Yes, trip builds are a thing. The wolf pet - like all wolves - attempts a trip automatically. As you’ll be painfully be reminded of every time you fight a pack of wolves.
fdsaion
2002
IIRC one of the early patches changed the wolves that you encounter at level 1 on the way to the outpost to some other canid-like creature that did not tripmurder people immediately after the tutorial.
Yep trip is great. Scaled Fist Monk 1/Kineticist 19 is a pretty busted build over-all. Can hit 70 AC, decent AoE damage that trips at absurdly high rates, and with an Alchemist in the party is capable of full attacking for consistently 1k+ damage, which is more than any boss in the game has I think. But always bring an Alchemist. The ability to cast buffs that are normally self cast only on others really can’t be oversold.
The Smilodon technically has the highest dps of all the pets but in my experience the Trip on Wolves/Leopards makes them better and the Smilodon’s large size can get in the way strategically.
I vote for the Leopard as best pet simply because its imprint seems a bit smaller than a Wolf’s in-game and your team gets clogged up less.
MikeJ
2004
Reminded me of this:
https://www.giantitp.com/comics/oots0216.html
Piemax2
2005
I know there’s an option in the difficulty settings to heal ability damage on rest but is there a practical way to avoid it? All I can think of is buying and carrying many scrolls of protection from poison, acid, disease, etc but that seems crazy expensive.
ZeTh1
2006
Money was not an issue for me and I found plenty of scrolls. A party priest/druid helps.
One of the things that bothered me about the Pillars games was a lack of higher level healing spells.
Piemax2
2009
My level 4 priest knows how to cure temporary drains but not permanent ones. The higher level restore doesn’t seem to come online as soon as it’s needed? Next time I’m at the trading post I’ll see how much the scrolls cost. It seems I’d need a lot of them.,.
Lesser Restoration (level 2 spell) reverses permanent drain. You get one back per rest, 2 I think in a “safe rest” e.g. at Oleg’s.
Also, cast more of anything and everything that disables. Early on, Grease, Cacophonous Call, Hold Person are all your best friends.
Not taking the stat damage in the first place is definitely Plan A ;)
Piemax2
2012
The description of lesser restoration says it dispels any temporary magical effects reducing one of the subjects ability scores or cures 1 to 4 points of temporary ability damage to any one of the subjects ability scores it has not restore permanent ability drain. But I haven’t tried it to see if it would work on What gets displayed as permanent damage.
I have a love-hate relationship with grease because it lingers long after the battle And my guys don’t seem to know how to pass around it so they end up falling.
I’ve been using fear, from Valerie as a disabler and hideous laughter From Linzi, but I should get some more cc, thanks.
Don’t forget Hideous Laughter. I used that with Linzi as part of my primary crowd control.
Stinking Cloud rules them all.
Thraeg
2015
Had a weird issue last night where Amiri took a bunch of Dex damage from centipede poison, and was down to 5. I had some scrolls of lesser restoration, and when I tried using them, they showed as recovering a few points each, but when I checked again she was still at 5, even after reloading and trying again.
I wound up toggling the “restore abilities on rest” option and it worked, but it showed something like 17 points recovered, so now I’m wondering if Lesser Restoration was bugged, or maybe there is a hidden floor for stat damage.
Especially with how easy it is to dedicate one spell slot to Delay Poison, Communal to completely make your team immune to it while almost all low and mid level enemies are very vulnerable to it. Great combo.
Piemax2
2017
is there a list somewhere of Which classes get which spells at which levels
preferably one thats easily searchable?
also how do you learn which enemies are bad or chaotic?
There is an inspect toggle, I want to say the hotkey is Y but don’t quote me on that. If you’ve passed lore checks the enemy’s stats will show up. It is generally pretty intuitive. Undead and abberations tend to be various shades of evil, constructs neutral, the fey and demons are chaotic, devils and angels are lawful.
Inspect can be pretty useful showing you enemy resists and saving throws.
No idea if the wiki is up to date on spell lists or not.
Yes, Y is the default inspect toggle.
Spell lists should be the same or very similar to tabletop Pathfinder, and thus not too hard to find.
Piemax2
2020
Thanks, I should have said that I know about the lore toggle and how it’s slowly As you pass more and more checks. But since this is static data I think they might as well have revealed to us at the outset unless having it be revealed has an In game effect on things like hit chances (And it doesn’t, does it?)
So I’ll go look up on the web whether there elementals or menhirs are chaotic.