I’ve settled into my end-game build for Heist, and figured now’s a good time to post an update since it’s unlikely to change much. Only a few Atlas maps yet to complete, done all the Heist quests, got pretty much everything done that I’m likely to do. Except Sirius, because I’m a terrible player and suck at that fight - no fault of the build, though. I’m doing tier 14-16 maps and L83 heists pretty regularly, and while I do die occasionally, I can almost always attribute it to my doing something dumb. Failing to see corpse explosions coming, for instance. Or trying to fight the Minotaur at all. :)
Here’s where I ended up: Untitled - Pastebin.com
It’s pretty close to Wrecker’s original build. For leveling I stuck almost exactly to his plan, only really deviating by taking Annointed Flesh for the extra resists. That went away once I bought myself a Loreweave. For a while during early maps, I also ditched Glancing Blows, but I switched back later. The Bone Offering lifegain makes that high block chance very desirable, and I’m mostly concerned about big hits so any additional chance to block those is great.
That Loreweave is the only unique item that I’m using, and it’s not required by any means, just another way to help avoid the worst of the big hits with extra resists. I have a +2 minion gem helm, of course, and also a +1 minion gem convoking wand. Otherwise items are largely life and resists. I included two unset rings so that I could use Flame Dash and Convocation, both of which I find to be significant quality-of-life improvements. And on the amulet I decided to annoint Heart of the Warrior, can’t go wrong with more life.
For jewels, I have one that gives the minions chance to taunt on hit, and everything else is there to give life and resists. Other mods are a nice bonus. Most of those are extra spell block chance, since it isn’t capped even with the Glancing Blows. I considered switching shields to a Rathpith Globe, by the way, which would have capped the spell block chance, but decided the loss of overall life total wasn’t worth it.
My spectres are Carnage Chieftain, Host Chieftain, and Heretical Guardian (that’s the templar dude with proximity shield). It’s hard to tell how often the proximity shield really helps, but I figure any chance to not die to some random giant AoE is a good thing. One of each ape seems to keep charges going pretty well when the horde is gathered together (i.e. boss fights), and at other times the charges aren’t really needed anyway.
Thanks again for putting the build together, Wrecker, and I hope this is of help to anyone looking to tweak their own build!