Overload - Spiritual Sequel to Descent, from the original developers

I never really got on with Thunderbolt, in any form. I guess the MX variant might work for me, but I just find it a bit too slow. I much prefer fast / hitscan weapons in this game, especially as some robots are really quite good at dodging Thunderbolt fire!

Well, that first upgrade of going through enemies sounded good to me for crowds. So a thunderbolt that goes through robots and also tracks slightly sounds like a good combination. Or the other one, if it goes through enemies and has a faster fire rate, charging rate, projectile speed, that sounds like a good combination too. As a base weapon without upgrades it definitely sucks. Especially as a weapon that is introduced so late in the game.

I wouldn’t say it sucks, necessarily, but to be effective you need to go around with it constantly fully charged and get into a rhythm of firing it before it overloads. It’s just not for me.

Yeah, same here. Overloads you say? Hey, that’s the name of the game. Maybe the whole game is named after the Thunderbolt cannon’s action.

I’m not sure if that’s the official term, it might be overcharging it. Apparently the game is supposed to be named after your primary goal of overloading the reactors.

Thunderbolt does have a role to play later in the game too, but you haven’t reached that part yet. :)

Ok, I got home and tried it.

First I upgraded the Thunderbolt twice to the MX path. This is way better than the base weapon! I also upgraded my Falcon missiles to the top form where they fire faster and do more damage. The combination was nice, but even with the reduced energy use, I was quickly short on energy using the Thunderbolt.

So this time I spent it on upgrading to the top energy consumption reduction for my ship so energy weapons use less energy across the board, and this time on the second Thunderbolt uprade I went with tracking.

Oooooooh. I really like this one. I never noticed this before today but there’s an indicator on my reticle that tells me how far the Thunderbolt is charged, and after I fire it, it has really strong tracking! So I can shoot it down a corridor, where two enemies dodged in different directions left and right, out of my view, but my two thunderbolt energy beams split up and followed them both, and my HUD said I got two kills! Holy smokes! That was so cool.

I think I might be out of analysis paralysis. I might go with this combo.

I had no idea that was even possible, but yay!

I think I made it most of the way through Tethys lab last night thanks to those Thunderbolts. It not only made the level more manageable in terms of difficulty, it also added a layer of fun to the game that wasn’t there before. Trying to time my thunderbolt shots getting hits is kind of a blast. I found the level 1 keycard and then the level 2 keycard before calling it a night.

One funny quirk that this game has in common with Doom 3 is that it has all these audio logs that no one cares about. Obviously in both Doom 3 and Overload, someone was in charge of actually writing these logs, and getting voice actors who said these lines, and yet I can’t decide if it’s a waste of resources for Revival and id software, or if it has some minimal baseline background redeeming value. Even though you might not pay attention to the audio logs because you don’t care about the story in a game like this, it does at least maybe ground the game in a sort of fiction so it’s not just an arcade game where you’re fighting a series of robots. Instead, you’re … I don’t know what you’re doing honestly, I don’t pay attention to the story, but you’re definitely a character who is doing something, as opposed to Pac man.

I guess they’re there for crazy people like me who did care about the audio logs. :) I appreciate story that adds context to what I’m doing and where I’m going, although it’s by no means essential to enjoying a game like this. So really it’s the perfect “take it or leave it” layer to the game.

The narrative bits that grabbed my attention were the names of the people you rescued (?) from the cryosleep chambers or space coffins or whatever they were. Doesn’t it show their individual names, or am I misremembering? Who were those people? Were the names the names of the devs? Were they referenced in the audio logs I couldn’t be bothered to read/listen to? Why was the game showing me their names?

-Tom

They were added mostly as a backer reward (the names, not the cryopods), plus some were slightly modified dev names, and a handful were actually characters in the story (and in at least one instance, the lack of a character who clearly didn’t make it). Headshots (in the pods) were backers and devs.

I finished Tethys Lab. My go to weapons now are a combination of various things. Cyclone obviously when I want rapid fire. Driller when I want accuracy and distance, and Thunderbolt when I want a fairly versatile weapon that’s good against small enemies and heavy enemies.

Gosh, this game is so fun. One of the times that I have the joystick plugged in for Rebel Outlaw, I should try the joystick for this game again, which I haven’t tried since the demo. At this point I’m so used to the controller I’ll probably suck with the joystick in comparison.

Ah yes, Enceladus Depot is next. Shit is about to get real! :)

The only reason why I don’t play this game in longer doses nowadays is that my CPU is back to making alarm noises if I play longer than 10 minutes. Stop it CPU! You’re scaring me. So I play for 10 minutes, it starts making the noise. And I play for 10 more minutes because I can’t stop. And then I start thinking about the money I’d have to spend on a new computer if this CPU blows up, and I stop.

Have you checked your cpu heatsink? If your setup is older it might just need a cleaning and or fresh thermal paste.

I reached Cygnusoria. No one look up which moon in the solar system that is. It’s a surprise. :)

My cpu was complaining too loudly by this point, so I’ll give it a break. Now I can see why you liked the story beats in this game krok. They actually lead somewhere other than “robots designed to kill stuff”.

Ah, you finally got there! Yes, not being able to mention where the story goes is always fun. I really enjoyed the change of pace, and the run to the end now is a blast.

A small update, because progress in the new area has been really hard. The new enemies are quite deadly, and usually the way I play, I try to completely clear a room, maybe even two or three or four rooms before I save the game again. So I end up dying a lot, or not saving because I survived, but with really low health.

It’s going to be tough to get through this part of the game.

Yes, I thought it was daring of you to play on Ace! :D

But the Vortex missile is your friend here; pulls enemies into a gravity well (but I don’t think it does much damage) which you can then liberally spray with hot plasma death. Or creepers.