Yeah, I can see how got people stuck. Even more imo, because up to that point, the game ‘teaches’ players how trying stuff at random isn’t needed to solve the enigmas, there is usually clear clues for them and with a bit of logic and common sense is enough. It isn’t like old adventures games where you have 9 objects, and 6 hot spots on the screen, and you just try 9x6 combinations until you find the stupid solution. So when I find something where at least I don’t a decentish idea of what to I should do, I suppose I still don’t have all the info, because the game have worked that way up to that point.
Man, now I think about it, doing adventure games with puzzles IS hard.
My latest discovery has been how to enter in the Tower of Quantum knowledge. That was fun. I fooled around first with the quantum shard above (maybe it teleports inside? nope), then I just decided to wait, and if that didn’t work, to go there first thing in the cycle. Why? Because given the planet’s gimmick, I know things can change there depending of the minute you visit a location. So maybe I rush there the path isn’t broken, or if I wait enough time a rock will fall and somehow open the path. My surprise was eventually falling down to the black hole, and then finally noticing the entire tower was floating around the white hole. That’s how you enter!
Although at this point on the game, I still don’t see a connection between the fabled quantum moon and the plotline of the ash twin project. Maybe the quantum moon happens to be the elusive Eye?