Outriders - Square Enix colonizes space

I think the auto-adjusting world tier was almost perfectly balanced for two skilled players with complementary builds going through in coop. There were wipes, and therefore tactics and strategies, so things were great. A couple of weird spikes here and there but nothing we didn’t get through without getting so exacerbated as to lower the WT. Other than in one exceptional circumstance when a crash during a boss fight coupled with the inability to join a game with a boss fight in progress meant we each lowered it for the purposes of essentially skipping it.

My co-op partner is busy now some I’m rolling out solo on expeditions. I’m managing challenge tier 11 golds reasonably comfortably, but this is a coop experience at its heart. I find the inability to self-revive in solo play bizarre. You get to do this once in coop, per ‘arena’. Fairness would suggest you should get to do this twice when solo. Perhaps with some additional time penalties in expeditions to keep things balanced.

I can’t help but feel that if you’re schlepping through this on your lonesome, you are missing out. Though perhaps if the matchmaking wasn’t so incompetently implemented I’d have a stronger argument there. The times I’ve tried it’s been too buggy to be worthwhile.

Yeah, between the crappy matchmaking and the risk of inventory wipe, I never bothered during the campaign, though I did play a bit of coop during the demo. I’m not totally averse to it conceptually - I did most of The Division 1 and 2 in pick-up groups, and I’ve done a fair bit of Borderlands co-op with a friend. But apart from maybe boss fights (and, now, Expeditions) it never felt necessary and given the issues I preferred to play solo, albeit at a lower WT level.

I lucked out and have two friends who like playing this every night with me, so we have a trio to do the expeditions with. Playing with friends is definitely fun but as has been said, I’ve had trouble with the hit or miss drop in co-op queue.

The builds at CT15 are wildly skewed towards gun enhanced bullet builds, which is a bummer because I really was enjoying being a cryomancer. I am looking forward to the balance patch, whenever that will happen, because my current damage is about 95% Blighted Bullets. Before anyone uses the “play what you want and have fun” retort, the success of your endgame is 100% based on time to complete, and I’ve tried all 3 trees and 3 different legendary armor sets, and it is MUCH more difficult to get a gold CT15 with any other build. But the build imbalance isn’t really my main gripe. My current gripe is that the legendary armor bonuses are very lack luster. You are often times better off just dismantling them for the tier 3 mods and using them on more appropriate gear. The Attributes, mods, and “meh” set bonuses do not often align well at all. Still having a lot of fun with it, and am trying a pyro next.

Definitely been my experience as well. Expeditions as currently implemented certainly railroad you into particular playstyles. I never really touched blighted rounds in the main campaign, preferring a crit sniper-focussed build, but expeditions make that build pretty worthless. Too many fast-moving targets from all angles, and some arenas totally lack cover.

The thing is, I still take that sniper rifle as a backup gun and the 300-500k crits I was getting with it would still be great in the right circumstance - but the loss of blighted rounds on switching weapons makes it a total no-go.

Ridiculously overpowered set bonuses is something I’m glad to get away from after Diablo 3 and I don’t think it’s a problem per se. However, the bigger issue is that since rolls on legendaries do not appear to be random, you’re forced into trading off against well-rolled epics. The three piece bonus is just not worth working towards when you’re losing essential mods and e.g. the gloves will never have ‘bonus firepower’ as a stat.

Alright. I’m just going to put this on difficulty 3 and turn off the auto-difficulty raising ( I missed that setting). If that’s like playing other games on “normal”, maybe I can just ignore the whole silly system.

It’s on the save screen where you select world tier. A checkbox at the bottom, I think

I play solo largely because my time schedule and inclinations don’t match up with many folks, and I, um, don’t have any friends. So there is that!

I decided to pull out my Razer Turret so that I could use keyboard + mouse instead of the controller. As I predicted, the difference is night and day, since the autoaim for Outriders is pretty minimal (or non-existent, I can’t decide which). I immediately went back to my highest World Tier, instead of WT6, where I have been hanging out. Being able to immediately and accurately put rounds on heads and swivel quickly to shift fire (especially those maps where you’re in the middle with no cover against a zillion perforos) made a tremendous difference.

edit: I also discovered Edge for Xbox has no mouse support. Really, Microsoft?

Yeah, I really strongly recommend those that can play K+M on Xbox do so. There is auto aim by default, but you can turn it off.

On the one hand, blight is such a powerful way to go that I find trying other builds less appealing; you have to dial down WT a lot to make them nearly as good. On the other hand, that makes more nerfs perhaps a good thing, because all of the builds should be cool. I just don’t want that process to create a situation where everything is brought down to a low level, rather than elevated so that other builds are competitive too. Working WT 12; while the tiers themselves are not very crucial, though they do supposedly increase legendary drop rates, you get some nice rewards for making each tier.

It is fun essentially going a whole fight with Blighted Rounds never running out.

Apart from the guaranteed drops for the last few tiers, the drops you’re going to get from WT during the campaign will be swamped by what you get from Expeditions.

Oh, no doubt. I ran one character up to Expeditions, then turned around to do another class. Not sure when I’ll dive into Expeditions, because I kind of want to try the other class abilities too.

ugh expeditions are cool but i got my class nerfed pyro, and then a few of my legendary weps… its so annoying, cuz with my shotgun build i spent alot of titanium upgrading skills built around that shotty… doing a shitton of dmg! but over weekend i knew they nerfed it… the crit rate seemd off and radius of damage was so small … thanks!

The game has a great foundation, the devs seem to know how loot should work … compared to Borderlands 3 this game is a like grad school and Borderlands junior high level when it comes to progression and satisfaction.

The gunplay is better IMO in Borderlands 3. The shooting and positioning here is sometimes just a bit off. Like, when you are trying to aim down sights it becomes very hard to track moving targets.

I agree with this. Also, invisible terrain is sometimes an issue, as well as bullet stopping bushes and huge corpses that also impede bullets. Also, let’s be honest, Borderlands has a vast array of interesting and unique ways to through lead at someone. That being said, I really like what Outriders is so far. It has some great potential. We’ll see about longevity after the balance patch that was recently mentioned.

Borderlands 3 does have better gunplay feel, but for gameplay… i think Outriders has more depth. Borderlads always shies away from making a REAL looter shooter imo… but its more arcade by design though.

I am hoping outriders can get enough fans and be something like Warframe…,the warframe model is good, but I get bored with the feel of guns in Warframe.

Yeah, I’d agree the metastructure of Borderlands kind of sucks.

They could always change their mind but they’ve been adamant in the past that this isn’t going to be a live service game. They might do some DLCs or something but it won’t be an ongoing game like Warframe is.

At the last story area on my Technomancer. Hit the level cap a while back, WT 13. With a legendary assault rifle I found and gear at level 40, the only things that are making me break a sweat are those uber-spongy area of effect bosses that toss around fire and lightning. Otherwise, I pop Blight and plink away starting at long range. Usually one headshot does it for swarm mobs, and the 40~ rounds in the rifle usually never run out as long as there is trash to kill to proc the ammo regen.

I am going to play around with re-specing to remove a couple sniper rifle nodes. Sniper rifles seem utterly redundant. On the PC, with M+K, a good AR is as effective at range and with higher magazine capacity is better suited to a Blight build right now.

One thing I like about this game is that you can make some very interesting builds.