aggh! Don’t tell me! I am playing this non stop last day or so. First chapter still…
I’m so sick of the numbers in this game.
You’re level 9, so every single enemy has an AC of 35+ and an attack of +19 or more.
This is on normal difficulty, so “weaker” enemies. This is the DLC so you have +1 weapons and very few options.
The scaling is just such dogshit across the board.
Free DLC today out of the blue.
Makes mages more viable by letting you actually get freaking scrolls by the sound of it. Also some new spells.
I am having a very good time (and a completely bug free time, so far, as I start chapter 3) with P:K lately.
There’s also a 1.3 beta version released today with a pretty hefty list of bugfixes: https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1826679904514990938
New feature : you can now enter the Global Map straight from your throne room. No need to run through the capital every time you’re leaving the castle anymore!
I’m pretty impressed with what Owlcat have done with the game after the buggy launch.
Playing it now and am impressed too. Combat is not as fluid as in Pillars of Eternity but it’s somewhat compensated by a more traditional abilities, e.g. my fighters don’t do much except fighting. It’s also seems to be very forgiving as you can use every item from your inventory and you use it to fight bullshit like those swarm enemies. The game is also not afraid to vary challenge: a dungeon room with enemies I can fight may contain, say, traps that none of my characters can dispose of.
In general right now it feels more like anything goes kind of RPG, not an experience balanced from strategic point of view. Maybe this is how you have to approach all of those tabletop system games unless they’re clearly dungeon crawlers.
Yeah, they’ve been fantastic and created a great game, the true successor to BG2.
I’ve only backed about half a dozen Kickstarters and I always do the bare minimum to get the game, including this one. But for their next game I’m going in big.
It’s a bit sad that they’ve said they probably won’t do physical rewards anymore.
The beta isn’t backward compatible for the record.
Also you have to restart steam to get out of the beta apparently.
Just a head’s up.
Previously I’ve only looked into this game a little, was too deep into Pillars of Eternity 2.
Now getting back to it and I struggle to explain what makes this world different from most modern fantasy/sci-fi RPG worlds. Or rather what makes more popular modern worlds different, cause here I get the same feeling as I got from Forgotten Realms games like Neverwinter Nights (BG2 was similar while BG1 felt too childish or primitive). Previously I’ve tried to formulate it like modern games rely too much on drama and overcomplicated moral issues and it came out sounding like “I don’t want politics in my videogames” or something like that. But it’s not that, of course. P:K just like NWN before it is not childish. It may be more… operetic, greek tragedy sad compare to something like Dragon Age which is more like, I don’t know, Stephen King sad? In P:K some of the letters you read are heart-breaking, like a story of a father who told a fairy-tale to his children about how you can see a magical dragon if you go to a magic hill in the night, and children believed in the story with some sad ending. In Witcher or Pillars of Eternity it would be a story about abusive drunk father beating his children to death or something.
Or maybe it’s a difference between a story over world and world over story. In Witcher or PoE or Dragon Age you can feel that the world rules are created in parallel with story and often serve thematic need of a specific tale. In NWN/P:K there’s some of that, of course, but you can see that a lot of the world exists on its own and doesn’t care about you, there will not be a new type of creature or a new type of magic conjured into existence for the needs of specific side-quest. Not saying that one approach is better than the other. Maybe I should compare more modern storytelling to something like Bradbury where fantastical elements are there to show new sides of same old human emotions. And older ones are like, say, Azimov or Sheckley or even Tolkien who are mostly interested in creating a new world with its own quirks and not to create some sort of allegory.