Not that specific problem, but for many many leagues now I’ve had trouble with massive lag in random instances. I traced it to a specific network path and posted it to the tech forum, but I’m pretty sure no one is actually paying attention. To get around it, I use my VPN to pretend I’m in Texas, forcing a different network path…viola, no issue. Slightly more latency, but nothing significant.
I say all that because it’s possible you have something similar. Something along the path that your computer uses to get to the PoE servers could be borked. The try-and-try-again method may be eventually getting you to a different server. If you have a VPN available, you can try that to see if it works around the issue.
Kolbex
4467
Yeah, I don’t have that specific problem, but quite often while loading into a new area I’ll get a “failed to connect to instance” message and get kicked back to login. Very irritating.
Just ran a tracert to the cali login, and get 2 timed out requests the hop after it leaves Seattle. Here’s the address for the tracert, would be interesting to see if someone in a different city had different results.
sjc.login.pathofexile.com
C:\Users\sfran>tracert sjc.login.pathofexile.com
Tracing route to 661bd440f2d04a1a828401c0493b0df9.pacloudflare.com [172.65.195.220]
over a maximum of 30 hops:
1 35 ms 34 ms 35 ms 104.203.236.100
2 37 ms 37 ms 35 ms 104.203.236.1
3 43 ms 42 ms 34 ms te0-0-0-5.rcr21.dfw05.atlas.cogentco.com [38.142.36.81]
4 34 ms 36 ms 35 ms be3235.ccr41.dfw03.atlas.cogentco.com [154.54.7.177]
5 43 ms 35 ms 34 ms 38.140.104.98
6 35 ms 34 ms 34 ms 172.65.195.220
Trace complete.
C:\Users\sfran>tracert sjc.login.pathofexile.com
Tracing route to 661bd440f2d04a1a828401c0493b0df9.pacloudflare.com [172.65.195.220]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms ARCHER_C50 [192.168.1.1]
2 * * * Request timed out.
3 9 ms 9 ms 9 ms 96-34-44-145.static.unas.mi.charter.com [96.34.44.145]
4 10 ms 9 ms 10 ms crr02aldlmi-bue-19.aldl.mi.charter.com [96.34.40.30]
5 19 ms 14 ms 14 ms bbr01aldlmi-bue-2.aldl.mi.charter.com [96.34.2.10]
6 18 ms 23 ms 22 ms bbr01chcgil-bue-805.chcg.il.charter.com [96.34.0.139]
7 14 ms 14 ms 14 ms prr01chcgil-bue-2.chcg.il.charter.com [96.34.3.9]
8 16 ms 15 ms 14 ms 13335.chi.equinix.com [208.115.136.180]
9 15 ms 16 ms 14 ms 172.65.195.220
Trace complete.
First one is from Dallas (via VPN), second from here in West Michigan. Ignore that timeout at hop #2, that’s the ISP blocking pings to the cable modem connection point. In both cases, no timeouts. I suspect whatever route your ISP is using to get to that login server is either overloaded, or has some prioritization that doesn’t give any love to PoE’s login server.
By the way, the instance servers are different from login. So it’s very possible that you’d be fine once you log in, if the ISP’s routing is OK for the instance servers.
Bateau
4470
Just had a pretty epic Zanaception - I zone into a regular map, do the 3 syndicate encounters, couple essences, and memory fragment - then I come across Zana, enter her mission, where I find another memory fragment, abyss, Alva AND aspiran’t trial. Took me nearly 20 minutes to clear the whole thing and there were moments when I didn’t know level I’m actually on.
I’m also really warming up the Synthesis map mechanic, watching ZiggyD’s video was a huge help. But these mechanics should really be explained better by the game itself.
That video is great. GGG has a bad habit of leaving documentation of their mechanics to the users. For some things that makes sense…you don’t want to lay out your boss fights in the help…but for basic how-to stuff, you’d think they’d have their marketing people put together a nice slick explainer video.
I still don’t like how painful it is to collect the right pieces to build and maintain a path. If you don’t run across the right bits while mapping, all that good advice about how to maintain stuff goes for naught. But if you do find the right fragments, then like ZiggyD said, you can build up some cool mods.
Zephyr
4472
Still playing around with it myself, but I may try to keep a branch open for wasting nodes. Just place it, run it, and delete it. Pretty awkward though and would hope we can just delete pieces from storage in a future patch.
Well, would you look at that.
Gotta give them credit, GGG does listen to the community feedback!
I mean, ZiggyD basically is their marketing people.
Romalar
4475
Their help system has pages explaining things like Delve now. They really need to try to get that in for each new league at launch. I know people don’t read docs, but at least it would be something to look up quickly in-game without rummaging through their site or YouTube or point people to when they get confused.
Zephyr
4476
Sounds good. Hoping this drop all the loot at your feet at end of a decaying memory will eventually get applied to maps.
I’m now up to the point in my Path of Exile progression where I make a brand new character. As predicted!
Just started a Spark Inquisitor. Spark + Pierce is pretty crazy. I love having bajillions of sparks flying around… and this is only at level 8! Pretty low mana requirements also (the one thing that bugged me about the Storm Brand guy is that it seems I cast 2 spells and then have to drink a flask. Either I need gobs more mana on my gear or maybe there’s some passives I need to get with him).
Putting together the memory fragments is a pain in the ass, but every once in a while, something decent happens.
That’s only a middling loot drop, since I still haven’t figured out how to really take advantage of adding mods to the loot nodes. I’m getting better at maintaining mods on the chains of fragments that I place, but generally the loot nodes don’t get connected until right as I’m running them.
Bateau
4479
Finally hit 90 last night and I’m extremely happy with the way my character turned out. I’m confident that I could comfortably take on guardians and shaper with my current (pretty bad) gear but Uber elder would require some investment.
I wish I had more time to play but with The Division 2 coming out today and Sekiro next week my gaming time is fully reserved for the next few months. And to be honest I’m not too excited about this league in general, having to constantly interrupt my mapping flow to go to some hub isn’t very fun. Contrary to what most people on Reddit seem to be saying I think the league would do well as part of the core experience because lower frequency of these encounter would mean I wouldn’t have to stop mapping so often.
All in all, pretty happy with this patch and I found my new favourite ascendancy (trickster). If next patch really focuses on melee I’ll probably try to find a way to make it work with the new changes rather than going with the standard melee options like slayer, raider or berserker.
S I have been fiddling around with a few other character types. I did try a summoner who used The normal assortment of zombies, phantasms on kill and specters. It’s working pretty well. I don’t quite have enough life(?) on my specters so they do die off every now and then and that’s a pain having to go grab flame sentinels. But other than that the build kills pretty easily.
I’m fooling around with a purifying flame Templar now and it’s an interesting spell. Not sure how different it is at its base level, from any other fire-based melee spell though.
I have to say though, my single most hated fight in the game is against innocence. I usually resign myself to dying two or three times on that fight. The summoner though did it so quickly that it was a breeze.
And one last note: it’s clear this league isn’t quite as popular as the prior ones. Usually the guild bank fills up like crazy with awesome gear. And I love it because I’m so slow that when I’m leveling my characters I can usually go to the guild bank and find a wealth of items from which to choose. In this league the guild bank does have some items but the rate at which items are being added is quite slow. Not complaining, just an observation!
That will mostly fix itself as you level. Spectres die easily until you get up to around gem level 10+, then they survive most stuff.
I know, right? When I first ran that fight I was expecting to die terribly because people were complaining all over the place, and it was a cakewalk. Different builds, different strengths and weaknesses!
Yeah, usually there’s 4-5 of us playing but I’ve only been seeing 2-3 online this time around.
Yeah, I’ve been trying to get into this league, but am bouncing off pretty hard.
I kinda fizzled on the league too. Dom Blow is certainly very powerful, particularly as a league starter, but it’s not all that fun for me to play - I like builds that are more interactive, and you really don’t do much with this one. And I’m just not feeling anything else at the moment.
Zephyr
4484
I am still enjoying it for the most part and about halfway through yellow maps. The Nexus stuff is entertaining but don’t like the limit on placed nodes and seemingly random speed of the blue stuff that makes it either a cakewalk or impossible. Trading has been more of a pain than usual and not sure if it related to lower population or being locked into long runs that don’t let you port out.
Someone reorganized the guild stash with a vengeance and for that I thank you!
I played my Summoner a bit yesterday and found out she’s ultra-squishy now. I swear the Brine King hit me with 2 or 3 of those spray things (which I’ve never even bothered to worry about before!) and I was dead. I guess that’s a sign I need some more life nodes (they’re in my build but I’ve been getting more offense nodes first).