Yeah if it’s not magical don’t pick it up. The only exception is in the very early game where I pick up “Masterwork” weapons because they’re worth 100gp.
Did you turn in Svetlana’s ring? When you do Svetlana gives you a bunch of rations and they weigh a ton. Be sure to sort by weight and either stash or sell what you don’t need to carry.
E - Oh, and Oleg sells a Small Bag of Holding. Be sure to pick that up. The vendor in your town will sell a second, bigger one. And there’s a third you can get in Act 2 if you approve of evil.
NI1
1782
I posted a bit earlier in the thread about playing a paladin in Pathfinder: Kingmaker. E.g.
I think you threw that my way months ago. I went more sword 'n board, not knowing the companions, thinking a more tanky build would be safer. Extra lay on hands.
Bought a +2 charisma necklace or head piece from Oleg and spent my attribute point on CHA too, so it’s at 13 now. Does it need to have a + point for each spell level? As in +3 for 3rd level spells, 4 for 4th, etc.?
NI1
1784
Yes, but paladin only have level 1-4 spells, so 14 charisma is enough in that way. However, charisma is used for other things. E.g. paladins add their charisma bonus to all saving throws. That’s pretty huge.
Edit: I also originally tried sword and shield, but restarted when I found Valerie.
ShivaX
1785
Higher Charisma also gives more spells per level and better DCs.
For a Paladin Charisma is the most important stat, followed closely by Strength.
Every other stat is way down the list.
For a non-ranged Paladin (a ranged Paladin favors Dex, but still wants some Str for damage):
Strength = as high as you can get it, the more the merrier, it’s basically all of your combat effectiveness
Dexterity = you mostly max out at +1 because you’re probably wearing full plate, maybe +3 for mithril plate, but items will give that to you. You can go in with +0
Constitution = You want some because hitpoints, but not a massive deal
Intelligence = useless save for skills, which you don’t have many of anyway
Wisdom = Will save. That’s it. And Charisma gives you Will saves. And Fort and Reflex. Basically useless
Charisma = High as possible. Literally all your abilities are based off Cha. It gives you all the saves. It gives you your spells, your DCs, your uses of your abilities.
If you’re playing a low Charisma Paladin, odds are you’d be better off playing another class at the end of the day.
See, I’m so used to DnD requiring a 17 CHA that I wasn’t sure the role it played in PF. My DnD tabletop years ended in the early 90s with 2nd ed too.
I’ll have to respec, which is fine. Is there a respect NPC in that first town when the kingdom stuff starts? I set kingdom mgmt to auto since I didn’t want to mess with it during my first play through, I want to focus on the story and learning the core roleplaying mechanics of combat and the classes better, and saving it for a replay adds some variety to the game.
The respec NPC is in Oleg’s tavern and your city’s tavern.
It’s too late now, but I don’t recommend putting Kingdom Management on auto. The AI spends all your BP and then some, causing your Kingdom to go into decline – which probably doesn’t matter, but it’s still disappointing. You still need (I think?) to buy tons of BP, which the AI consumes to build up all your towns and villages and fills them to the brim with buildings. Which is completely unnecessary and you only need to do it in your city so you can upgrade it (8/10 plots means it can be upgraded to a town, and 16/20 means it can be upgraded to a city). However, the most important thing, the AI was probably written before Teleportation Circles were implemented, so it never builds them which means you can never teleport throughout your kingdom. You have to hoof it everywhere on foot.
ShivaX
1788
Yeah, it can be hard to parse Pathfinder. It’s a nest of confusion unless you already know the system.
And even then it’s a nest of confusion anyway.
The upside is that a high Cha actually does work for you here, unlike the old D&D system where you basically just sunk your, likely best, stat into something that probably never even mattered in most groups.
I haven’t played much at all since going auto, so I can load a save file from prior to that decision. I read the in-game text how the AI would prevent a kingdom collapse and thought, “good enough for me.” Because I recall hearing comments, likely in this thread, that the entire kingdom mgmt stuff is pretty much a waste anyways.
I’d call it a disappointment more than an actual waste, but one can so quickly flow to the other when it comes to gaming depending on the individual. For instance, I think the town building had the nuts and bolts for a compelling aspect to the game, but the implementation missed on what would have made it work for me; interaction.
If I built a guardhouse and an inn, hey, lets have a guardhouse and an inn show up with some NPC’s to chat with and maybe some themed quests to come from them or something? Instead, many buildings just felt like graphical representations of spreadsheet data cells.
The missions were mostly fine, but some of the constraints on that system were overly difficult to manage and the rating system eventually felt more like a Facebook game tacked on.
None of that’s to say I didn’t have fun with either aspect because I did, but it could have been much better. I suspect it was a decision of budget and feature creep concern.
Console version announced with turn-based mode. Turn-based mode coming to PC as well.
Hey, very cool!
Man, if this comes to Switch someday will I buy another copy… yeah, I think I might.
Oh so I was right stalling and whining how this enhanced version is still buggy.
Razgon
1794
Really cool!
Now, since they bring turn based to PC as well, I just hope they add controller support as well to the PC - makes it easy to play on the TV!
What? No? The current PC version of the game is great, I just played it recently all the way through and while I can’t be sure I ran into any bugs, I didn’t run into anything I’m aware of that was a problem. I did turn off the empire management stuff, though for future play throughs now that I’ve beaten the game I may keep that all one next time.
By turn off do you mean set to auto?
Well, I guess, but there isn’t much functional difference.
I don’t think there were any patches since I’ve tried the game, but I literally had to remember how some bugs work so that I can play around them several minutes after I’ve started the game. I didn’t get anything gamebreaking but PFKM:EE level of polish would have raised my brow if it was 1.0 release version.
Bugs are always a “ymmv” thing.
I’ve put many hours into the game, and no game-breakers happened to me. Only bugs I noticed along the way were a few times a spell effect didn’t fire properly and I think I crashed a total of twice. It was certainly buggy when it came out from what I gathered, so I waited to actually start a game until several patches in. Now it’s no more buggy than any other standard PC game (caveat: there’s always the possibility of something class-specific I missed).
Of note, this is not to say everything works like it does in tabletop, but that’s design decisions and not bugs. So if the bugs you speak of are the variety of, “Why do I get sneak attack damage for ___ when I shouldn’t,” that’s intentional. The (highly debatable) rationale frequently given for many of those types of decisions is it’s because the game is played as an RTS instead of turn-based, and therefore Kingmaker’s implementation would be more fun.
Razgon
1800
yeah, no bugs for me either, with around 120 hours in the game - Also not saying that they arent there, but it does seem like you have been unlucky, alekseivolochok!