Alpha Centauri already had the minimap at the bottom right with the end turn button above it. In my opinion, the big difference Civilization 5 introduced was a smart and accessible flow throught the turn. That interface is probably what I liked the most of Civilization 5 (apart from the great presentation); I disliked some of the other core design decisions, such as one unit per tile, cities having inherent health and global happiness.
Proxy Studios, and no problem at all, it's not my or our thread, it's a discussion and I'm more of a guest here than you.
I'm quite proud of our interface. It's simple, friendly and filled with tooltips, pretty much everyone I've seen mention it in the forums had good things to say about it. Of course there were a few that would have preferred a more involved style than what we have, the people who have a very opposite mentality to yours, but that's just not what we wanted, we don't think graphics should trump usability. I don't think our interface is perfect, I won't lie, but I think with a bit more work it can get close enough. In a perfect world it would be fully resizable and the text and images scalable to be pleasant at every resolution for everyone. Definitely not out of the question, but we're not there yet. I think smart defaults go a very long way.
It should be $29.99.
That is a valid asumption.