exactly the right qualities to accomplish Y, in order to… The whole RPG thing where a crucial part of the game becomes plotting out all your future levelups. Board games almost have to be like that, but one of the great things about computerizing games is that it frees us from that requirement; lots can be going on under the hood, handled by an invisible number cruncher, so the player can just live through an exciting experience. And I am suspecting that players who look at it this way are going to be the ones with the best first impression of Old World. Meanwhile, though, all the available numbers to mouse over and dissect kind of scream out “Hey, you are supposed to be gaming out discontent points and culture points. And you are missing the point of the game if you can’t get to the bottom of everything.”

Not to open this can of worms, but the lack of a forum is impacting me right now. Multiplayer has been mostly busted for me yesterday and today.

My friend and I have played without issue throughout early access but as of this weekend we can only very rarely see each other’s games. And we tried a lot over the weekend. He and I can both see other games running, just not each other’s. Trying to invite via Epic friends list just results in a vague “An error had occurred” message.

We’ve both tried hosting, reinstalled the game, reinstalled the EGS client, triple checking firewalls, nothing has worked. He did see my game once on Saturday and we played for a couple hours, but no luck since.

Anyway, since there’s no forum I can’t Google to see if others have reported this. I asked in Discord but Discord is a chat client and people were chatting about other things. So… posting here. Anyone have any idea if this is a problem with the EGS backend, Old World server, something else?

I completely agree. Although as I posted, earlier it is clear there is a decent size group of players who a more in-depth explanation, either that’s because of how they learn a game,or my case cause I want to master the game and win at the highest levels.

Could you post your log file the next time this happens? (from C:\Users…\Documents\My Games\OldWorld\Logs)

I can, but mostly is just my friend looking at the server browser and my game not showing up (or vice versa). Is it most helpful if I try to invite/join via Epic friends list and get that log?

That sounds like a good idea.

Just finished my first game, all standard option - except I was Egypt, on a 10 Ambitions win! A few turns ahead the Greeks, who were otherwise crushing it.

So I’ve barely skimmed the surface of the game - but is there any posted schedule for post-game development? DLC, free content/enhancements, or the like? I could definitely see various mechanics being expanded upon…

We have some Scenarios already built which you might want to try out - there is a Carthage campaign with four linked scenarios (they will carry forward decisions from game to game).

Definitely enjoying the Northern map, in particular struggling with how to avoid getting dragged into debilitating wars whilst growing and remaining robust enough to fend off all comers. Great stuff.

Just wanted to follow up. Using the exact same computers, we are able to connect and play with each other just fine if we are on separate local networks. My friend was visiting on the weekend so we were connecting from the same LAN (this isn’t a new arrangement, we’ve played successfully on the same network previously) when we were having very little luck seeing each others games and failing to join via Epic invite.

Just this morning I had my friend try to connect from his home and we were able to join and play immediately, no issues. This is after two days of only being able to see each other’s game successfully twice over the entire weekend. If time permits he’s going to try to drop off his laptop here so I can test the LAN situation again and try to capture logs.

In the meantime, this is all I saw in the logs that might look like an issue (this is from this morning on the successful game):

00:27 - [LobbyEPIC] Successfully Created Lobby
00:27 - [Epic] Lobby client has attributes missing from backend

Also, I did try hosting a game once with an underscore in the name. Just one time, I usually don’t. The game didn’t display any error but I did see this in my logs from yesterday:

------------------- Error ----------------------------
01:32 - GameSparks error storing network game data: {"message":"Document ID cannot contain _ or | characters (event/Set_Network_Game_1.js#16)"}
------------------------------------------------------

If underscore or pipe are illegal characters it doesn’t seem like the game is reporting it (that’s if this was related to the use of underscore in the game name, I’m assuming this log entry was when I tried to append an underscore to my game name as we were troubleshooting).

2 posts were merged into an existing topic: Old World: Post your gameplay questions here!