Very cool! Glad you’re enjoying the build.

I’m still playing quite a bit on my necro. I’m very happy with the build overall, but there’s a bit of (expensive) fine tuning if I want to pursue it. I’m drooling over Awakened Multistrike, for example.

If anyone wants to run some maps, I’m up for it pretty much any time I’m on. I sometimes miss things in guild chat, though (it’s quiet enough my eyes aren’t used to paying attention to that, plus I idle in the hideout afk a lot), so feel free to whisper directly.

Twitch Prime is giving away two free microtransactions - water weapon effect and footsteps. You have jump through a few fairly painless hoops to claim them (log into Twitch, link your POE account). They look ok but hey, it’s free!

Here are some dates out of this post from the POE folks:

  • Feb 25: announcement of the next expansion, which I believe is 3.10
  • Mar 9: Metamorph league ends
  • Mar 13: New league starts

IMHO, Metamorph has been one of the most engaging leagues for me. I’ve had a blast… think I leveled 3 characters up to 80+ and maybe 4 or 5 others up to 70+, which is insane!

My wife has been playing extensively, and got me to jump back in though not quite as intensely. I usually play only hardcore, hence my stable of standard league characters who started life in hardcore. This time I decided to do as my wife suggested, and try standard mode and just have fun with it. And I do enjoy it, which is not something I was expecting, as in games like Diablo 3 I can’t abide non-Hardcore. But in PoE, it’s so frigging complex that being able to follow a build and rush into all sorts of crazy things is pretty engaging.

I just started this. Well, I mean, I tried it years ago, but that miserable beach turned me right off. Not an enjoyable newbie experience. But this time I pushed through and just made it to Act 2.

I’m in the Metamorph league, because, that’s that it told me to do. I assume it’s because of the guy who collects body parts and pops out a mini-boss? What happens when the league ends?

I’m a Witch but ignoring the minion crap. I got the, um, fire beam gem but was super disappointed that the “fire bonus dam” supplement gem doesn’t affect it. Wat? It’s fire. Guess I’ll stick to fireballing everything. It works well enough, but is kind of boring.

I’ll keep going, but mostly it’s making me want to fire up D3. When does it get better?

When you figure out X+Y+Z+A+B+C = bigger and faster explosions than X+Y+Z+D+E+F

POE is very systems based. For example, Added Fire Damage is “Supports any skill that hits enemies” and “Supported Skills gain (25-44)% of Physical Damage as Extra Fire Damage”
Scorching Ray is a DOT effect (so it does not hit) and does fire damage (so even if it was a skill that hit, it gains nothing)

As for fireball, you can turn it into
https://www.youtube.com/watch?v=Zl9eKbJaPgc
Or a more functional version
https://v.redd.it/fvs8ks8bab831

Figuring out how to get there is what many people find engaging.

Scorching Ray does fire damage over time (AKA burning). It doesn’t “hit” or have physical damage, so it can’t benefit from Added Fire Damage Support. Support gems it can use include Elemental Focus, Efficacy, Burning Damage, Swift Affliction, and Infused Channeling. Combustion Support will add the “more damage” part, but not the Ignite, because Ignite is an ailment caused by hits.

When you are in town at the NPC who sells gems, and hover over a support gems (the ones that say “blah blah support” you will see in the popup whether or not the gem will help your equipped gems. If your gem is shown with a green check, then that support is good for the gem. A red x means it won’t help.

Also if you read the “Added fire damage” gem description, it does say that it converts excess physical damage into fire damage, though I will agree if you don’t read carefully you can miss that.

The whole point of PoE is the depth and complexity of the systems and how things relate to everything else. I call it “Path of Sockets,” because so much of my time seems to be spent finding the right gear with the right number, color, and connections of sockets. But the builds are wildly varied and usually hoots of fun, even when they are not optimal. It’s sort of a mad scientist’s approach to the ARPG genre.

The wiki Leagues page describes this, under Challenge Leagues.

The Wiki is a key source of info for this game. As far as I’m concerned, it is part of the game. Same goes for build guides. I see @fdsaion already linked a couple, and you can find a ton more on the official forums. Here’s the Witch list, for instance. Anything labeled as a league starter or newbie friendly is good to start with.

I think @TheWombat nailed this one. Sure, you can play some simple builds, but largely the fun of PoE is fitting all the pieces together into something powerful. (Or just weird.) If you don’t want complexity, then you may be better off in D3 or Torchlight or something.

Also, for anyone just starting or who has only gone through the first act, the environments get a lot nicer and more colorful after the admittedly dismal opening act.

Some passing thoughts as the Metamorph league winds down. Having been away for quite some time, I came back to PoE largely because my wife got hooked on it. My previous stints in the game were mostly in Hardcore; I have a stable of low-level (highest being like 48) HC characters, a few standard mode characters who started life as HC characters but died horribly, and now two or three Metamorph characters, the highest of which is like 58 in standard.

While I used to play almost entirely hardcore, I don’t think I will be putting in that much more time in that mode. I’ll probably dally with it a bit, but the game has gotten so damn full of gotchas, spike damage, random death blossoms, and what not that I don’t know if HC is viable for me, at my skill level, any more. On the plus side, I’m really enjoying standard mode, as it allows me for the first time to both get towards the end game stuff and do crazy things without fear of utter disaster. Much less stressful, too, and there’s simply so much to do that I don’t really miss the excitement of HC.

The difficulty spikes are wild, though. There’s this one boss fight in Act 6 I think, the Brine King, that I must have died like five times on. Probably mostly my own fault–my Scourge Arrow Ranger is a bit finicky in tight quarters–as my wife was able to ace it easily on her Arc Witch, but damn, I definitely would not want to hit that fight in hardcore mode. And of course the Metamorphs, which are deliciously random, are also deliciously risky. Some of those bastages are brutal.

What I like about the game at this point? Love the complexity, as long as you find a good build guide. Love the intricate “stuff” to get and do. Every iteration of the game makes the combat feel a little bit tighter, and more enjoyable. There is a play style for everyone, and anyone. The F2P path that GGG has chosen is transparent and inoffensive (I’ve purchased some stash tabs, that’s pretty much it). The leagues are really interesting, even if they don’t always work as well as one might hope.

What don’t I like? Two things mainly, control issues and the effin’ inventory management. Number one peeve: having to go back to town every major encounter to unload all the crap that crams into the inadequate inventory space. Even with loot filters being fairly aggressive, the fact that damn near everything is or can become a valuable currency means it’s hard to ignore the drops, and there’s always something you “might” need later, etc. Another part of inventory management I hate is that, unless I’ve totally missed it somewhere, there is no easy way to dump stuff from your inventory to the stash. It’s piece by piece, carpal-tunnel inducing tedium. It’d be great to even be able to, I dunno, right-click or right shift-click or something to auto transfer an item. I bought some stash tabs for currency, uniques, and cards, but while the uniques and cards allow you to just drag an item anywhere in the window pretty much, the currency one makes you find the little grayed-out icons to put your orb or shard or whatever. Overall, it’s a freakin’ pain in the ass.

As for controls, my main beef is the absence of an assignable “move to” key separate from the action bars. In Diablo 3, I use the space bar as my move key, so I can tap it and not have to be clicking all the time. In PoE, AFAIK, this is not possible. You can sacrifice one of your eight action bars to move only, but usually this is sub-optimal. I end up using the left mouse button as my move key, sometimes also as an attack key. There are tricks like activating auras then taking them off the action bars (they keep running until you die) and replacing them with other user-activated skills, but overall the flexibility of the control system is lacking IMO. There are ctr+ combos too, but I find them rather awkward. I’m not sure there is a real solution to much of this, but I still find one of the biggest challenges with many builds is managing how to activate abilities.

Things that are sometimes part of the fun, and sometimes part of the pain: Comparing gear is tough, as there are a lot of modifiers and variables. Figuring out linkages without guides and extensive research is often frustrating, but also kind of cool. The arbitrary slashing of your resistances sucks, but is probably necessary for balance, and does cause you to do some interesting trade offs.

Overall, it remains I think one of the best ARPGs out there, and for free to play, a stellar example of how to do that right.

You are picking up too much gear. If you don’t need it for your current (or next) build, don’t pick it up, especially during the story acts. Anything you pick up has to be managed later.

With any two inventory screens open (character, stash, vendors, single-slot NPCs), control + click the item to transfer. You can also buy a stack of currency at a time with shift+ctrl click.

Phase Run will move your character continuously if you hold the key down and click once while it’s active. I often use it while leveling because I want to run past 90% of the filler anyway. A skill like Leap Slam is also a good replacement for walking if you have high attack speed.

I gave up on hard-core a while ago because I don’t have the reaction time or patience to endure it!

Other than that, the recommendations I will make in response to your post are this:

  • I set left button to ‘move’ mode… The foot prints icon. That way when you left click you’re not running up to someone and trying to bash them.
  • For sorting gear I often use a quad tab… Which is one of those tabs with 16 times the number of squares because each square is 1/4 as big as the other tabs. You can use that as a dump tab by simply right clicking everything into that tab to defer dealing with it. It holds a lot of stuff! And then at some later point you do have to sort through it but you can put that off for a long time and then spend maybe a good half an hour sorting or selling stuff when you feel like it.
  • I have taken to putting my buffs And auras on the secondary skill bar that you get by holding down the ctrl key. That way when I want to buff or when I’m starting out I hold down control and hit the keys and then when you let go of control your normal skills are on the quick bar. That secondary skill bar is actually a great QOL addition.

This is my biggest gripe with the game. I hate having to pass by everything. I want to kill every creature on every map. I’m not known to be OCD, but in video games, I think I am. The problem is, you get way too over-leveled and miss out on loot drops later on this way. I think they should trim down the # of maps, or the amount of enemies in them, instead of assuming every one will just run past it all.

Thanks for the tips! The control click was something I thought I remembered, but apparently forgot!

And yeah, I gotta reset my filters to ignore so much more than I’m ignoring now, or develop the willpower to ignore things!

The way I work around this is to first do what Charlatan said:

And then later on, you can set your Golem to that spot. It will move only when you left-click, and summon the Golem when you shift-left-click.

I guess I wasn’t clear. I don’t want to use the mouse click to move. I want to hit, say, space bar and move to where the mouse cursor is. I do this in every other ARPG. The constant clicking is a bitch.

I don’t recall, are you able to assign one of the 5 action slots to move or is that restricted to the mouse buttons?

You can do this by assigning one of the 5 non-mouse skill buttons to move only. Which I know is not ideal, but remember you actually have 13 skill buttons (hold Ctrl to access skills 8-13). So losing one slot to move-only shouldn’t be a major hardship.