I just started playing this and so far am having a blast. One question though, for you experts: I know there’s two different types of spellcasters - ones that have to memorize spells (so you have X slots and you memorize a spell in each slot when you rest, and you can only cast a spell if you’ve previously memorized it). Other spellcasters have an allotment of spells per spell level, so they can cast X spells of level Y, and so when casting a spell they can cast any spell of the indicated level, until they’ve used their allotment.

I’ve been googling but have had a difficult time determining which spellcasters are which type - I do know that my regular Druid has to memorize spells (but he can cast a summon spell instead of the memorized one). Can anyone tell me which classes do which kind of casting?

Second question: are there any classes that are extra fun or cool or have interesting mechanics? While I do love my Druid and his bear, I’m open to trying a different class.

Druids, Clerics, Wizards, Magus alchemists all need to memorize spells. I think Rangers are prepared casters as well.

Sorcerers, Bards and the Blood Line Magus don’t. I think Paladins are spontaneous, but I can’t remember for sure.

Generally, prepared casters get their higher level spells one level sooner the nonprepared casters.

Finally, Druids can general convert a prepared spell into a summon Nature Spell, while Clerics can convert a prepared spell into a healing spell of the appropriate level.

Also, if you grab the mods, Blood Ragers are spontaneous casters, as are Skald and Oracles.

Warpriests, and Witches are prepared casters.

As for cool mechanics, magus can cast spells through their weapons as part of their regular attacks, alchemists can throw bombs, and witches can curse people.

That’s awesome info, thanks for all that.

Everyone is prepared except for:
Bards. Sorcerers. Inquisitors.
(barring a mod that adds more classes or whatever)
Specific subclasses can also have it. Like Eldritch Scion or whatever the Magus subclass is.

How are about Paladins?

Paladins memorize if that’s what you’re asking.

Basically anyone who doesn’t pick spells memorizes. And then also wizards and alchemists.

There are so few prepared Charisma Casters, that I find it confusing.

For the most complete list possible, I give you this! Although much is not applicable without mods.

I played a bit of Beneath the Stolen Lands DLC and got to the 5th dungeon level and died. One thing that was a little weird was that I was pretty much fighting the same monsters and all the battles were easy. On that 5th level they threw on a spider than cast cone of cold and it wrecked me.

Does anyone know if it is the same each level every time, so now I know I will be fighting a cone of cold throwing spider on the 5th level? Even with my break from RTwP, it didn’t take too long to annoy me. I think I’ll try the turn based mod.

Rob I plan on trying the turn based mod myself. Please let us all know how that goes. I see how to get it to work but its one level more advanced than I like to do mod-wise.

So far so good. I only completed the first level dungeon in the DLC. The mod works nicely and I like how it makes the movement more explicit. You can see how much you can move in your turn and still attack. It makes abilities like charge seem more useful. It gives natural stopping points to check the combat log. It does make battles take longer as expected.

Installation went smoothly. Install the Unity mod manager first and use it to install the mod. It was all self explanatory.

I did start having weird hanging problems after using the mod manager. It worked fine for a while, but then sometimes Pathfinder wouldn’t start. Even if I disabled all mods it wouldn’t start. I would need to go into the user folder and delete the Pathfinder folder. That means I could lose progress if Steam hadn’t uploaded my latest save. I’m doing ironman, but if you had multiple manual saves maybe it would be easier to handle - not sure.

I’m giving it one more shot and not botching things up and then I’m out. I do like the turn based mod and probably won’t play this anymore if I need to to RTwP. Too many other games I’d rather play at that point.

Are you just running the turn based mod? I and a group of friens all have it installed and have never had a single glitch. Very odd.

Yep, that’s the only one. I briefly had the respec mod because I had made a mistake when creating the character, but I removed that one right away. I don’t know if it makes any difference but I’m playing the Under the Stolen Lands dlc from the main menu.

You got the achieve, congrats! I made it to level 10 or so and killed the first boss, and you have to leave after that and create a new character to kill the next boss. And repeat for each boss. I said screw that and never went back.

I’m currently on my 4th play-through of the main game. It’s sooo good. I love this game so much, despite the bugs that still persist and were never fixed and now will never be fixed.

I’m using the poorly named Fast Travel mod. For this play-through I bit the bullet and installed a Kingdom mod to reduce the time spent training advisers and similar events after coming only four upgrades short of the achieve on my prior play-through. I also installed Bag of Tricks to kill NPCs because of the Baleful Polymorph bug. You can’t loot enemies that die while under the spell, Owlcat admitted it was a bug, but it never got fixed. So if I kill a boss with Baleful Polymorph? I reload and then kill them with Bag of Tricks to take their loot. /shrug

I completed my last campaign on Challenging, which feels about right for difficulty.

Respec is now built into the game. Talk to the woman who lets you buy mercenaries. The first three respecs are free. On Challenging and above diff respecs are disabled, but you can just toggle them on, respec, and then toggle them back off. What is annoying, however, is that respec is like re-rolling your entire character from scratch. Name, race, sex, everything. You will lose, for example, your alignment drifts from conversation choices.

I had to respec because after 300 hours in the game I finally realized that Outflank and Precise Strike were melee-only feats and I was giving it to all my ranged characters. I figured, hey, it works for Sneak Attack, right? But as someone on the Steam forums pointed out, Sneak Attack applies to an enemy that is flanked, whereas Outflank and Precise Strike apply to an enemy that you are flanking. Here’s hoping they clear stuff up like that in the sequel.

I didn’t know it was going to work like that. I may end up bailing after the first boss too… I’m on the 7th level dungeon now.

There isn’t a way to respec in the Below the Stolen Lands DLC as far as I can tell. I’m playing it from the main menu and not part of the campaign. I have to say the game is more interesting when the fights are within the context of the story, but I just had a close fight involving a troll. Two of my 4 members were down and I eeked it out with the remaining two.

I’ve been able to play a while without any more crashes so I hope they are done.

Is this true for companions, as well? I used this mod to respec Valerie in my current play through (I’m going to be wrapping up Act 2 here today, I think, and I’m having an absolute blast playing this again) into a Monk, and I’m really enjoying her a lot more now.

Yes, but their respec starts at level 2.

I just entered dungeon level 11 in the Beneath the Stolen Lands DLC. They really don’t have much in the way of variety in enemies or layout. You just know - ‘here is the place they are putting a trap’. At this point the only benefit I can see to this DLC is that it provides a relatively quick way to level up characters to see what kinds of abilities they get.

@Balasarius, I’m on dungeon level 11, but I’m still using my original party. I thought I needed to create a new one after level 10?

No, after you kill the boss. You can keep going, but there are no more bosses. You have to create a new char to kill the next boss.

The power of the boon you get is based on how deep into the dungeon you went.

I just checked, the first one is on floor 15, so I didn’t reach it yet.