Paradox Announces Cities: Skyline - Huge Cities, Offline Play, & More!


I originally thought that DLC could pull me back into the game after building 1 city at release, but as each DLC comes out it reinforces my suspicions that I don’t think I’ll want to play this game again.


The Mass Transit one looked like a real expansion to me. Not that I have played it.


This one looks a bit more substantial.

Cities: Skylines - Green Cities is adding new ways for players to build earth-friendly towns. The expansion adds 350 new assets to the core game, adding a massive selection of new visual options, complete with eco-friendly buildings, organic shops, electric vehicles, and new services designed to make pollution a quaint notion of the past.

Players can create more diversified cities, or go completely green as the urban population grows.New in-game services and buildings arrive alongside revisions to noise and environmental pollution, making the skies safer for Chirper at last.


Modders have really turned this game into impressive visual feast. Many of the screen shots and videos shared on the reddit thread are incredibly photorealistic. Almost all of them hand place everything now, but this youtube series demonstrates an aesthetically pleasing city without using any mods.

And then there are people like this:


Launch trailer for the new dlc:


This is mesmerizing and useful:


That’s really cool. From 5 minutes on it gets crazy, are these civil engineers playing the game?


Look at 4:52, you can see the standard cloverleaf is pretty broken (merging traffic is crossing two lanes of oncoming traffic, creating a jam). Compelling reason to use mods, I guess.



So there is Park Life and Park Life Plus and I can’t tell what the difference is via the Steampage. It kinda sounds like you have to buy the more expensive version to have the full package which is really crappy thing to do:

Cities: Skylines - Parklife Plus is a playful combo pack, making your city more alive with new amusement parks, nature reserves, custom parks, gardens and zoos, and adding a country radio station for good measure.

With everything from roller coasters and campsites to flower beds, fountains and flamingos, Parklife adds new ways to play, with the introduction of a new park area tool and level-up features that increase your parks property values, along with five new maps and a ton of assets in play.

Cut out half the content so you can offer a lower price… then people realize they’re missing all the content that is in the preview trailers and are forced to buy the more expensive “plus” version?


I think Parklife Plus only adds the new radio station, “Country Road”. It’s a bundle on their website.


20% off the PLUS edition of this at Fantatical. $14.39


The Plus version just adds a radio station.

I think it would be more clear if the radio was a separate $2.99 package, but I don’t think they’re ripping anyone off with their current setup.


They made it very confusing the way they listed it on Steam:

Reading it this way made it sound like roller coasters and zoos would be in the Plus version along with the radio station, and the standard version would be generic park zoning enhancements etc.

OK, expansion sounds cool!


Yeah, I think the store page is very confusing.


Yeah its clearer here, plus version is just an extra radio station, as mentioned by @Gigglemoo


Yeah, it’s very clear on the Paradox store page. I’m guessing they just goofed on the Steam page.


I’ve seen some youtubers who received an early copy using it - really has a lot useful additions, not the least of which is you can now have parks (from Parklife) that do not require roads. I think the zoo and nature reserves are especially cool.


The DLC appeals to me so much: zoos, nature reserves, city parks! This will be the thing that gets me back into the game. I only wish that wildlife appeared in the nature reserves.


There are wildlife spawn points that can be placed when editing maps (I shamelessly admit to moving them before starting a map if an area is going to end up being developed.) I figure if you know where a nature reserve is going to go, add in some spawn points. :)


Thanks that sounds great!