Oxygen Not Included: Klei space colony sim

Is it really a DLC, or a ‘new’ game? I though I had read that it so fundamentally changed things that it essentially was its own thing.

Er… I guess what I’m asking is, EA status aside, is this something you’d use ‘from the start’ or is it only something you add after you’ve exhausted the base/vanilla game?

My impression is that it very much is within the DLC realm. There are new buildings and gadgets, the asteroid mechanic is different (and better), but the core gameplay deals with the same engineering problems, within the same engine, with the same UI for the most part.

It feels like a DLC yes.

But it is also one I would use ‘from the start’ as it significantly changes the start. Worldgen is completely different (not just additions). And the tech tree also is reworked.

So it is a DLC that changes aspects at all game stages, not a DLC that is a content expansion that expands the end game further with only additional end game content.

Thanks both for the clarification. I bet I read something about it not just being end-game expansion, and confused that with somehow making it a ‘new’ game rather than various improvements over vanilla.

Klei tends to provide pretty significant expansions and ongoing support after the official release, so I can see how some may think they qualify as more than just a DLC. That’s just how Klei does it - great developer.

The feeling when you look back at your brand new petroleum boiler that has been running well and see the faint purple tinge of sour gas, including a leak down into the hollow diamond spike which is at 1600 degrees C.

Got it all out, but there is now a pool of liquid iron and gold in the bottom of the spike and I’m just leaving it there :)

The DLC “spaced out” launched this month. Right on schedule (pretty impressive engineering).

ONI, is not on my list of games to revisit, but the DLC may change my mind.

Anyone been playing it?

Their animated shorts are really clever and fun.

I really like it, and have barely gotten into the new tech - mostly in reaction to the new mini asteroid system.

I found out that my old game was not cloud saved (guess it wasn’t supported when I played), and that was ~400 hours, so I’m waiting until I completely forget everything before going for it again.

This game is the yardstick I use to compare every automation game. It is, by far, the top of my list of automation games.

I’ve bought the DLC now it’s out of early access and at some point I will get back into multilayer pipeline management and bizzarre heat physics simulator.

Thanks I got and Immediately got hooked even though I’m only at cycle 18.

I played 80+ hours during early access and haven’t touched it since. Bought the DLC during Christmas and am diving back in. This truly is a wonderful game.

I agree a great game. I have not gotten beyond the stage of going to second asteroid yet. The second asteroid is definitely more challenging. I’m curious when people go the second asteroid?

I’ve gone generally around cycle 20-30 after I have a natural gas geyser hooked up.

The problem is that the swamp biome is filled with mud, and not much else. In particular, I have no idea what should do for power there. I’m stuck using manual generators. I’m a long way from getting Exo suits, which will allow me to hook up the oil.

Perhaps sludge pressing the mud for clean water which you can feed into electrolysers to skim hydrogen for generators would work, but sludge presses are not a setup I’ve had to use myself (so far).

Electrolysers are always worth doing if you can afford the water as they take care of both energy and oxygen generation.

It turns out the plug slugs provide electricity but you have to connect a wire to their sleeping places. I think it is ok for a small colony. I’ll eventually I’ll set up a SPOM, but it overkill for two or three guys.

I have, sludge processing is the algae equivalent for that starter biome. You do run out, and it is more labor intensive. But it is cute just watching dupes jump up and down in a wine err mud vat.

I have a bad (good?) habit of restarting a colony each time I get to around turn 100 - I figure out I did something wrong, a new and much better design for some big system (or a few), etc, and just want to scrap the whole thing and and incorporate it from early on. That’s a big part of the time suck of this game - need to exercise more discipline in resisting that urge and instead rebuilding what I have…

Been there and still kind of there :(

I make a separate save every 10 days. This allows me jump back a little or a lot without having to start from scratch. I have a friend who doesn’t care and goes full steam ahead. His base is a mess but he’s having fun and usually gets farther ahead.

While I can understand some inclination for restarts I’m still surprised each time people bring it up so extensively for ONI. It was discussed at least twice in this thread before as well.

I really love ONI. For me it is by far the best colony builder. I greatly enjoy the focus on mechanics and physical interactions. Generally the game systems are robust and slower than in comparable games and you can almost always correct course and rebuild anything in a colony. In a longer game that is actually normal. You will build and then replace food, sleeping, electric, ladder and water systems several times as your colony grows and advances on the tech tree.

If you constantly restart, do you ever get to space travel? They made it notably easier in the DLC and also made it a much more integral part of progression.

Related to this, I tried Against the Storm.
Personally I didn’t like it too much even though the basic game is actually very good. The production chains are neat and there is a good set of “paths”. Individual products have different efficiencies depending on involved buildings, starting resources and random bonuses you get.

I also like the idea of an overarching world. You found many smaller colonies with goals (from a set of choices) in shorter sessions. The result in Storm is however is that you play a similar start (and game overall) again and again. Even in a good colony builder and even with the game’s intentional variance I found that getting old after a few outposts.

For you guys it might be a good fit (alongside the still far superior ONI :P) if you not only don’t mind but actually are driven to restarts.

True confession, I never launched a rocket in ONI.

However, I’m determined to do so in this game. It is much simpler with the DLC.

Plus there is no reason for me to restart this game. I’ve got my Nat Gas Geyser hooked uped. I have a cool sludge geyser (yea) to keep things cool. My second asteroid is started and I’ve got food growing, I just need a second cook for the place.

Plus as an added bonus, I just got some larva eggs so I can start up limited plastics and oil production.
Before I open oil biome on the second asteroid.

While my base is no thing of beauty, it is not a hot mess like most of my previous ones were.