Overwatch - Blizzard's new IP


#1499

I think Moira is my first pick in most situations at this point. My top 2 were previously Mercy and D.Va, and Moira feels like a combination of the two in a lot of ways.

Moira is bad at: rapidly returning to a fight after dying, healing allies in hard-to-reach places, and burst healing a target, which requires a brain adjustment vs Mercy.

Moira’s heal has a heal-over-time effect after you turn it off, so you don’t actually want to heal people to full with the beam unless you’re dealing with sustained fire. Just sort of wash it over them to top them off. This naturally creates a heal->identify soft target and finish them off-> heal cycle.

Don’t follow enemies into bad situations - send your orb into that building. Don’t try to follow your allies into hard-to-reach situations. In fact, if your party has a sniper and a Pharah and no other healer, you might not want to choose Moira.

The dash is primarily helpful for two things - crossing sniper kill zones to reach your allies, and dodging ultimates. It will, however, not get you out of a Junkrat trap. That sucks.

Moira’s range on her dps beam is pretty far, and she doesn’t ever run out of ammunition. If someone isn’t hurt right now, or isn’t hurt enough that you need to heal right now, \you’re not full on energy, and there is an enemy visible, you should be firing.


#1500

Other interesting things to note:

Genji can’t parry Moira’s beams. If you see a low-health Genji attempt to deflect and disengage, he is a tasty snack.

Fading out of the way of a charging Reinholdt and shooting him in the back with an orb never gets old.


#1501

Yeah, it sounds like you understand how to play her at a level that I’m not quite at. What seems like a recurring theme for me is that I’m following Reinhardt or a tank and they start to take big damage – I’m healing them and then I run out of a meter to heal them, they die and then I die.

A bit of an oversimplification but this seems to happen quite a bit. I’ll run out of meter and my target is still taking damage and then I have to try to do DPS to refill my meter and hope they don’t die in the interim which doesn’t work.

I suppose part of the problem is that my target is akin to the guy that is standing in fire during a WoW raid. Might have something to do with the rank that I’m playing at. (No idea where I’m paying at, haven’t played competitive since season 1).


#1502

If you’re following a lone Reinhardt, and they’re getting focused fired, you aren’t going to be able to heal your way out of it. You’ll either need to alternate between healing and taking out the attackers (this is fine, and why you have the HoT on your heal), try to hold out for backup, or run away.


#1503

I tried Overwatch on the PS4 for the first time during their free weekend.

Beautiful, but horrible. Controls are terrible, and the player base is both younger and more terrible at the same time. I had more quick match vocal trash talking in an hour than i’ve ever heard on PC quick match in months (almost all the vocal rage on PC is confined to ladder). I feel like calling their parents.

Moira seems like a good choice for confined maps and a bad choice for open maps, basically.


#1504

So you guys are saying she is not, in fact, OPAF?


#1505

Nah, it seems like everyone has already adjusted to her. The big disruptor was the damage ball, and now that everyone dodges it somewhat she’s just an interesting healer. Granted I haven’t seen what pros have figured out.


#1506

New character, new Overwatch fan hentai!


#1507

Well, so far I’m a huge fan of the new Endorsement system that just got patched in. It lets players endorse teammates in three categories, Sportsmanship, Teamwork, and Leadership. Anything that attempts to address the toxicity is a good thing if you ask me. One thing I’ve already noticed is that it makes me less likely to get triggered by jerks who start blaming Pharah (I’m not a one-trick, I’m a Specialist, thankuverymuch) so I’m on better behavior in response to jerks. I’ve always wanted to do better with this so I’m glad the game has added some incentive around it.

Maybe someday I’ll move on to another multiplayer addiction but not yet!


#1508

Bought this recently in the latest Humble Monthly. Been getting back into competitive online shooters with Rainbow Six Siege, and thought this would be fun. And it is, for the most part. It reminds me a lot of Team Fortress 2, which I haven’t played in years.

However, with my limited time with the game, I can’t help but feel like R6 is a much better designed competitive game. It kind of blows my mind how popular professional Overwatch is (though I think it doesn’t help that Activision Blizzard are pumping money into it). Maybe I’ll change my mind after playing a bit more, but for now, it feels really chaotic. Plus, it seems like I have wait five minutes between matches, which is annoying, especially since matches are usually over pretty quick.

Anyone else have any thoughts on Overwatch recently? Anyone else pick it up in the Humble Monthly?


#1509

If you just started playing, of course it’s going to feel chaotic. When you are veteran, everything is more clear.


#1510

I always felt there is something off in this game. Despite being so polished and shiny, it didn’t feel that good playing it.

Now I know what it is. The action itself is a bit meh. For a shooter, it barely has any viscerality in the action. The ragdolls for example are pathetic, people fall on the ground like a puppet with the strings cut, they don’t even have the decency of falling backwards with a bit of impulse when you fire at them. There is no hit/stagger animation which provide a visual feedback you are doing something. And of course, there is no blood, no gibs, no ‘red mist’, nothing violent or gory, which also contributes to the feeling of a good shooter.


#1511

I think in Overwatch, a lot of that comes from the sound effects (which are excellent and varied) rather than visual ones. I cannot play that game without sound; it’s critical to gameplay and atmosphere.


#1512

I find that my gameplay mistakes are a lot less obvious in Overwatch than in R6: Siege. Sometimes I will die and have no idea why, even after watching the death cam. Also, some of the ultimates seem really unbalanced in casual play. Sick of seeing so many Reaper ults in the play of the match.


#1513

#1514

I have about 200+ hours in Overwatch. I turned off the kill cam around hour 100. I always know why I died. And Reaper’s ult, well, ults are part of the game. They can be very cheesy but they can also be countered or evaded if you know what you’re doing. There’s huge satisfaction ruining another player’s ult.

Edit - have you seen this cinematic? The incredibly cool thing about that cinematic is that Genji can actually do that. He can reflect ults. Hanzo’s, and yes, even Reaper’s.


#1515

#1516

DAMMIT I HAVE TOO MANY LEGOS ALREADY


#1517

He can reflect Mei’s ult, which is pretty awesome.


#1518

Yes, I understand, but I’m talking about the first 10 hours or so. Once you know what all the characters do, it becomes easier to figure out. But for a beginner, sometimes you can die to abilities you don’t expect (such as Genji’s deflect ability). Plus, the death camera only shows the player who shot you last, but often they aren’t the one that did the most damage.