I got to the floor where the first boss is supposed to be and…nothing. I’m done. These dungeons are not interesting enough for me to continue.

I am enjoying them, but in the context of the campaign rather than as a rogue-like. In the campaign I was able to dive in pretty early in act 2, found them fun and rewarding, while being challenging, and then got to a stopping point so it’s nice to know I’m not supposed to/able to just do the entire thing in one run and have it scale to me. I’m back to hunting trolls, and will return, I assume, in act 3.

Yeah, Tenebrous Depths is decent in the context of the main campaign to get yourself some more loot and xp. In the context of a stand-alone “roguelike” it falls flat. Even to me, and I’m someone who really enjoys rolling up different builds and trying them out. It’s just kinda pointless.

I replayed Varnhold’s Lot the last couple of days to get another, different ending to import into my main game as I’m about to start Chapter 3. And holy fuck it’s hard as hell. I played it on Challenging, but still. Almost every fight someone would die, forcing a reload. It was just a constant reload fest. It’s much harder than the main campaign.

I will be totally honest, no matter what difficulty I have it on, I always have “recover on rest” and “dead characters recover after combat” turned ON just to keep my need to replay fights or reload down to … well, 0 unless I TPK. I know it’s a crutch, but it makes the game a lot more fun. I still have Restorations and the like prepared, for when I can’t rest or when I don’t want to yet, so there is still value to things like that, even so.

Got this with the recent bundle and have been reading about different classes trying to figure out what to play as. There are so many choices. I believe I’ve narrowed it down to monk, druid, paladin, inquisitor, or eldritch sion. I’m concerned going paladin and being stuck as LG. I’m fine being good, generally that’s my choices in games, but sometimes LG can be really narrow minded.

So thoughts? What would be fun to play as?

You can be LG and still make non-LG and even evil choices. Each choice you make steers your alignment ever so slightly. It would take over a dozen, perhaps over 20 evil choices to move your alignment. So don’t sweat it.

Also, keep in mind that each class has several Archetypes - subclasses that specialize the class further. They are usually, but not always, better at whatever it is you feel like specializing in.

It’s worth watching a video or two. I enjoy this guy’s -

https://www.youtube.com/channel/UCCG6GxsLs5voTbPz6jjsjNA/search?query=pathfinder

Oh, and also there’s already an Inquisitor NPC and an Eldritch Scion NPC. Personally I prefer taking different classes than the NPCs.

There are some wonderful mods.

I’ve had this sitting in my backlog for quite some time. I was thinking about trying it out with the turn based mod. Is that a pretty easy operation and stable? I guess I grab that from Nexus and need the unity mod manager. I have my steam games in the Prog Files folder and I’ve heard that can be an issue.

The turn based mod has been pretty smooth for me.

I just read your posts from before lol. Thanks so much for the info. Need to give this a try.

I played a paladin and it’s a bit easier than that because even neutral or chaotic good choices will steer you from LG, and frequently you are presented situations with no LG choice at all. Luckily, you can buy a scroll from the primary priest vendors in the game that reset your alignment in case you lose your class abilities.

Yeah the issue with LG is that everything moves you away from LG because often there are G options, but no LG option. Thus if you actually wanted to keep LG (without using the scrolls or cheating) you occasionally had to throw in the random LN or LE choice to keep on the L side of the matrix.

Yes very well designed

There are also plenty of times where you can chose an option that doesn’t affect your alignment in any way. I’ve got 4.5 play-throughs and never had an issue with my alignment or had to purchase an alignment reset scroll.

So wait, instead of having good/evil and lawful/chaotic axis they move you towards the alignment you chose? That’s pretty dumb.

I’d understand if the game forced you to make a classic choice between chaotic good and lawful evil but just neutral good being too neutral for hardline LG is meh.

It’s pretty specific to the Paladin to have the dual restriction. Druids need to maintain some form of Neutrality, and Monks some variety of Lawfulness (IIRC), but Paladins gotta stay pegged at both Lawful and Good. It being a videogame whose developers can’t craft a functioning GMing AI, there will be points were there are not a full set of 9 aligned decisions to make.

I started this back up this past week and have been having a great time. The turn based mod is much better than I thought it would be. It almost feels kind of cheaty, I can beat fights with it that I wouldn’t possibly be able to in RT mode. Some of that is I am just garbage at RT mode, the other part is how it resolves everything in turns and not simultaneously so you can set up spells and take advantage of 5 foot steps.

I would love to play on Hard but I can’t make it past the first couple of levels, so Challenging it is.

I am actually enjoying the Kingmaker part too now, though we will see how that goes. I am still early on.

My major issue now is it’s just hard to tell what order to do things. A whole of exploring and dying and reloading till I find something reasonable.

Ok, so um. This game is really giving me trouble. Just in a basic, y’know, “how do you play it?” sense. Like, right clicking versus left clicking. When an instruction “takes” and when it doesn’t. Which abilities are state-toggles and which are one-off actions. How much the AI automates.

I really, really would like a proper manual for this game, or a “you are brain dead, here is how you do basic shit” tutorial, but there seems to be nothing like that. All my searches basically turn up arcane Pathfinder P&P info, when what I want is some help just with the moment-to-moment handling of party instructions.

I would like to like this game, but since I got out of the little tutorial bit, every battle seems like a fight with the interface. What am I missing?

Oddly I completely felt this way when starting Divinity 2, while this one felt easy to jump into.

It’s hard to say what you are missing here, as it seemed like it played the same as other games in this genre such as Baldur’s Gate or Pillars of Eternity in terms of controls (left clicking does stuff, right clicking for more information, WASD or arrows to move the camera around, that sort of thing). My advice would be to watch someone playing it on YouTube or something and get some idea of what they are doing, or (the best way) just dive in and see what works and doesn’t - if this is your first isometric RPG it may take a little bit to click with things (no pun intended) but it’ll happen with some more exposure.