Upthread someone asked for what to buy. Don’t make the mistake I did of buying another premium stash bundle (these new fancy bigger and nicer stash bundles weren’t available when I re-dipped to buy another bundle, so I just bought a plain regular premium stash bundle like the one I bought the first time). Basically the interface is really poorly designed for having two premium stash bundles. It actually makes you horizontally scroll through the stash bundles at the top, and they go on and on forever, and transferring things between the first tab and one of the last tabs means you have to pick up the item then hit scroll, scroll, scroll, scroll, scroll, then the bundle you want to put it in, and then you can drop it in there.

So when you finish a league, and suddenly all that stuff from the league shows up as remove-only tabs, and you want to transfer stuff to permanent tabs, it’s such a long and boring mess, I’ve never bothered with it. But what that means is that with every league that mess just grows and grows.

Ugh. I wish I could get rid of these stashes and just have the bigger stashes that weren’t available back then, and have an interface where transferring things wasn’t so hard and didn’t have to be done one at a time.

Transfer stuff to other tabs via your toon, much faster. Shift click or ctrl click (one of those, anyway) means no dragging and dropping. There is also an arrow on the top right of your stash tabs that drops down a vertical menu to make switching a bit easier and avoid scrolling.

Don’t get me wrong, 50+ tabs here and it ain’t the most elegant thing in the world, but it’s along way from broken. And streets ahead of D3 where you have zero stash space by comparison.

Shut the fuck up. Goddammit, my scroll wheel has suffered long for naught.

Innocence? I basically pounded on him and WB-ed through him when he looked like he was winding something up, IIRC. He was nasty but not one-shotting me. Kitava I pretty much ran around dodging and let my totem beat him up until the heart popped out.

I’m not sure what this means.

Hey nice. I’ll have to try that out. So you can select multiple items at once?

Yeah, I know about the vertical menu. I tried using that for a while, but came to the conclusion that it’s slower and more laborious than scrolling.

D3 console version does it best. You can keep numbers of items in the stash, instead of a tetris inventory system. So you can save 20 items, or upgrade your stash and keep 40 items, 60 items, 80 items, 100 items, etc. It’s a much less cluttered system, and the items are already pre-sorted for you into what type of item it is. So all weapons are in the same slot, all bracers in the same slot, all helmets in the same slot together, etc.

It’s sort of what I try to do in Path of Exile, but it takes a long time to do it yourself in PoE, but in D3 it’s all done for you, so you spend almost no time in the inventory and nearly all your time in the game instead.

Instead of drag dropping items laboriously between tabs, transfer it to your characters inventory with shift click, change tabs on the stash menu, then transfer the item to that tab from your toon. Think of your toon’s inventory as a transfer staging area in this regard.

Sadly not, though I am not sure that would save any time unless you could also drag select, which you can’t do either.

Ah man, you gave me hope for a second. I was just hoping to select all chest pieces, and send them to the chest tab. Select all jewelry and send it to the jewelry/gems tab, etc.

Btw, that tool someone linked to above from github that does the passive tree is really nice.

I wish someone would make a tool like that to make some kind of skill tree to Path of Exile. It’s still so bizarre to me that there’s this massive passive tree, which is nice, but no skill tree, and it’s so hard to plan out in your head what skills go with which nodes in the passive tree, or which skills are good with which character. Just a nice chart or visual way to represent that sort of stuff somehow.

It’s hardly a series of 1:1 relationships. The wiki is in a bit of flux with 3.0, but it’s still a wonderful resource.

Man if you like that, go grab Acqusition. Even if you never touch the trading meta, an offline tool to inspect and search your stash with advanced filtering and search will blow your fucking mind!

Need to know if you have a 2R/G/B socket 4L? Bam! Wanna find any gear with life and resist? Boom! Looking for that rare chest you put somewhere in 35 stash tabs? Acquisition!

You’re welcome! ;)

Oh nice, thanks @sharaleo!

After many years I’m kinda getting into PoE. I still find the skill tree ridiculous, and it’s difficult to come up with new builds due to the tree and gem availability. The game has lots of problems in its core mechanics, but the gameplay is fun enough.

I’ve got a marauder at like level 10 now in act 1. I basically just right-click to cleave monsters, and hit Q to use my single-target ability (forget its name, it throws out little grenades).

Anyway, I’m going through the story but don’t see myself continuing after that. Of course the game has a whopping ten acts now so that could take a while!

As @Bateau alluded to in the post you reference, Path of Building is really amazing for working out builds. I highly recommend it.

I assume it’s updated by now.

PoE still starts out slowly and clunkily. The gameplay gets much better in the 20s/30s and beyond. It’s drudgery to start a new character, though.

The answer to that with POE is beautiful - any skill goes with any character, providing you build out your passive tree make it work. To plan a character, choose a skill gem you are interested in, look at what support gems may suit it, pay attention to the tags in the gem titles (spell, attack, projectile, elemental, lightning, minion, AOE, etc, etc, etc) and search out nodes on the skill tree with boosts to those, with the intent of building a path to stack them, while picking up mitigation nodes (life, armour, resist, energy shield) along the way.

Or look through the passive tree at all the interesting keystones (bigger nodes with more game changing effects, like my aforementioned Ancestral Bond, which means I can deploy more totems at the cost of not being able to do direct damage myself anymore), look at what skill and support gems may synergise with them and plan a path that picks up the keystones and other nodes that boost your gem’s tags.

There is no wrong way and believe me, if GGG’s Build of the Week series will teach you anything, people have come up with some crazy, amazing combos that even GGG never considered.

Sure, at some point you will hit a wall, typically either in DPS, or in survivability, but you will learn from it, or you can ask people how you could improve it, or what mistakes you made. Or you can plan it offline beforehand and ask for advice. Many times, gear will fill gaps, as opposed to D3 where gear makes the build.

Frankly any toon that makes it to mapping (level 60ish), I think has done alright and I don’t think that it is too difficult these days. Progression is so much smoother than it was in the early days. Back then getting many gems was very, very difficult, or near impossible for your class unless you rolled an alt to get the gem for you. These days they throw them at you like candy and make them all available at vendors, so you can plan a combo and know you will eventually have access to it.

I also have pretty much never traded, nor counted on a unique for a build, so keep that in mind, but in this game you can actually get a unique and get excited about trying to build a gem combo and passive tree around it.

I think the biggest mistake new players make is neglecting mitigation on the passive tree. Gear can make up some gaps, but you need to be picking up either life, energy shield or resist nodes (depending on your build). Ignoring them and stacking only the damage boosting stuff will eventually cause you some problems. So, plan a build using 60-70 points - never rely on that 93rd skill point to ‘make’ your build, because you may never get there. Even in softcore, dying has an XP penalty, so advancement is hard capped once you start dying too much. Look to plan a build you think is well balanced with around 60-70 points to ‘prove’ that your build has legs. From there you can spend additional points on filling gaps and rounding it out, or will at least have a feel for how the build is progressing.

And don’t forget resists. Always look to cap resists. Resists are very important. Gear, passives, who cares, get them maxed. If you do it on the tree, you are somewhat locked in, if you do it with gear, you have more freedom on the tree.

I would argue there is no longer any problem with gem availability. Bar a handful of very specific gems, they are all available at the vendors at some point. Many very early on. You may at times need to plan a transitional build as you level to where you can get some gems, but the game sprinkles you with respec points, so it is not too bad.

Yeah, at a certain point in Act 3, you can access a vendor who sells all the gems, I think.

Siosa sells the cross-class stuff that doesn’t show up on the per-act vendors. So if you’re a witch who wants a melee skill or whatever, he’s your guy. You still have to complete whatever quest it’s tied to, like Increased AOE doesn’t show up until some point in act 4.

Another tip - run to Brutus, run to the Forest encampment, hell, run to Sarn! Screw the sidequests, go back and do them later. Progress the story and you will level faster. If you religiously do all the sidequests in PoE, I find you out-level the content, which then begins to inhibit your XP gain and overall progress as you are always over the threshold where XP begins to be scaled down (4-5 char levels above the zone). Again, revamped gem availability means this is way easier than it use to be - support gems = power and you can buy them cheap and early.

I go back and do Act 1 side quests (medicine chest, Fetid Pool, Dweller of the Deep) once I hit very late Act 2, or Act 3, for example. They are then trivially easy, are fast and the XP is so reduced it will not affect the future progression curve.

There is also nothing better than heading to the island and one-shotting Hailrake - that fucker has killed so many would-be heroes.

The new Act structure should help with this, right? Back when there were three Acts, and then four Acts, you reset to Act 1 in a new difficulty where all your resists went down, like in Diablo 2. Now that there’s a lot of Acts in the story, your resists don’t go down anymore right?

Your resists still go down.