Ah, I see you folks have come to the divisive bits!
So I felt the darkness added immensely to the atmosphere and made exploration a lot more eerie and uneasy. I really enjoyed it and I like that you can’t gamma it away too (like in Hunt: Showdown, sigh). That said, I get the frustration, especially when the Stranger’s/owl-elks come out to patrol. Not going to lie: I giggled when I realised they were happy to stand still silently with their light covered and just… wait in the pitch black. From a game design point of view, that’s annoying, but it just made them seem so much more intelligent than, well, most other stealth game guards; shouting, clanking around and flashing their lights everywhere..
Which areas have you been trying to work through @JoshL and what are your latest leads?