Fozzle
3964
So wait, are you guys saying that if I change my rooms to give Omni fire, and minions, and all that other jazz, he will drop better loot? Hell I’ve been loading my pyramids in the exact opposite way then, trying to get level III jewelry rooms and what not…What should I be shooting for to get the best chance at solid loot?
I believe it’s linked. Different mods which can drop from the Omnitect are named after various challenge rooms’ architects. Checking just now, the elemental damage weapon mods I used which dropped as rares from the Omnitect are named “Topotante” (see the blue items here) which is the name of the corruption room’s architect. The elemental rooms’ architects have armor mods related to armor mods with resists and elemental damage. The restoration room’s architect has a body armor combined mod with flat life and percent life.
From what I’ve heard, you can also get a box in the tier 3 rooms with a guaranteed blue item. Not sure if I’ve seen this, I usually don’t prioritize promoting the challenge rooms to tier 3 and the rares from the Omnitect were more noticable.
Edit: Supposedly, all the rooms in the right column in this guide image provide the Omnitect a chance for extra drops:
Yeah, some of the challenge room gate mods as I understand it. So you need to have the (goddamned) level 3 regen room in order to get a nutso rare with +110 life and +9% life.
Bateau
3967
Is there a way to influence temple progress? I got a ton of t3 rooms during leveling and almost none since I hit maps. The only thing that changed is that I was only able to clear ~30-40% of mobs before I switched to arc traps and then 100% from that point on.
if anyone knows how they haven’t spread that knowledge around; everyone in guild thinks it’s still random what you get offered.
If there is a way it might be linked to which doors you’ve opened; maybe rooms with more doors open are more likely to be offered? I’ll have to pay closer attention.

Like this! I got this one with just the life mods, and then got extra lucky with an augment and regal for the other two mods.
Well, I finally overextended enough that the Omnitect killed me, in a level 75 temple. Level 2 Engineering (life), level 3 Hybridisation (minions), level 1 Lightning, level 1 Empowerment (speed), and level 1 Corruption (lowers my resists). Got through the first half of the fight and his recharge phase ok, but in the second half there was just so much damage flying around that I couldn’t stay out the way, and the lowered resists weren’t helping. Killed off my golem and guardian, too, which is pretty rare. Didn’t have any trouble finishing him off, though, once I revived and got the minions back up.
Also the Corruption room architect is a rough one. Summons this totem that fires bleeding beams. Nasty stuff, since my first reaction is always to run away from stuff hitting me, but in this case that makes it worse. Came close to another faceplant there before I realized what was going on.
The day after I bought some Deerstalkers I got a pair to drop inside a temple. I threw them in the guild stash, so if there are any aspiring trappers looking for some boots, there ya go.
Ok, so GGG apparently confirmed that this is wrong and that the Omnitect can just randomly drop these items regardless of the rooms in the current temple.
So I’ve been playing my ranger and having a good time, but there’s one thing I’m having trouble understanding, the incursions. I keep running into this woman who needs me to do these short runs - like, 15 seconds at a shot? - and I get loot but I’m just not sure what it’s all about. I guess it’s kind of fun, seeing if I can survive the swarm of enemies, it just feels weird. Do these runs get any longer? Does it turn into anything?
Ask her about the Temple. It will show you what it’s building towards and there’s an Incursion counter at the bottom of that screen to tell you how close you’re getting.
Yeah, I’ve seen the little diagram of the rooms I’m visiting and the count at the bottom that tells me something like “3 rooms to go”, I guess I’m just wondering where this will go? Or maybe I’ll find out when I’ve done all of them?
It’s a special challenge/loot level you’ll be able to run as customized on that map when it’s done.
Spect
3978
@divedivedive
Best source of info is this guide by ZiggyD:
Or if you’d rather read than watch video, this has the info, if not as nicely presented.
After 11 incursions the next itme you run the temple you’ll get to actually enter it in the present and go through each room slaughtering mobs, and getting actual rewards. Once you do this, the cycle starts over.
Read/watch the provided links. But the “what you should be doing” calculus can be complicated. Generally, you want to upgrade “reward” rooms, change other rooms if there is a good option, and try to connect a path to the boss room (the Omnitect). Note that rooms that make the temple harder (by adding e.g. traps, or buffing monsters/the Omnitect) often had bonuses as well, and sometimes interesting special features at T3. So there’s a risk/reward calculus there as well.
I think it’s a wonderful league. But as discussions upgrade have noted, the Temporal Incursions (the name for when you go back in time to do a specific room) can be difficult until you hit certain power spikes. Also, the temple can be significantly more difficult than the Act content you are currently in. You will outlevel act content doing incursions/the temple as often as possible.
Bateau
3981
Did most of the (map) bosses have their health reduced sometime between Garbinger league and now? I’ve been ganking most of them up to t12 in about 2-3s, on what I’d consider an ultra budget build (5 link for a nuke skill).
I’ve only done one map above 10, but I’m finding the bosses die pretty quickly as well. Maybe it’s the Vaal skills? Dunno what you’re using, but my Vaal Summon Skeletons just melts most bosses. Prior to 3.3.0 I wouldn’t have had any support gems on that skill, but now it’s got the ones I use for regular skeletons (since they’re the same gem). Maybe that’s making the difference.
Edit: I should say this is the case if the map mods aren’t ridiculous. I died several times on my one t12 map thus far (Defiled Cathedral) since I’d corrupted it and the mods were insane - extra monster life, double damage as lightning, -11% resist all on me, no regen, and probably a couple more I can’t remember. Can’t kill stuff quick if you’re dead. I wouldn’t have touched that map in HC, but in SC I just waited to run it until just after I’d leveled.
Bateau
3983
I’m using Lightning spire - open with Bear trap, then vaal lightning trap if available, followed by 2 or 3 spires and everything just melts.