Shit, I have no idea! better check that out! :D

Here we go, after Act 5 and 10:

Edit - also should note that it is somewhat tempered by higher level gear rolling with higher resistance ranges on the affixes, btw.

And make sure you don’t lag behind too much when the resists do drop. Act 6 in particular right after that first resist drop is punishing if you’re below, say, 50% on specific resists in specific zones. Having items or gems which temporarily boost a resist to make up for it, or trading to buff up, really helps.

BTW, if you’re noodling around in an offline skill tree, look for the export/link feature (most have one IME) that looks a bit like this:

https://www.pathofexile.com/passive-skill-tree/AAAABAUCAAQHBFEEswthEFgQzBEPES0Wbx0UHwIkqilPLJwtfTI0Nuk6FjpYQ8hPBFXGV5RY5VorW6BeXWaeaFpo8mpDcYVyD3YReyB8DnyDfq-Cm4PbhoKMdo9GmjuboZ48ogCj8qdVp5SsmK9ssUK1hbcxvOrBtMMTxq7R_dWm4XPjauTs7TzvUPAf8xH31_iT-tL-hw==

They dyanmically generate a link to the POE website that will build your tree such that sharing it online is quick an easy.

For example, this is my Ancestral Bond Lightning Templar I am aiming for:

Note a few things:

  • beeline for Ancestral Bond (even though I have elected not to take it yet at level 37) - planning can allow you to make decisions on the fly based where you want to be and what you need right now
  • generally searching out paths to totem and lightning/elemental damage nodes for baseline damage scaling
  • deviations to life nodes, or seeking to use them as transitions to other areas (TBH, I probably don’t have enough)
  • built with mid 60’s odd skill points as an initial target (toon level 55ish)
  • future scope for growth with more totem, lightning, elemental, life, energy shield, jewel and a few notable keystones
    (Minion Instability, Mind Over Matter, Elemental Overload) nodes within easy reach.

The offline tools are really, really handy.

This probably sounds really, really stupid, but I updated my client and started a character in Harbinger league yesterday and immediately remembered one of the reasons I didn’t stick with the game previously: I take one look at the 5 potion slots and want to turn the game off (I warned you it was stupid).

I’m a numbers guy. I love crunchy/complex systems and have been known to spend hours crafting character builds and such. But there’s something about PoE that feels like it is complicated just because it can be. I haven’t managed to play to the point where it all starts to feel worthwhile.

Sadly the one linked upthread is windows-only, and the JS performance on the Macbook I’m on during the day is too shitty to run poebuilder.com.

I actually love the way potions work in PoE. That’s one of the systems they got right-- you don’t drink entire potions with each use, they don’t consume inventory space, and they refill automatically as you kill monsters. Good stuff.

Compare that to its godawful currency system which consumes tons of inventory space and there are so many currencies that it’s just blindingly opaque to new players. They should have just gone with gold pieces for the most part, other currencies for high-level and cosmetic items, and none of it should consume any inventory. It’s different just for the sake of being different.

Hah, I had a good chuckle here because I know you’re a huge Grim Dawn fan and what you wrote perfectly describes it. PoE on the other hand - when you really get to know it all the systems make sense, nothing feels like it’s in the game for the sake of increasing complexity.

I can believe that. But that first step is a doozy, so to speak.

I actually think this is a great example of how well designed the game is, because 5 is exactly how many potions I seem to need on most normal characters, and 6 would significantly reduce difficulty. In the beginning of the game you don’t need 5, but you just put speed potions in 2 of them and your leveling speed goes way up.

On a life based character I generally need 2 life potions (1 instant, though many people just run 2 instant). Then I have 3 slots left over for utility or mana flasks. I generally want 1 each for speed, defensive and offensive flasks. But if I have a character that needs a mana flask I have to sacrifice something (speed can usually go away late game). And there are fights where specific defensive potions are great but then what do I remove? And there are super powerful offensive flasks if you have the money to buy them, but again something has to go if I want 2 offensive ones.

It seems like they got the number just right to force me to make the occasional tough choice about my loadout.

In the new XBox version, they initially built it to only have 4 flasks in order to make it easier to use it on a controller. By the time they were getting close to XBox beta, they had reverted to 5 and had found a control scheme to handle it. Hard to say how much of that was for design parity with the PC and how much of it was because 5 is the ideal number of flasks in their game.

Just to be clear, I’m not saying there’s anything wrong with the system (I’m not qualified to judge). But it’s offputting to me as a noob. It also bugs me that you can’t use modifier keys to trigger those slots (like have one on q and another on ctrl-q)

I wonder if the reworked tutorial makes onboarding any better. Certainly in the past getting your feet under you in POE was definitely an undertaking.

Someone mentioned Grim Dawn above. I love that in Grim Dawn I could spend hours just looking at https://grimcalc.com/ and planning out different builds. You can just say, well, let’s look at this class and combine it with skills from this other class, and you can raise both skills and see how much that will synergize with one another.

With PoE, you have to look online and find a list of skill gems and support gems. And then even if you’ve got a plan based on that, it’s only a theoretical plan. When I tried following an online guide, I’ve never gotten the right color combination of items where the skills I want will slot into them.

I guess I’m saying I agree with you. It’s much more complicated, and you can’t just sit and plan it out like you can Diablo 2 and Grim Dawn. Heck, even going off someone else’s plan which is meticulously laid out for you and requires no special equipment, even that is complicated because it still requires you to find equipment with the right number and color of gem slots.

I do appreciate your attempt at a guide though sharaleo. I think that’s the key with PoE. When you first start playing, you think, oh this big visual chart, this is what’s important, this is where I’ll plan out my build. But no, you soon realize, the bulk of the plan for a character is not in that big beautiful chart. It’s in the skill gems and support gems that drop, and the color of the gems in the equipment that drops. The passive skill tree is important, but the first part of the plan shouldn’t be “I want to be here and here in the passive tree”, it should be “I want to use this skill gem with this support gem, which will also support this other skill gem, and then those will be enhanced by these nodes on the passive tree”.

I left those tutorials on when I started through Harbinger league. There were some useful tidbits in the pop-ups, which I think would be good for the brand-new player. Most of the info is in the new Help pages, though, which unlock every few levels until you have them all. They really did a good job with those, which have pretty much everything you need to know short of the super-detailed number crunching that you’ll find on the Wiki or people’s build posts.

And in the long run, it may be a great thing. But as you said, getting started is not simple. You can’t readily look at the options that will later be available to you and say, “hey that looks cool, I can work toward that.”

I think maybe the thing to do is approach the game more like Diablo I/II where you just play and not worry to much about it, knowing your first character isn’t going to be very good. Along the way, maybe you find a cool item or gem and think, this looks great, I’m going to start a new character and build around this.

Rinse and repeat, gaining more knowledge about the system on the process.

I definitely think this is the way to do it, and to some extent I still do. I go into a league with a plan, but if I find a unique item that I haven’t used before I’ll frequently stop to plan a build around that instead.

I always forget I can’t just come home and hop into this game. I have to launch it and sit around for 15-20 minutes while it checks my resources. Come on Path of Exile. I have the same resources as yesterday.

Yeah, it gets a lot easier once you have a handle on a bunch of the mechanics, so my commentary is flawed in that it is coming from 832 hours of having the systems soak in. So I can read a guide and have a fair chance of understanding whether I will be able to achieve the the build with my playstyle (many you won’t be able to do if you don’t want to trade) and how to go about getting the required items with the right sockets and links. ;)

One thing I did not touch on is crafting. Crafting in PoE is amazing and infuriating and opaque and dense and often a waste of time, depending on where you are in leveling, what you need and how much you want to spend to get something. In PoE crafting is currency and currency is crafting. Every currency item in the game has a use and it’s value is ultimately determined by what it it can do to an item. There are exchange rates inherently built in to the game itself (generally not particularly favourable) and an economy that springs up and changes over time as different currency becomes more desirable.

With the right type and amount of currency and a willingness to spend it, it is possible to craft whatever item you need (uniques generally excepted). In contrast to D3 and most other ARPG’s this makes white items some of the best in the game as they form critical bases for the gear you need. When you need 2R/G/B 4L Armour/EnergyShield gloves you have four options:

  • wait for the right rare piece to drop so you can use it
  • modify an existing rare using currency
  • alter your gem selection to suit something that actually drops
  • build it with a white base.

All of these are viable options, some you should use while leveling, some you should hold off until you are higher level. Some you should probably not do as it will just be cheaper to buy what you need via trade.

There are currency items to do everything - turn a white into a blue or yellow, reforge number and types of sockets and links, re-roll all affixes, re-re-roll specific affixes, turn a rare item into a white, make a copy of an item, lock in specific affixes so they don’t change, etc, etc. In the right combination and order of use you can custom craft some very specific gear, particularly when combined with using the masters (those peeps you find out in the levels that you help out with some monster bashing - Vorici, Catalina, Haku, etc).

Generally, as a rule of thumb, you want to limit your crafting until you reach end-game content (mapping from 60 onwards). Don’t throw a bunch of currency at a white item trying to craft something at level 20 because that item will still be relatively useless at 60. But it is perfectly fine to use some currency while leveling and you should. Stuff you should do while leveling:

  • use chromatic orbs to change the colour of sockets
  • use (very sparingly) orbs of fusings to change the number of links on good yellow items
  • use whetstones and armourer’s scraps to improve the quality of white items before;
  • using (sparingly) orbs of alchemy to turn white items into rares

By just doing those four things above, you will get the 4L’s you need to get to late game and follow most basic build guides (heaps include advice for which support gems to leave out for 4L builds).

Chromatric Orbs are relatively easy to get - any time you vendor an item with linked RGB sockets, you will get a Chromatic. Always pick up RGB linked items and you should build up a supply of Chromatics! Feel relatively free to use them to get the colours you need, keeping in mind items have a natural tendency towards some socket colours (you will spend lots of Chromatics trying to get all blue sockets on a STR based armour piece).

Orbs of Fusings are quite valuable, try not to use too many while leveling. 4L’s drop all the time past level 35, so you will probably find a white item you can use and may be better off occasionally throwing Orbs of Alchemy on one during progression - save Fusings for particularly good yellows or for later when you are trying to get a 5L at endgame.

Whetstones and Scraps - go nuts on white items before using an Alchemy Orb. Each with add 5% quality on a white item, but only 1% quality on a yellow item - ie , ideally always max quality a white item before crafting!

Orbs of Alchemy are also valuable and form one of the baseline currencies for trading (consider an Alch like a dollar - lots of stuff is priced in Alch’s). Be considerate with them when crafting as it is easy to spend a bunch on white items hoping for good affixes when you could have traded for something with those affixes for less.

Many of the other currency items are too valuable to use during leveling. Get a handle on the above and you will begin to respect the value of the other orbs.

Forget 5-links and 6-links. 5L’s are very, very rare. 6L’s are very, very, very rare. Sooner or later, you will start seeing some 5L’s you can use, or can at least craft with, but don’t peg your hopes on seeing 6L’s for a specific build idea - it may never happen. If you really want/need one, get into trading.

Phew, wall of text! Barely scratching the surface. Crafting in PoE is awesome and extensive and important and fun and opaque and frustrating and useless and a waste of currency…

Just read this for an in depth guide on how all these orbs can work to build specific items:

https://pathofexile.gamepedia.com/Crafting

Note, as awesome as that is, it is also a terrible idea! Trading for the items you need is more often than not a waaaaaaaaay better use of your currency than chucking it at the RNG, particularly for casual players. But, if you only play SSF (solo-self-found), what else are you going to do with it?

I found Fencoil. But it’s property “Socketed Gems are Supported by level 8 Trap”. What does that mean?

I’ve been trying to phrase it different ways to get an answer out of google, but unsuccessfully. I socketed Frost Blades and Orb of Storms in there, but neither of those skills were turned into traps. Nor do traps trigger or something when I’m using those skills.