Indeed, feels just like RimWorld and everytime they add something new to it it feels lik they clutter it more.
Man, I’ve been digging this game. It still has some problems, some of them fundamental to the gameplay, but it’s really a blast. It’s already in my top 12 or so games on Steam by playtime and pretty soon it’ll be top 8.
70 hours and counting.
Of course, if Steam had always measured playtime, and I’d been counting since I was a kid, that wouldn’t be much, lol. But with my adult life, that’s a lot of time.
I love this game. It is really addictive. It’s “Systems Engineering. The game!”. I recently started playing again when I saw the cosmic update where you can dig up to the surface. Haven’t started digging up yet, but I am enjoying the ranching stuff they added in the last few updates.
Duplicants have new powers of self expression and are now more aware of the colony, themselves, and even their peers. New animations, expressions, and interactions have been added to help the Duplicants convey what’s happening to and around them.
So they are getting LIKES! :p
I may not have the right words but err, how chill is this game now? I remember passing because it looked like a plate spinning clicky style game*. Is that wrong?
*nothing wrong with that, just not my bag.
It’s not any sort of real time click-fest if that’s what you’re worried about. You’re not clicking to directly control your guys. You are clicking to draw plans and set priorities, etc. You can pause at will.
Generally when I play there a long period where I’m paused while thinking about systems and drawing the orders to mine, build, etc. to create them. Then when things look right I un-pause to watch my guys do their thing. Then either in real time or paused I maybe tweak priorities to make sure things are getting done properly. While my guys are working I’m flipping through overlays to make sure everything is running well, vents are venting and pipes are piping and all that. Then as the current project is getting completed I starting thinking about and drawing up the next one.
Perfect thanks! Buying :)
Say goodbye to your weekend.
My first suggestion is 2 toilets, asap.
I haven’t played since the current update, but here’s the game I left off on some weeks ago after the cosmic update.
Cycle 98. Five guys. I’ve got a pretty good food stockpile. Reliable oxygen generation. No heating problems as I collected lots of wheezleworts from nearby ice biomes. I’ve got a natural gas geyser nearby that I’ve started planning to exploit with a natural gas generator, but with coal and hydrogen my current power needs are met so I haven’t finished that project yet.
I’m just now really diving in and found this series essential viewing.
I just flipped through a little of that and right off the bat it captures the essence of the game.
“I’ll build this over here, wait, actually, let me build it over there”.
Watched a Twitch of this yesterday and it has really advanced quite a ways this year.
If anyone wants a tutorial on how not to play, they should watch this
Unfortunately it is three hours long and the guys symbol covers the cycle on the playback, starts at cycle 5, by cycle 7 he has jammed his only washbasin, but by cycle 10-13 you can tell he has royally screwed himself and has no idea of the mechanics of the game. Ultimately around cycle 23 he just lets it run as the last of the dups die off.
The durability of the dups in this surprised me though. I mean I definitely play in germ-a-phobe mode, But they survive for quite a while in their own waste without food, though it is not pretty.
Uh… so we shouldn’t watch it to learn how to play? Or to learn what NOT to do?
It is a complete failure. Shows bad cleanliness, lack of attention to food, and poor air management. All of the early needs.
How do you get rid of the soiled dirt from the toilets?
The learning curve can be a little steep with this game, and I’ve played way too much of it, so if you want any other tips or advice don’t hesitate to ask. It’s easy to get frustrated early on.
Some initial tips; At first use algae for O2 since it should be plentiful enough in the initial biome. Keep an eye on your algae supply. When its down to a couple of tons and there’s no more to easily mine nearby start thinking about building a water based oxygen supply. The screenshot I posted above shows a good example.
Once you start exploring outside the initial biome avoid slime zones and try to find a cold biome. There you will find wheezelwort plants which are critical for early game temperature control. Build planters and put worts in them near any heat generating things like generators, grills, etc.
Plant mealwood in farm tiles for early food. When your guys start taking a morale hit for the grisly food rather than trying for more resource consuming crops like bristleberries, improve the decor in common areas to compensate for the bad food. Starting on crops that consume water too early is a great way to run out of water.
If you want to see how much water you have, click on your hand pump and it will show you how much water is in the basin it is in.
Revisited this a bit yesterday after Tom’s Everspace stream, I have to say OxyNotInc is really coming along , I mean sure almost everyone died of starvation / poor air quality. Graves were being done, but it was too late!
The core mechanics and how you building a base are really great. This is gonna be a fantastic game when finished.
The germs/disinfection stuff is so cool! Everyone had diarrhea for most of my playthrough!
If anyone is playing, and see’s my screenshot here, any suggestion for base improvement?