Ok, I’m not a fan of fighting games. At all. Memorizing all those combos? Nah, not for me. Which is why One Finger Death Punch could be the greatest indie fighting game ever. It’s not really a fighting game though, not in the traditional sense, but it is a game about punching people in the face, or slicing them with swords, or smashing them with maces, or even skewing them with laser swords (oh yes). It’s all about timing and establishing a rhythm, reading where your enemy is out of the oncoming onslaught, how they need putting down, and then executing it carefully. The end result is one of those games that puts a huge grin on my face, as I actually feel like a badass kung fu master because it flows like the best action movies. Its deceptively simple mechanics appear to open up considerably as you progress into the game, although it’s difficult to judge from the PC demo which ends just as it’s starting to really get interesting. The stick figure aesthetic for the characters is deliberate and, for once, works pretty well, although they’re considering updating it for the PC version (I hope they don’t, it’s not necessary).
It’s been released already on XBLIG (which we don’t get here in Australia) for 80 Moon Points and coming to the PC later in the year. There’s a fairly short demo available at their website, at the very least check out the trailer which should give you some idea. I discovered this through Greenlight so hopefully it’ll arrive on Steam at some point.