I’m running Warlord’s Banner for the accuracy buff. It’s fine. I should really drop it for Vitality or something though, since I think I can actually support that with Blasphemy mana-wise now.

Blasphemy + Flammability was absolutely huge for me, my goodness. Finally realized Herald of Ice was pointless as the damage buff was mediocre without the freezy Curse on Hit goodness (I’m running Avatar of Fire).

Then again spike damage is the only scary thing for me, really, since my Life on Hit fills me back up like an oldschool Vaal Pact + Quill Rain archer. Maybe something like Determination or Grace would make more sense than Vitality, idk.

Just discovered that maps you do in Zana missions count for completing your Atlas now, including the bonus if the map is the right rarity. Wasn’t in the patch notes as far as I can tell, but it’s a very helpful change for filling in the Atlas.

Yeah, they did announce it ahead of the release. To me it looks like this is sort of a way to incentivize doing the missions now since there’s not the external reward of unlocking map portal mods by doing her periodic Atlas missions. Also, with the need to get to random maps all the masters show up on now, the old way of unlocking would be a bit too annoying for people who aren’t trading much.

They also changed the vendor recipe for 3 of the same map so now it alternates between multiple options if the map is linked to multiple maps further into the Atlas. I don’t recall seeing that one announced.

Oh, also keep an eye on Zana’s inventory. It seems to reset whenever you do one of her missions that shows the icon on the Atlas, though apparently not when you just meet her in a map randomly.

Oh man that’s nice. I discovered yesterday that you have a window to do a safehouse before something causes the intelligence to fall below “do safehouse” level (albeit, not far). I don’t know what triggered it specifically.

I’ve heard that getting the same branch of the syndicate showing up in a map will drop the intel level on that branch by a bit.

Any guides/tips for a new player? I picked this up again after 4-5 years as part of the new expansion and it has its hooks in me but finding some of the systems hard to figure out.

Ritual of Awakening, which summons two totems when a skill would nomrally summon 1 on a cast, is chef’s kiss

Yes. It’s a deep game, and the sheer number of systems can be intimidating. A lot of people, myselfincluded, will suggest following a build guide of some sort to get started. It helps alleviate the “oh my god so many choices how does everything even” aspect.

There are a billion build guides out there, per league. Great content to look for on Youtube:

ZiggyD
TheUberElite
Mathil
EngineeringEternity
LiftingNerdBro

I’m forgetting some right now. There are plenty of “league starter builds” guides out there. E.g. EE’s, Mathil’s. Watch videos, find something that looks fun within any desires you think you have (e.g. ranged versus melee). Don’t worry as much about the mechanics they discuss, just find something that looks fun and pretty and choose that!

Now, how to go about applying your guide to your experience:

  1. Download Path Of Building.

  2. Go to your build of choice, follow links as needed, until you find the written guide and go look at it. To use my living example for this league, I looked at EE’s starter video and decided I wanted to play ARc Totems. Down under “Heirophant Totems” is “Bourgee’s Arc”, a link to Bourgee’s written guide for the same. If you go to that link thre will be an expandable area (la the folded up spoiler tag one can use at Qt3) that says “Path of Building”. That is a link to a code you can use to import the build into Path of Building. Once you import the guide it gives you everything you need, right there in POB. I like EE a lot because he fully utilizes POB’s features. E.g. you can view the skill tree at different points during the leveling process which “leads” you through it.

Outside of that, ask questions!

A few worthwhile points:

  1. Generally speaking your biggest power spikes come from how many gems you have linked. Most builds get modest to major spikes at 3, 4, and 5 linked skill gems. Getting a proper 3L, then 4L piece of gear should be your highest priority. A white 4L item is more important than some nice rare you just found if it allows you to run your main skill at 4L.

  2. Flasks are hugely important. Upgrade your healing flasks (as in, swap out for one that heals more) as frequently as you can. you don’t really need to worry about enchanting them until well into the game. However, that eventually becomes supremely important.

  3. Everything in Pathof Exile keys off of keywords. E.g. my arc spell has “spell, chaining, and lightning”.

So if you find an item that says something like "25% increased lightning damage’, wearing it boosts my arc damage. “25% increased magic damage” would do the same. But so would “25% increased spell damage”, and “25% increased elemental damage”. You’ll see enchantments on items and nodes on the passive tree that do all of these things. A proper build is matching the right nodes with those keywords a specific gem has. And chosing the right Keystones (these are the biggest nodes on the tree, visually, signifying their importance). It’s a simple system on the surface but it gets deep.

Lastly, designations like “I want to play a caster” versus “I want to play melee” don’t quite work the same way in PoE as they typically do in ARPGs. To wit:

Double Strike is a melee skill gem. It’s classically melee in the ARPG sense.

But you can also play a melee character who uses the Ancestral Warchief support totem. These totems attack whatrever is nearby with a phantom copy of your melee weapon (which is hugely important in a build like this; it’s not simply stat boosting item but it’s actual dps matters). Totem placement rage is quite generous. This is melee at range!

Elemental Hit is an attack skill that can be used as Melee or Ranged. Your choice. Both are popular, and very different.

Lightning Tendrils is a spell but it has a short AOE, making this something of a “melee caster” build. Of course you could instead run LT totems. Or use stuff to increase the AOE to make it “safer” to use.

That’s POE. It’s a game with incredible build flexibility.

Important to also know that spell gems scale damage based purely on gem level. Attack gems scale on gem level and equipped weapon damage. It’s easier for new or returning players to play a spell gem based toon as you can worry less about keeping your weapon up to date as you level.

Oh, loot filters. If you are playing on PC, go to Filterblade and get a loot filter. I would recommend using Neversink and either normal or semi-strict to start. You can play with the styles and see how things look in the pictures below. Place filter in correct location (the download tab explains it) and then go into settings -> ui, scroll to bottom, and select the filter. It’s massively helpful.

My first (and only) mastermind lair raid crashed and I lost all the portals. That’s the only negative thing I have to say about the league: I have crashed more than normal, about once/day thus far and PoE usually crashes on me once or twice a month.

Too bad it happened at such a key moment as it’ll take about a week for me to get another mastermind going, but the fact that I didn’t just ragequit the league shows how much fun I’m having in it overall. I didn’t really intend to play much this league, but they got me again.

Thanks for the tips! I’ll definitely download a loot filter when I play later today.

That sucks, sorry to hear it. I had the same thing happen to me in a map, but so far (fingers crossed) not in any kind of hideout mission. I agree about the crashes, they’re definitely more plentiful than last league. Not ridiculous, but annoying.

You guys, we need to talk about Vortex.

I was getting bored with my Molten Striker (he’s okay, just very spammy and carpal tunnely to play). So I figured “hey, let’s check out all these crazy cold damage over time changes.”

I am in white maps, so take that for what it is.

But you guys. This build just deletes things like triple Interventions during boss fights. I accidentally murdered merciless Izaro before engaging in encounter mechanics.

Defenses: Decoy Totem, shield, everything being frozen, and 181% life on the tree. CWDT + Golem + IC. Frostbolt for Vortexing bosses and scary things from offscreen and Enfeeble on hit.

Offense:

  • Cold Snap (Bonechill + Inc AOE + Ice Bite) for clearing and charges - even socketed like that, it has no problem clearing anything but the occasional +life +resist fatass rare, which instantly dies to Vortex.
  • Vortex (Controlled Destruction, Elemental Focus, Efficacy) for instagibbing bosses. Could switch out Efficacy for whatever (cold pen?), but it’s really good and I’ve liked it better than other stuff I’ve tried.
  • Frost Bomb to really super bonus instagibbing bosses.
  • Frostbite via Frostbolt CoH.

You don’t need the freeze/chill on Vortex (which we’ve removed with Elemental Focus) because Cold Snap takes care of it. Bonechill on Cold Snap instead of Vortex lets us slot another damage gem, as it makes subsequent cold DoTs hurt more but doesn’t directly buff what it’s slotted in.

Cold Snap with the threshold jewel that makes it give power charges instead frenzy, then Ice Bite for the frenzy charges, is just an insane clearing skill. Huge area, plenty of damage, super-fast cast. The cooldown is rarely relevant.

Frostbolt with two of its threshold jewel doesn’t need GMP to curse everything in a 4L with CoH + Frostbite + Enfeeble. It’s pretty great.

Gear-wise, I’m not rocking anything super special. Most of it is just overkill damage (Spine of the First Claimant [15c] weapon and Rime Gaze [found] helm). Carcass Jack [~10c] is really nice for the increased AOE as always. I’m in whatever the least-shitty rares I’ve found and crafted otherwise. Need more health, but don’t we all? Currently at res cap + 3.8k / 1.1k ES.

This would work really well as CI (you’d have to switch Rime Gaze for something else and gun for Shavronne’s or something instead of Carcass Jack, but w/e) and the ES branch of Occultist.

The only bummer is I don’t really have space in the tree for more power charges or jewels (using three thresholds). But c’est la vie. This has been a super fun homebrew.

Tree (at 87, I’m only 71 at the moment so I haven’t filled out the Constitution cluster or all the frosty damage deliciousness) link: https://www.pathofexile.com/passive-skill-tree/3.4.0/AAAABAMBABzcm6GXLY8aIoG86mpD73y-ihhqNZJMs_DVIvRsC0GH-ej-j56h5OvAZvQouJM64SaVVcb317c-TC0snDD4UEKCx_Afpwif37yq7-uhL9WmSU8RDwj00eQEs36h2CRVS58BjDbjVtAffOVTUoPbSVG6Dv4KSbKFMmjyOliVLti9j_qOPBGWRZ1_xpf0VkgaOIKbmuAEB6IAjYKu_xpI37A9X1gHeC9p2E3jMtGQVY9GF1Q62GHiAuNtGfJFJy-XlQce0NArmjwFUrKsmAel23pWSlPURUdSU6ZXKPpTNajqghAWv-vukyc=

Just an FYI you might already know, penetration will only apply to the hit portion of Vortex, not the DoT. Unless Vortex is a special case; PoE does love exceptions to the rule. I haven’t tried it this league, but several folks I listen to have said Vortex is great this league.

I’m currently on ED/Contagion/Blight Occultist and will probably be trying Tectonic Slam next as folks have said the area on that is quite large now so I’ll at least give it a go. Still want to make something with Volcano as well, just because it’s my favorite skill visually. (edit: Volcano=Cremation. Favorite skill visually and I still can’t remember the name of it!)

Seriously, penetration doesn’t affect any of the cold dots? That’s pretty wack.

Hey @inactive_user, when I click on your link I get a strange build tree with a number of disconnected nodes and which doesn’t show your base class. I don’t get what’s going on.

What class are you using for that build (or what is your account name assuming your characters are public?)

Oh weird. Path of Building’s export function must be out of date. Does this link to my profile work?

GoreTexStaysWarmAndDry is my vortex lady.

Anyone else feels like this league content is a bit overtuned? I just got deleted by Hillock intervention and had 8k ehp (4.5k hp, 2.3k es, 1.2k mana with 40% MoM). Most syndicate encounters before I got my last two ascendancy points were basically a coin toss if I’m going to live or not. It’s not much better now with ~2k more ehp lol.

It’s certainly dangerous stuff. They gave those Syndicate guys boss-level damage… particularly when buffed by those rares that can spawn nearby…but unlike bosses you can’t really learn the fights. By the time you realize which losers are hitting you, likely it’s too late to adjust your tactics. If you get stuck with a spawn in a bad spot, or they pop up behind you when you’re fighting a red beast or similar…RIP. Honestly, the best tactic I’ve come up with is hit a Quicksilver flask and run away long enough to see who it is, then go back in forewarned.

Having said all that, I’m still having fun with it. The investigation stuff is fun, even if it does take forever to get to the mastermind. And since I’ve long ago given up on HC play the occasional Syndicate gank is just an annoyance.

Yeah, it’s rippy as hell. Much less so on the vortex occultist than the molten striker, but the many layered rng burrito is sometimes ghost peppers through and through.