Yay my wife succeeded in making an account for me. I downloaded the respec mod to respec my companions , but I haven’t done it yet. Will probably over analyze it first.:)
I felt I got good handle on the mechanics playing the rogue like dungeon so I started a new campaign on challenging. The prologue was comfortably tough, but now that I’m in the open world I keep on having to reload and run away from fights, I will need to chip away at some of the zones.

It’s great they fixed the fear bug, it was really annoying.

Especially when you have two characters with Dazzling Display and one with the feat that auto activates it on a kill.

Fantastic, looks like they fixed a number of issues that have been brought up in this thread in the past few days.

Good to know, thanks!

I noticed a peculiar thing that annoys me a bit - whenever my characters perform an action (weapon swing, move, etc), I have to wait 3 seconds or more before I can skip their turn. Auto end turn also does not work at all for me, based on description it should end when move and standard action are consumed but it fails to work.

Game is installed on SSD, I’m not using any mods.

Any advice?

It’s inconsistent and a bit buggy. Still way better than it was with RTwP.

Fixed the issue by reducing animation speed back to 1.0. For whatever reason having it on 1.4 was breaking auto end turn completely.

Oh, no kidding? Maybe I’ll try that then. I also have animation speed up because good Lord ain’t nobody got time for that.

Is it possible to view the entire character advancement path (all feats including those that have prereqs) when you start a character? I’m slowly reaching a point where I’m starting to understand the intricacies of non-spell combat (that will come later) and was thinking of trying out some things on my own, build wise.

Or alternatively, are there any online character builders that would simulate the ingame one?

edit: Bonus question - are there any benefits to playing with a smaller party, like faster leveling?

You can see all possible available feats when you level up if you click “show unavailable feats” on the feat selection screen. There isn’t a nice visual tree to help you through this, but you can read every feat and see which of the requirements you are missing.

In the game options there is “only active party members receive exp”, and if that is enabled you will level faster with fewer party members.

Finally digging into this now that the turn-based mode is out, though I spent most of my time so far looking over all the classes and feats trying to figure out how to develop the characters. Really takes me back to doing the same thing as a teenager with all the D&D splatbooks.

I built my main character as a Slayer Vanguard, thinking to stack as many party-wide buffs as possible, and that the shared teamwork feats looked like they should be a great help for tougher fights. I was planning to build around using a polearm with combat reflexes and the various Trip-related feats, but it seems like that build doesn’t quite translate from what I remember in D&D 3.5. I put the character in front and nobody triggered attacks of opportunity as they ran up to attack, and tripping is now a pure standard action rather than something that can be done in place of any attack. So I might respec once I get a bit further and have a better handle on the mechanics.

So far, I’m planning to keep Linzi as a pure bard, but after first level switched Amiri over to Ranger Freebooter (again with the plan of stacking team buffs), and Valerie over to Magus Eldritch Scion to make use of her high charisma.

Combats so far have been pretty easy (playing on one level above normal), so might bump it up one more notch.

@inactive_user was nice enough to mention how this game has a turn-based mode now in the Weekend Play thread. So now that this game has a turn-based mode, I can actually wonder if I’ll enjoy it, so a few questions:

  1. Is the appeal of this game in the game mechanics or the story, or both?
  2. Do I need to know anything about Pathfinder before starting this game? For example, not knowing anything about D&D at all before I started Baldur’s Gate was really confusing. That game really assumed you knew certain base things, which I didn’t know. A counter example is Planescape: Torment, which assumed that you knew nothing about their universe and introduced everything from scratch.
  3. Will I cry at some point in the campaign like I cried in the courtroom scene in Neverwinter Nights 2?
  1. Both
  2. If you’re familiar with DnD, you’re familiar enough with Pathfinder to not be confused.
  3. Yes, the first time you die to a swarm of spiders.

Yes.

😥

A polearm user is good to have Teamwork feats on because it allows you to stack your guys easier to abuse them. As far as tripping, I think the only good tripping build I found was a War Dog* where you key off of the trips for additional attacks and I believe there is an item that does something along those lines as well.

*This is of course using any Animal Companion that trips.

Absolutely. Unless your are a heartless bastard.

There is some sort of THF and maybe even an alchemist build that can trip.

The thing with Trip builds is that they tend to require way too much knowledge of the system and how to abuse it. Or you could follow a build from someone who did all that for you, I guess.

Kineticists have a trip build - think aoe.

Yeah, as I remember, in 3.5 trip and reach had massive synergy because guys would try to move into melee range, you’d get an attack of opportunity, and you could choose to take it as a trip attempt, stopping their movement 10’ away and wasting their turn. Then on your turn you could do a full attack on the prone target and take a 5’ step back, leaving them in the same situation for their next turn.

That seems to have been nerfed somewhere along the line, and probably for good reason. I didn’t see any AoO from enemies approaching in a little testing, and trip is now a standard action rather than an option any time you would take a normal attack. So there’s probably no real reason to pursue trip and reach on the same character.

I hadn’t thought of trying with an animal companion. Do you get to pick feats for them? I did see a monk feat that gives a free trip attempt in any round you hit with a regular attack, which seems like a possibility.