I have mostly enjoyed Old World, but after somewhere around 200-300 hours of play, I think I’m done - at least with SP. This is fine. I enjoyed my time with the game, and consider the best 4X game since CivIV.
By way of comparison, Steam reports that I logged ~100 hrs in CivVI, 600 in CivV, 35 in Endless Legend, 36 in Endless Space, 15 in Endless Space 2, 27 in Warlock, 1K in CK2, 155 in CK3, 6.4K in EUIV.
I appreciate the RPG’ish direction OW took. For SP, should there ever be an OW II, I’d love to see them lean even harder into the character/role playing aspect. Really make a run at living up to the “Crusader Kings meets Civilization” epithet.
Ambition goals and limited turns score hunt is a clever way to help avoid the dread 4X late-game, but those mechanics might also be a bit of a mixed bag as they further introduce or expose some issues at the same time they are mitigating or obfuscating others.
While the AI is decent, and in certain limited aspects and slices can seem downright competent, overall it still isn’t good enough. Once you see the flaws, though, they are hard to un-see.
Early game AI is incredibly dependent on having an unfair head start, which can prove very challenging at times, albeit more often than not in a “that was bullshit” sort of way when the post game map is revealed.
In the mid-game, AI somehow seems unable to convert its early game 3-5 city advantage into a competitive “score.”
In the late game, mechanics (limited orders?), a lack of effective resource constraints, and the absolute sea of apparently aimlessly wandering units (especially siege) that the AI tends to build means that the game tends to limp toward a predetermined finish like a boxing or mma fight with open-score judging.
The only tension is wondering if you, the player, will pick up the win by 10th ambitions or by having a comfortable score lead at the end of regulation time.
It was a fun SP run - no regrets - I’ll be back when the DLC starts to roll in.
I’m hoping MP proves to entertain for another few hundred hours.