Good day. I had a question.
I’m relatively unfamiliar with the US computer games industry and I only really seriously got into it the last third of last year, and that mostly through older games. I’m sure many of you are aware that Japanese are said to be very brand conscious when decisions about products. It has been my experience that Japanese gamers (such as me!) manifest this tendency mostly through paying more attention to the developers’ and their names as a selling point than other issues. I don’t actually think this is too unusual around the world, to put a lot of weight on the people making the thing in question.
However, I’m not sure if I see the same amount of interest in following developers in the Western world of games. That is, every week here, you can count on Famitsu magazine having 7 or 8 different interviews in their print version and maybe more on the site, and sites like Dengeki Online and Game Watch having even more, in addition to the own companies publishing their own interview stuff from their company’s site, like Nobuo Uematsu’s online radio show, the monthly letters forum to the staff of FFTA while they developed the game or Capcom’s fan-developer format. This means you can usually count on an average of 50-70 sources for interviews and developer input a month, not counting when the press publishes their small snippet bites on what the developer has said they are working on. It gets pretty ponderous at times to sneak through, as some people have a knowledge of every small scenario designer and movie director or musician or sounds effect editor and argue over who’s going to be who one day and why its so important and whose career is finished now and all that. Also, one gets the feeling that the industry is in danger because the designers listen to the sometimes psycho (if you ask me) opinions of their fans too much and all the good guys get fired or pushed down and the team is intimidated into trying something less ambitious.
Sometimes it works out though, as through this system were able to get Gyakuten Saiban series continued (a kind of Japanese version of Perry Mason and the Mandarin Murder, I suppose) and the Seven sequel Venus & Braves (a strategy RPG about a youth that becomes immortal and finds he must travel back and time through a 1000 years to avert a catastrophe by using dozens of party member’s lives to change the timeline to where the catastrophe no longer happens.) Both games that went on to sell moderately well after their predecessors did miserably bad. Its also nice to go to the events held and talk to the people at the company while you try the game and sample whatever refreshments they have on display (like for Shin Megami Tensei III, Disgaea or Star Ocean: Till the End of Time), or see your designs in a Rockman or Hanjuku Hero game, or get a New Year’s Card from a development team you admire, or even arrange to play against the developers with the game they developed (as is seen in FFXI and Magical Vacation).
Anyway, I don’t have much of an insight to American computer magazines for a while, because they tend to cost around 1300 yen here (which is about $11 per issue). It would seem to me that computer games fans generally put more emphasis on modifying the games and further developing them with modification tools than this fan to developer cycle that goes on in Japan. So I guess my first question would be, are there places where I can find as much of that type of thing as I can in Japanese and Japan? I’ve not had much luck, though I’ve heard of Lionheart and the Psychonauts teams’ pages and updates, as well as some things that go on with Fable, and Denis Dyack at IGN talking about Eternal Darkness and I know of the conferences computer game developers have with each other, and of the site where developers write for other developers, the latter two are a bit above my level of comprehension to easily understand for the language and the former ones I think at least assume a knowledge that I don’t much have, so I feel kind of like “a guy out of his element.”
So my second question, I guess, is if there isn’t much more to be found for this type of thing…umm, I don’t mean to be rude, but why not?
Err, I know some of my examples were console games, but I guess in my mind they are still computer game developers since they started out on the computer, at least I think so…I noticed an awful lot of talking about developers and smaller parts of teams here, so I’d thought I’d ask.
-Fox