Oxygen Not Included: Klei space colony sim

This looks cool so I think I might stream it tonight. I picked it up at the alpha price (which I think is still available)

Heh. I have all Klei games already. :-)

I think I do as well, though I don’t have all the DLC. I also don’t have SHANK on Steam, but I have it on my MS account or something.

I grabbed this to support Klei (and because it looked like a more fun version of Rim World) and put about 40 minutes in now. I don’t plan on playing it much before it goes to 1.0 but I just love these guys and their games, so picking this up early is a no-brainer.

Man, this is really something else. So much charm, character, humor, and honest enjoyment to be had so far, and I’ve barely scratched the surface of what is here, let alone what’s coming. These guys are rockstars.

One of the Steam tags for this game should be flatulence.

:D

This was on sale recently for $20 (I think that’s the so-called ‘alpha price’) so I bit since I was looking for something builder-ish to play. And given Klei’s track record with Don’t Starve, I broke my rule of not getting involved in Early Access games.

The current version is the ‘Agricultural Update’ so I suppose they focused on ag-related features.

My overall reaction is that the game is in decent shape, but it’s obviously not complete. There’s been a big focus on the early game, but after a while (say 60 cycles or so) you sort of run out of things to do - it’s pretty easy to complete all the research by then, and you can keep building for sure, but you’ll begin to run across materials that don’t (yet) have any explicit use (gases like chlorine, and gold amalgam… sort of exotic stuff IMHO). So if feels like the content runs out in mid-game.

Which is ok - after all, it’s still Early Access, so I didn’t expect it to be complete, and they don’t claim it’s complete. So as long as they continue to refine and add content I think the game is in good shape.

Only played one real long game but I also felt that the game is tuned to be pretty easy now - I had some horrible stuff going on, certain areas were chock full of CO2, the entire area was too cold, food supplies were still pretty basic (dirt bar, anyone?), and stress levels of the duplicants were hitting 100% now and then, which causes them to spaz out - even so, the colony kept functioning (or rather I should say it didn’t collapse). Maybe I was lucky and I had a ton of Oxygen generation, but I never encountered any real hurdles in expanding my space and keeping things going … the Duplicants weren’t terribly happy but hey, sucks to be them!

I don’t know that I’ll play a lot until they add more content, so as it stands now it’s not a game that I can see spending a lot of time with; however, I do think the foundation is there to make this one really good. Just have to bide my time.

Yep, thats where I am too @Charlatan , shelved it until it hits 1.0. It has a lot of promise and no doubt will be a ton of fun when it is fully fleshed out.

Haven’t played in awhile, new update is out!

Oxygen Not Included has received an all new disease system, complete with new illnesses, attributes, overlays and more. These additions should make disease a challenging obstacle for Duplicants to overcome as they try to maintain the strength of their immune systems in a world teeming with disease.

OIL!

Is this more of a crafting-survival game, like Don’t Starve, or more of a city builder, like Anno or maybe even something like Startopia? This looks interesting to me, but I bounced off Don’t Starve pretty hard.

None of those. It’s closer to games like Gnomoria, Rimworld, or Dwarf Fortress (though more limited in context and depth, and with its own unique gimmicks and twists). Art-wise, it’s very Don’t Starve-ish.

Well I’ve never played any of those games! But thanks.

Other than those (those games are in their own “niche”, so to speak) perhaps the closest game in gameplay feel would be… uh… Majesty? Maybe Startopia, in a way.

It felt very Dwarf Fortress to me in someways, i still struggle with all the oxygen simulator stuff tho.

A series of Tubes!

I own this and have not played it much. It just seems overwhelmingly complex and I do not want to watch 20 videos to see how to play this. Are there any relatively SHORT tutorials on how to get started?

I bought it early because Klei deserves the support. I’m just waiting for 1.0 before I spend any serious time with it.

I didn’t find it overwhelming when I picked it up. Just build a couple things here or there and you’ll eventually figure out what the colonists need. Your available build options are pretty limited to start, so it’s pretty easy to get started. I started with toilets and then oxygen generators and then food.

I’ve played this a lot, always ends up in my lads pissing all over the habitat

The first thing I always build is a couple of toilets! They don’t require power and they don’t need to be unloaded for a while, which gives you time to research composting.