It means that any gem you put in it will act as if it were linked to a level 8 trap gem. This will turn your skill into a trap, and the trap gem makes it do significantly more damage at the “cost” of it now being a trap so it’s more awkward to use, especially if you’re not a trap based character.
edit: should mention that the trap gem only supports spells or attacks you could use with a bow or wand, if you put some other skill in there it won’t work.
Ah ok. In the trash it goes.
Er, I mean, the Guild Stash, of course. Have at it folks.
Check out the page for the Trap support gem:
https://pathofexile.gamepedia.com/Trap_Support
The item itself behaves like a Trap Support - any Bow or Wand based spell or attack will instead be laid as a trap. Neither OoS or Frost Blades meet those requirements. OoS is just a spell (ie does not require a bow or wand) and Frost Blades requires a melee weapon.
Speaking of which, I had an alchemy orb drop very early. If I understand correctly, one of the best things to do is upgrade a rustic belt (or chain) to rare and then use that in the vendor recipe to make a weapon with high + phys % (spell for chain).
Assuming so, When doing that, the resulting item will always be blue and of the same type as the source item? What level would be a good time to do that? Other advice?
Recipe:
I think that is probably only a good idea when trying to get a leg-up in time limited race?
Seems redundant in a full season when you are likely just going to get a better weapon from about character level 20-25:

ilevel 23 items will drop from rare mobs around mid act 2 and from white mobs at end of act2, beginning act 3.
Zone levels:

Might be a good advantage but you’ll probably find a better yellow before you get to mid act 2.
Incidentally, http://poeaffix.net is the site I used to see the ilevels and ranges of implicit affix/mods.
Ah, ok. I’m certainly in no hurry.
Bateau
2888
RIP my Fire Nova Mine Shadow. You never got to try Fire Nova Mine.
I got to the prison, and there was this ascendancy trial thing I’d never seen before! Cool! Only, no, for a hardcore character, basically it was a death trap. I got through the first set of platforming puzzles, but the second one threw in some enemies too, and the way the control works, I couldn’t get my character to move enough when I wanted him to move.
Oh well. Only two days of play lost in this case. Starting over!
Yeah, you might want to skip those and come back when you’re ready to try the labyrinth. There’s no reason to do them before then other than to get used to them! You should be able to find at least a little life regen on the tree which helps a lot with the traps.
Anyone ever farmed for divination cards before? I’m trying for scavenger cards to get a carcass jack which will be an alright set of armor for all 3 characters I planned. I’ve gotten one card in about 20 tries now, is that typical?
It’s actually turning into a race now as tabula rasa cards drop in the channel map as well. I’m buying a scavenger card every time I get 4 chaos saved up, and I’m at 5/8 on scavenger and 6/9 on the humility card for tabula just via drops. At least my next characters will have an easy twinked time with that tabula.
I have never farmed div cards. They seem mostly not worth the effort, but what do I know?
My Raider is up to a7 at 54 or so, and it’s good times. I feel no shame whatsoever in eating some deaths to figure out boss mechanics, especially as GGG seems more than happy to do their usual thing of expecting player knowledge to outpace what the game actually teaches you. Which, y’know, whatever. But fuck hardcore for the foreseeable future.
Rangers get no damn life and it makes me twitchy. Dodge/evasion/resists out the ass, yes, but my life is so low you guys. It’s the worst.
Another tip, while I think of it.
Vendor stock refreshes on level up, so make sure you check them every time you level. Particularly after level 35 or so as they can spawn 5L and 6L items, though it is super rare.

That reminds me, I wanted to ask you about IDing items before vendoring them. My guess is that it is worth it to do this for rares, but not sure about blues (assuming it is a type you don’t expect to use).doesnt seem to be early, but maybe that changes later?
Either or, really. You get different currency for id’d vs non id’d items. Transmute shard for non id’d and alteration shards for id’d items.
Then it gets more interesting…
https://pathofexile.gamepedia.com/Vendor_recipe_system
Certain affixes return different rates or different/additional currency. Certain mixes of item types, or item names, or complete ‘sets’ of gear return different currencies.
It get’s quite complex, but try not to sweat it too much, otherwise you will just do your head in. Check the above for a reference every once in a while and some of it will stick. Once you get to mapping you can begin targeting some of the recipes to build currency.
There is an argument for id’ing all yellows, though as 6 affix items give you an Orb of Augmentation, which are useful in crafting desired affixes onto blues before applying further crafting.
It’s good to have mix and decent qty of transmute and alteration shards (edit - orbs not shards), btw. You should carry a few with you if possible to use on strongboxes you find in the world. Yep, you can apply currency to strongboxes! You should try to avoid opening white strongboxes and instead throw a transmute on them and/or an alteration if they roll a bad affix like freeze/stun on open.
Yeah, I think I got an augmentation orb on selling a yellow earlier.
I had seen something in a video about the strongboxes (haven’t encountered one yet). Didn’t realize you used shards, rather than orbs, on those.
Sorry, my bad, you use orbs, carry orbs with you!
Good advice. I always forget to do that!
I also never know the correct names of the orbs, When I was first starting, I didn’t pick up on the names, so I started calling some of the early orbs you find by my own names. Transmutation orbs I call ‘hairy boys’ since they have that wild hair on them. Alteration orbs are ‘squiddles’ (and for some unknown reason there’s a mob I also call a squiddle - it’s those blue critters with the trailing reddish tentacles that you typically find in the underground passage area of act 1 - they tend to swarm you - there’s a red variant that explodes that is called, of course, an exploding squiddle).
Those are the best names. The other ones I use are ‘alkie’ for an Alchemy orb, ‘chazzy’ for Chaos orb, ‘chromie’ for Chromatic orb and ‘dinky’ for an orb of Fusing (because they’re so small compared to the other orbs!)
Maybe this should have gone in the random thought thread!
I know that each time I create a new character, I have to choose which character I want to delete. It’s been that way for a long time. Every time I try to create one without first deleting one, the game tells me I can buy more character slots. But every time I’ve gone to the Shop, I’ve never seen an option to buy more character slots. Am I just missing something really obvious?
What I should do is that every time a hardcore character dies, I should immediately delete them. That way I won’t forget which characters are dead hardcore characters, and which characters are real Standard characters who I’m playing as Standard characters.
I came back to this after a few years, starting a Ranger char rather than playing one of my existing chars. In about Act 3 at some point, I just stopped picking up “magic” items unless they were something I was specifically looking for. Just too many trips to town even though I was getting spammed with portal scrolls. This is similar to practice in Diablo. Is this the proper way to play here? Inventory just isn’t big enough to gather and sell all those blues.
I dunno about ‘proper’ but the only blues I bother with are rings/amulets/belts (to sell un-IDed for xmute shards) or RGB linked to sell for Chromatics. Or, later 6S to vendor for Jewelers. Or I guess if a 6L dropped ever.
Y’all are running a loot filter, right? I highly endorse Neversink, which is great right out of the box.