Pathfinder: Kingmaker

You have to be lawful to build that.

I pretty much settled on a build template for each city layout. The thing though with your capital is you’ll want to tear down and rebuild some stuff once you upgrade your city tier (more space and better building types become available)

Your longhouse/town hall should be centrally located with space on all sides and you should build buildings next to it that give adjacently bonuses. (Like an Inn) The best thing though is when you get mage towers or teleport circles. You can effectively warp between cities cutting down on travel time so place new cities strategically.

Here is the layout of my capital at the end of the game

Having cities next to rivers can be beneficial since there are a few buildings that can only be built with access to water.

Obviously if you don’t care about Kingdom management and turn it off, the city building doesn’t matter at all. Who knew?

Playing on console, the timer for the beginning quest is really turning me off to this game. I had to go back to an earlier save twice now, losing many hours of play because I ran out of time. I hope the rest of the game doesn’t have this built in timer. Having to rest every minute or so during overland travel while the clock is ticking is very frustrating and tedious.

Pretty much every aspect of the game would be improved if all time limitations, especially the hidden ones, were removed. The timers ruin the game IMO. And, as you point out with the resource example, I’m fairly certain the fore-shortened time horizons imposed by the timers was something slapped on later, discordantly with the original intent of the design. But I’m biased. I hate the timers with a great and unrelenting hate.

The timers don’t bother me as much, but it could have been done in a more deft way. I think chapter 2 is the worst in regards to timed events. There is next to zero call to action until you’ve already missed out on certain developments.

I would say play kingdom management on lowest difficulty instead of 'off".
The reason is teleportation circles. Pick a settlement near where you would like to teleport to, and then build a teleport circle there. As far as I know, on automatic, the AI does not ever build teleportation circles.

If you picked this up on Epic and are enjoying it, feel free to sent me a Steam friend request, I’ll be happy to help with any of your questions.

I like these games.

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Just the usual question whenever I start on these kind of games: most fun/enjoyable class to play? I’ll not get through it more than once…

If you want something relatively simple I would say go with some kind of monk. If you want something a bit more complex and also pretty OP, then Sorcerer, especially Sylvan Sorcerer.

Also I can attest to @Balasarius’s helpfulness - he helped me get started on Wrath of the Righteous, hopefully with a playthrough that will work the whole way through.

If you are new to Pathfinder there is a bit of a learning curve, though less if you are familiar with D&D 3.5. If you want to be a caster that isn’t afraid to pick bad spells, a Sylvan Sorcerer is the way to go. If you want to be a fighter type with a pet a Sacred Houndmaster is excellent. If you want to just smash people’s faces you can easily go with a fighter (kitted or not).

The classes of the companions you get storywise are: Fighter (Tower Shield Specialist), Bard, Cleric (no Armor Ecclesiathurge), Evil Cleric (with a very mediocre god but can wear armor), Evil Undead Inquisitor (has to use damaging cure spells and can’t have their size adjusted with Enlarge Person, etc), Alchemist, Str-based Magus, L1/1 Wiz/Rogue, Archer Ranger, Dual-wield Rogue and if you get one of the DLC’s Kinetisist.

Place the difficulty around normal (you can change it midgame) and adjust as needed.

Pay attention to time. The game is based around it unlike most other games and so you can miss out on things, fail things, etc if you act oblivious to it. The Journal is where you can figure out what is going on.

Place the Kingdom Difficulty on “Effortless” so you get all the events and story but you have large bonuses to not fail and keep your Kingdom stable (if it becomes too unstable you lose the game, but you’ll see this coming a mile off if you’re paying attention and can do things to reverse course)

Fun is very relative, but generally you want your MC to be someone who can wreck shit. Save the support stuff for the NPCs. You can wreck shit in melee, ranged, or with spells.

That gives -
Alchemist, especially the OP vivisectionist. Jubilost is an alchemist.
Barbarian - Amiri starts as a barb
Fighter - Valerie starts as a tower shield specialist, but fighters can do almost anything, so…
Kineticist - very OP but difficult to play - only available from the Wildcards DLC and the NPC included with Wildcards is a kineticist
Magus - Regongar starts as a magus
Monk, especially scaled fist because CHA is so important
Paladin
Ranger - Ekundayo is ranged ranger
Rogue - Nok-Nok is a knife master
Slayer - OP
Sorc - OP
Wizard - Octavia starts as wizard, but not necessarily an ideal build

Of course if an NPC already has the class you like that’s OK, you could just not take them with you in your main party, or chose to focus on melee instead of ranged or vice-versa, or 2H instead of 1H and shield.

There are some persuasion checks in the game that only the MC can do (i.e. you won’t get help from companions). Easiest if the MC is a class with high charisma.

OP Class
Lawful Good Ranged Slayer/Deliverer.
Role: Auto turret.

The alignment is important because you get bonus damage based on how far the enemies align is from your own. You also deal ranged backstab modifier damage. You’ll outclass even Ekundayo in kills, who is also an auto turret.

I actually would also recommend a sorcerer as there is no pure spellcaster companion in the game. Octavia is closest with only 1 Thief level but her school specialization is terrible closing her off to a lot of good spells. She is setup to be an Arcane Trickster though. (backstab damage modifier with spells)

Although magic is less OP than martial classes somehow. Especially at the end of the game. It’s true.

In hindsight Paladin might be fun. Because you might be able to talk shit to one of your companions who left a Paladin order…in order to become the worst class in the entire game: Tower Shield Specialist. No idea if that is possible though. Can anyone confirm?

Sadly, Kingmaker has minimal reactivity. The reactivity in Wrath is probably its coolest feature.

Thanks a lot - this was exactly the kind of info I was thinking of. Don’t usually have a difficulty with these kind of games, but it’s easy to start building a character on a new game, and then realizing you’ve gone the wrong way.

So I just learned something. This dude, Hedwirg, is the canon hero of the game. He’s in all of Linzi’s illustrations. He also has a 32-point build! He’s the only pre-generated MC that has that – the rest are the standard 25-point builds. His stats are 20/15/14/13/10/10. Using the default 25 point build the closest you could get to that would be 20/15/11/10/10/10. You can rename him and chose his levels normally after level 1 (depending on your difficulty settings). He starts as a level 1 fighter.

That immediately makes me wonder if there’s one for WotR.