Wow, what a good one. And he even snuck a Belkar red herring in there!

(Second thoughts: or is it a red herring? If an illusion makes you believe something happens to yourself, does it?)

Doesn’t look like this one works that way. Roy was wounded in his vision, but seems to be at full health in the ‘real’ world.

[/Starts the slow clapping] You certainly earned it. Nice call.

Well… hell…

No V in that last panel and the “Wait- Roy-”… ohhhhhh boy…

I don’t think your implication is warranted, though. It looks like just part of the wish fulfillment. Roy’s sword is still on his back with no sign of use.

Remains to be seen whether Rich is foreshadowing a technique in which Roy will actually be able to defeat Xykon, or whether that is just yet another curveball.

AH good catch, I’ll be able to sleep tonight.

Yeah, specifically I think we’re seeing stuff from Roy’s point of view. Everything going on seems to conform to what he’d want to have happen: disrupting Xykon’s spells, V showing up to neutralize Redcloak, Xykon remembering his name… and even Belkar dying.

Also, no one refers to Redcloak as Redcloak, just “the goblin”. I don’t think anyone in the OotS knows anything about the events of Start Of Darkness. Tin Wisdom, nice catch that Roy would actually prefer that Belkar dies.

Also, would Roy and Co. know that Redcloack now is missing an eye? I guess V would know he lost it (and would have told the party), but he’s a high level cleric that can heal it, so why would he still be wearing an eye patch?

Maybe it was mostly for the audiences benefit, so it would be quite so obvious that what is happening is a hallucination.

They eyepatch was on the wrong eye (and the holy symbol was out of date). From taking a peek at the GitP forum, the idea is that Roy doesn’t have enough knowledge of divine casting to realize how high-level Redcloak is, and is not aware that he could cast Regenerate. Even Redcloak’s style of speech in this strip fit Roy’s impression of him rather than the real Redcloak. Burlew definitely pays attention to subtle details (though with hundreds of fanatics putting each comic under a microscope, I guess that’s to be expected).

Alright, back for another round. I left off at #305, and as far as I remember the situation was this: after a long trial with Shojo (guessing at the name), the gang was cleared on account of… something to do with Roy’s dad? Belkar’s out of prison, and I have no idea what the next objective is: I’ll pick it up as I go along.

In the second installment I got kind of weary of Burlew’s character work, and I think that raised hackles for some fans. So this reading will try to stick to the structural elements of the comic, the mechanics of which I’m still intrigued by. Though I’m definitely going to keep track of how many women get called “bitch.” (If you’re still wondering about my motivations for studying a comic I don’t really like, I’m a writer, so I approach stories like a contractor might a house. Maybe I don’t want to live in that house, but I’m curious to see how it was built.)

#307 – Right! Haley and Elan have a thing going. #309: Oh… oh no, I forgot about the aphasia. I’m going to read it as presented, and not bother with the cryptograms. In #311, the ghost of Haley’s past appears, and chats with Haley. Burlew relies on stage devices quite frequently, I’ve noticed. I’m not talking about the gender-swap farce, I mean that he makes up for a lack of interiority that text provides with apparitions, like Roy’s father and now Haley’s past self.* I think this is a compromise of the medium: reading thought balloons isn’t too interesting, and the limitations of the art make communication through expression impossible beyond a few basic emotions.

In one respect, it’s a little hard to get involved with a story that so frequently reminds you it’s a story with these devices. Still, it is direct. Speaking of direct, Haley has an embarrassingly straightforward declaration of her unworthiness. “Everyone good and pure who gets close to me eventually leaves. I’m… not good enough.” I’ve done an exercise very similar to this with GRRM’s A Song of Ice and Fire series, and noticed a similar lack of subtlety in how character’s mental states are documented. Maybe subtlety is overrated. Obviously the goal would be something like Mad Men, where the reader is constantly forced to read characters, but if you can’t manage that, perhaps it’s better to be on the nose. The presence of some too-obvious characterization is better than the mishandled implied characterization, which comes off as simply absent.

While Elan and Haley are on their date, two others are in progress: Roy/Faerie, and V/Belkar/Durkon. It’s an interesting technique that feels like it comes from the sitcom playbook. Roy’s doing well for himself; while the faerie girl powders her nose, jumps on the table and exults. The C-story – to borrow TV parlance – is the comic relief trio of V/Durkon/Belkar, who are eating at T.G.I.Wednesday’s. Nothing happens with the plot there: Burlew is impressively committed to hanging out with the characters. Since I’m a pure plot-reader at this point, this feels like a narrative eddy, but I could see how fans would enjoy it.

On the other hand, Burlew might agree with me. In #314 Ghost Haley tells real Haley “You’re gonna suck it up and swallow your character development like an adult already. Maybe this comic can get back to, like, adventuring or something.”

The three dates braid together as the New Year’s countdown begins. Celia (that’s her name) kisses Roy, Belkar kisses V, and Haley gets preempted by some random girl.

Ah! Plot recap. Roy reminds the team that “As you know, Lord Shojo has ‘hired’ us to investigate the two gates remaining that seal in the big scribble monster or whatever” (#318). This seems like best practice for a serial format like a webcomic; readers might quit reading for a few months, as I did. Roy tells everyone they’re going to visit an oracle first, which makes sense. Oracles, prophecies, and significant dreams are the bread and butter of writers like Burlew, who love foreshadowing. The “When the goat turns red” riddle from Roy’s dad was the moment that announced how seriously Burlew was going to be taking this stuff, and encouraged the reader to approach the story as a puzzle. That tactic is enormously successful, and has been used by LOST, A Song of Ice and Fire (Who is Coldhands? Who is Jon Snow’s mother? Etc. etc.), and Battlestar Galactica (who are the Final Five? What’s going on in the opera house?). You’ll notice I just rattled off some geek touchstones, as well as stories that people binge on. As far as I can tell, geek culture places a premium on addictiveness – consider WoW, Starcraft, anime, etc. There’s an ethical debate to be had about fabricating something that’s addictive, but on the level of craft, I want to point out how hugely popular this puzzle stuff is, and how plot puzzles can drag readers along despite other flaws in the storytelling.

The gang hits the road. I take issue with V’s disrespect of owls. While looking at an owlbear (#322), he says “A bear is already a dangerous predator; what benefit is there in breeding it with a smaller, weaker, less frightening creature?” Check your owl facts, Burlew.

There’s something fishy going on with the Sunken Valley. Roy and Durkon discover holes in their memory, but aren’t too concerned about it. Three trials ensue: a hydra attack, a logic puzzle, and a heart exam. Whenever Burlew is going through the motions, he lets you know about it, which is very smart but unfortunately only available to stories with a large meta component.

In #329, the oracle explains that a spell caused the amnesia of Durkon and Roy. He hints that Belkar may die soon (“I’m just thinking he should savor his next birthday cake. ‘Nuff said.”). He also tells him that he’ll kill one of the following: Miko, Miko’s stupid horse, Roy, V, or himself. He tells Durkon that he’ll go home posthumously (I already know what happens with Durkon, having read a few strips in the 800s. Check out #333 if you’re curious to see how far back this was set up.) Elan is going to get a happy ending. Haley asks something, dunno what. Roy tries to lawyer an answer out of the oracle in regards to Xykon’s next move, but overthinks it: Xykon is going to Azure City, not either of these two gates.

Load up the blue palette in Illustrator, Burlew!

*Haley’s ghost self forces her to realize that she’s been too guarded with her friends. It reminds me of the great Simpsons episode featuring Johnny Cash as Homer’s spirit guide. Homer wants more answers, and the spirit coyote replies “This is just your memory… I can’t give you any new information.”

But first we’ve got some walking to do. Nale reappears – yet another apparition. The cell phone has been a nightmare for modern writers: many perfectly good, dramatic plots are undone when a character can just call another character. On the flip side, slow communication is a real hassle for pre-cell phone stories. So Nale’s apparition solves the cell phone problem pretty easily. He tells Roy that he’s taken Julia – Roy’s sister – hostage. He wants to swap Julia for Elan.

The team zaps their way into a town, whose name I can’t remember even though they mentioned it last page. RPGs are usually fanatical about worldbuilding – to their detriment, because it’s the wrong kind, focused on census data rather than human experience – but so far OOTS is indifferent about worldbuilding – to its detriment. Adventure stories rotate backdrops quickly, which isn’t necessarily a bad thing. But every story should strive for a sense of place, no matter how briefly these places will be inhabited. Compare OOTS to Gunnerkrigg Court; Gunnerkrigg has structures, rituals, roles, context. The world of OOTS is a series of differently-colored rectangles placed behind the copious speech bubbles. So far, Azure City is the best developed setting, and that’s just samurai-era Kyoto with a bucket of blue paint dumped over it. I give some points to the militant shogunate.

So: Roy waltzes into a warehouse, where Julia and two friends are tied to chairs. But no, the two friends are in fact the winged succubus (?) Sabina and the bizarro Vaarsuvius. Sabina throws Roy through the wall like in Mortal Kombat. Julia punts (Burlew’s sound effect) Roy’s sword, and he growls to Sabine, “Hope you left room for dessert, bitch.” +1 to the men calling women a bitch count! (#340)

While the trees uproot and begin to attack Vaarsuvius and Haley, we cut to the local police precinct. A series of grisly murders, when plotted on a map, point towards the very same park our heroes are in. I’m curious as to what the purpose of this is. Presumably Nale wants to frame the gang for something, or whatever, but the murders better have some function. Because there are other ways to draw the attention of police – like melees involving oak trees – than elaborate murder maps whose solving you cannot time down to the minute.

Back into the warehouse! +1 to the “bitch” count! (#349). The cops show up, Elan gets brained by Thog and bundled up, Durkon destroys the rampaging trees with a thunderclap courtesy of Thor: I’m not Randall Munroe, but I can guess that the decibel level required to disintegrate wood would ruin everybody’s eardrums.

Now, I wanted to steer clear of most content commentary, but in #355 Sabine, vanquished, tries to flash her way out of defeat. Roy hurls the topless woman out of a plate glass window. As she hits the ground (“WHURNK!”) he remarks, “That DID feel better than before. Nice piercings, though.” To which I reply: woof.

The battle continues – Sabine gets away – and the cigar-chomping head of the police loses his cigar-chomping head when Nale chops it off. Nale then dashes inside, cuts his goatee, transplants it onto Elan, and lays down on a pentagram, ostensibly the sacrificial lamb in a satanic ritual (#361). So this was the purpose of the serial murders.

Julia gets shuffled off the stage, though Roy calls her a bitch beforehand (#364). A job well done as far as the gang is concerned. The gang teleports back to Azure City, while Elan pleads his innocence from behind bars. Final result: Nale has infiltrated the group, and Elan has been marooned. I’m hoping there will be further mileage wrung out of Julia and the bizarro V, Pompey; otherwise the setup time for those characters was wasted.

Miko reenters the narrative, knocking on the door of a watchtower moments before Xykon does. She fights his lieutenant, Redcloak, inconclusively, as the lich imprisons her before disabling the warning beacon. Miko is not killed immediately, however: Redcloak takes the opportunity to belittle the paladin’s creed of fearlessness, and Xykon pitches her on the dark side. So… fallen paladin? Is there a TVTropes page for that? Yes, here it is, and sure enough, Miko is listed on it: http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightTemplar

The gang is back in Azure City, and so are Sabine and Nale. But when Sabine pops out for an interdimensional errand, Nale decides to take advantage of his likeness to Elan. He goes to Haley’s room for some more mistaken identity farce hijinks, though his purpose is rape by false pretense. Yech. Wait, in the next strip he states his plan while shaving. “You’ll wine her and dine her and then, right when she’s ready to let you have her way [sic] with her, you’ll kill her instead.” I guess the “first alone, first killed” policy mentioned in #365 can be suspended in cases of added drama. I am relieved that this will just be a foiled murder attempt – the alternative is too skeevy. Belkar busts in and immediately lunges at Nale because he smells different. Nale charms him with a spell, and then… does not kill him. I’m not clear why Nale wants to be here. He told Elan in Cliffport (#351) that he didn’t give a “wererat’s ass about [killing] your friends.” Hopefully Burlew will have Nale clearly recap his plan, as characters are wont to do every now and again. For the moment he is that bumbling Bond villain and nothing more, concocting overly elaborate homicidal schemes when a knife in the belly would do it all much more effectively. This is a downside of the plot-heavy style of Burlew; there is nothing interesting about Nale besides his plans, and so readers are forced to critique his decision-making, which is really tedious. At this point I’d say that Durkon, Haley, and Miko are the characters who are interesting in a vacuum. (Ignore the mental image.) The rest are only functionally interesting, which is to say they are only interesting when they are doing interesting things. Not a good spot to be for a story like this.

Nale and Haley go to dinner and the jilted lovers Sabine and Elan crash in on them just as they kiss. Turns out that Elan enlisted the dopey Thog into a prison break, and they promptly secured airship passage to Azure City. Stuff happens, yadda yadda, and Haley final breaks her aphasia in #393. That was 146 strips since she contracted it, if you’re wondering. She celebrates her recovery by calling Sabine a bitch (#396). And she repeats herself in #398. We’ll consider it 1.5 for the sake of the count.

#400 sees the consummation of the Elan/Haley romance, and concludes with a shot of the inn they are staying at; one of Burlew’s infuriatingly blobby moons hovers above the roof.

I planned on focusing on just the structure, but as you can see this turned into plot recap pretty quickly. 400 strips in, almost halfway through the run as it stands, I think this comic needs to seriously dig into its characters. The obvious solution is backstory, but that’s not a good impulse. Developing a character by revealing their biography is kind of like defining a city – say, Cliffport – by deciding it has 100,000 residents. It is partially descriptive, yes, but indirectly so. Characterization is almost entirely behavior. Burlew needs to put the characters in more situations and contexts which will reveal them, preferably the unguessable parts. Since the characters are intentionally stereotypical, he needs to work at their edges, where the novelty is. Belkar’s psychopathic jokes, Durkon’s staunch loyalty, Roy’s rolling eyes… we’ve had enough of these, and now he needs to move into the unknown, which includes things like Haley’s self-esteem issues.

That’s a lot of analyzing of something that you apparently don’t understand any of.

That part especially reads like “GET OFF MY LAWN YOU WEIRDOS!” and as someone who claims to be a writer I’m surprised you make such a massive false equivalence between narrative easter egg type stuff and addictiveness that is loved by “geek culture”, whatever it is you think that is. A lot of your criticisms are really just showing off how many jokes are flying miles over your head, especially the entire characterization of Nale.

Basically half your wall of text can be summed up as:

Seriously. This is like reading someone on the autism spectrum’s review of a Louie CK standup show. “A chubby, balding redheaded man stood talking near a microphone, drinking water on occasion. He got sweaty while talking, and he sometimes didn’t speak mellifluously. The audience seemed to like what he was saying. They probably don’t know the 15 Ancient Greek Rules of Effective Oratory that I’ve memorized. He violated all 15 of them! The fools.”

Xykon has forced Redcloak to not use Regeneration on his eye.
http://www.giantitp.com/comics/oots0662.html

Plus, everyone looks cooler with an eye patch.

Holy shit, LOL! Those last two posts were full of awesome.

A reaction gif and an autism diagnosis… and I actually thought that disclaimer would do something. Ah, the naivete of yesterday. This installment is happening on an opt-in basis, and let me strenuously recommend that you only click the spoiler button if you’re unlikely to hackle. It’s just not worth the spike in your blood pressure.

some words

[spoiler]In #405, Shojo inadvertently reveals his duplicity to Miko and blue goatee, who are eavesdropping. Another example of an information disturbance, like the letter Haley received from her father, though inverted. In this case, it’s the characters who make the discovery while the reader has known for a long time. Hinjo (blue goatee) and Miko are not pleased. Shojo offers a Machiavellian defense, but the subordinate paladins don’t buy it. Burlew does a nice job of imagining his characters’ rationalizations; it’s a valuable skill, and Hinjo and Shojo are roughly equal in their persuasiveness.

Miko shows her low opinion of realpolitik by chopping Shojo in half. A good move, narratively. “Out of the frying pan, into the fire” describes characters stumbling out of one catastrophe and into another, but with Xykon’s army days away, the second disturbance of Shojo’s death is closer to “still in the frying pan, and the burner’s turned up.”

After Miko makes the cut, the Chinese Zodiac appears in the sky, and a divine lightning bolt strikes Miko: she is now a bad paladin, and is appropriately palette-swapped to gray. Shojo gloats between ellipses, and then trades his eyes for X’s. (Weird cartoon shorthand, that.) Roy decides to intervene: fingers crossed on the B-count. (Scrolling… no dice, alas. Though I finally get the “Treasure Type O” reference, Sebmojo.) Still, Roy continues his tradition of chivalry towards female duellists, by mocking her irrationality and suggesting that she just needed to get laid. Frigid chicks, right? Hinjo tries to calm down Miko, but she’s not having it. He gets fed up with “this garbage you call logic,” and they fight (#410). She wins, but in classic WWF style, Roy comes into the ring to save his tagteam partner with a timely chair to the head.

In the aftermath, Hinjo reveals the location of the gate: it’s in a gem, embedded in the throne (#411). The remainder of the gang does a postgame, and Haley points out how securely Nale is locked away in a prison tower. My guess: a bone dragon knocks down the tower and Nale scampers free.

Fight begins. Elementals attack the wall. Roy takes three arrows for Elan, which makes the bard happy. Xykon appears astride a dragon, and Roy borrows a jumping ring from Belkar to attack him. By god, that’s a lens flare! (#430) Also, there are actually Pokeballs being used in this comic (#432). Another art point: the mountains have concave curves, so it kind of looks like the sky is actually a giant cloud hanging low to the ground. In #443 Roy falls from a very great height – he’s dead. Celia gave him a get out of jail free card, but he couldn’t activate it in time: irony! But resurrections are commonplace, so I imagine he’ll get brought back after great toil; Haley mentions the possibility in #445.

Xykon gets into the tower and kills the Sapphire Guard. Nale and the other prisoners are still behind bars. Some ghost paladins attack Xykon, Redcloak mounts a demon mastodon and stampedes through the walls, Hinjo nearly dies. Nale and the others escape and flee the battle, since “there are already way too many characters involved in the action here”. More fighting, the ghost of Soon is harrying Xykon, Miko kicks her way out of prison and promptly destroys the Sapphire Gate. She’s a real schlemiel. She is also, in the ensuing explosion, cut in half. Plenty of decapitations and bisections in this strip: these stick figures die like Lego people.

+1 to the count (#465).

Xykon advocates bailing since he’s focused exclusively on the MacGuffin, while Redcloak – a hobgoblin Zionist – wants to set up shop in the wreckage of Azure City. Meanwhile the gang has a similar debate: Haley wants out, Hinjo wants death and glory. But, the lesson of Shojo is impressed upon him, and he accedes. Lots more stuff, little of it plot relevant. This battle is starting to feel like Helm’s Deep in the second LOTR movie: very long. Something like a comic can demonstrate how unexciting action can be without motion. Movies can get away with action for its own sake – it’s like watching sports – but in text (or panels of stick figures) there’s no real excitement. This battle started off well, with Roy’s death and the gate being destroyed, but a lot of the interim is walking, running, and fighting. We do learn that V’s kind of cowardly without his/her spells, which is good. At least the moons are rounder, now! (#484)

And now we’re in heaven with Roy and his dad. Making death temporary is risky for any narrative. You need a way to get characters in and out of the story system, otherwise things will stagnate. There’s a reason that in stories not beholden to pen and paper roleplaying systems, resurrection is a terrible thing, done at great cost. Except in the Bible, I suppose. Jose Saramago does a great update of the Lazarus story in The Gospel According to Jesus Christ. He’s about to resurrect Lazarus, when Mary stops him. “No one has committed so much sin in his life that he deserves to die twice,” she says.

Anyway, heaven is a bureaucracy, and we now recap Roy’s sins. A few pages debating morality is much more interesting than the battle, so it’s a nice change of pace. It’s not interesting because it really matters to me one way or the other what Roy’s alignment is – though on the comic’s forums the fans do seem to theorize about this kind of thing – but because alignment is an underpinning of the source material. I consider this good meta. Artificial, yes, but this isn’t a naturalistic story and so Burlew gets to do it.

We meet Roy’s mom and little brother. Backstory! Though I’m not sure how much I should remember. Roy having a brother may be a surprise, but maybe not. Roy enjoys the afterlife, but is alarmed to find out he’s been dead for 3+ months. What have the living been up to? Someone’s getting married. Alright, another hundred down.[/spoiler]

Heckle.

Mr. Zero, you are what the literature might call crazy analytical. I don’t think I could detach myself from anything far enough to read it the way you’re reading this, even if I had the vocabulary to do so. As a ‘writer’ myself (scare quotes to indicate ‘someone who writes things sometimes’ rather than anything more serious than that), I find it interesting to see how someone who seems to work in a way completely orthogonal to my own thinks.

No, he’s warning you not to read if it will raise your hackles. An invalid “verbing” of the noun, but whatever.

Everyone needs a hobby. He’s enjoying to comic in his own way. I like the use of the spoiler tag.