Pathfinder - Wrath of the Righteous; A Kingmaker follow-up that supports turn-based gameplay now!

You guys are not making me regret my decision to give this some more time in the oven, jeez.

Not really. Knowing they’ll come in tossing lightning bolts willy nilly means you can kind of predict how it will pan out. They travel in a straight line to a target at the end of the day.

I remember in Kingmaker when Cohh was playing a summoner he had plenty of the big energy protection spells ready for when he summoned those dudes.

My suggestion would be to toss them out in front of you as an opening move, but I have no idea how many lightning bolts they can toss. At least that way they’re tossing them down range instead of across your line or at your backliners. And Communal Electricity Protection of course, just to be safe.

I do those things which mitigates the issue, but still sucks that they’re completely useless since everything is stacked with DR or immunity to lightning. It’s great when I don’t end up summoning those and get red caps instead, but it’s not something I can control. I wish there was a way to say “Hey dummy, they’re immune. Stop shooting lightning bolts” when I get them. At least go punch something!

I’ve just kind of stopped summoning those tiers which sucks since that’s what my class is oriented around and where some mythics and feats went into! And I certainly don’t dare respec right now. :)

Hmm. IIRC in kingmaker, redcaps were summoned for evil characters, the lightning dudes for non-evil; maybe a bug if its random?

Does the Vulnerability Curse help with that stuff?

Interesting. I have an item that summons demons/angel type guys that I thought said depended on alignment and what it summons seems random as well. I’m solidly Good, so I wonder if something is a little screwy with my character/game. I mean, I also have a triceratops that started following me around for the past while that is perpetually stuck at level 1 so it wouldn’t surprise me. No idea what that is about, considering I do have an animal companion and it is a leopard?!

I think it should, but Ember tends to be busy with other things. I have her mythics set up so her fire ignores immunities and DR, so she’s usually nuking or doing something else critical each round.

Ill have to check it out again. Maybe it was a UI bug or you needed to rest or something. Basically I did a quick save, leveled up the mythic side chose it with wolfje and then went to his spell book and looked at the spell and it still said 10min/level. I think I casted as well and saw the same thing. I then did a quick load and forgot about it.

For anyone playing a lich, how is the crusade thing working? Did they fix the lack of undead from armies other than the first one yet? If not, how do you handle the crusade side of things?

So, what is the best Animal Companion if not mounted? I’m looking at the Leopard, and thinkings about making it a Stealthy, Racer Archetype.

On the other hand, a Mammoth or Bear just seems fun.

Maybe he’s neutral and it’s random? I forget the wording, but it’s the same as Kingmaker iirc.

I forget the rules, but good shouldn’t summon redcaps and evil shouldn’t summon angels.

Okay, nevermind then. That’s just odd.

There are multiple camps on this, but generally the answer is:

Wolf/Dog for tripping stuff. Smilodon for raw damage.
People have been saying good things about Leopard lately, but those might be outliers.

I’m not sure how being able to gear and level them affects the Animal Companion dynamic, but I would think it’s significant. It’s entirely possible not enough people have done it to really determine what is best. The Wolf/Smilodon dynamic is mostly a carry over from Kingmaker.

Leopard Halfling Cavalry might be a cool trick.

But I’m playing a Druid now, although, I might switch back to my Bloodrider in the future.

(11) Nerd Commando Game Studios - YouTube

He has some Animal Companion Videos

Found an older thread about Animal Companions, might be something useful in there:

Always be wary of Nerd Commando imo. He’s the ultimate min/maxer of min-maxers. And then sometimes he doesn’t understand a mechanic and it gets wonky.

That said, he can be a great source for idea for builds or how to do something. You just don’t need a 7 in 3 stats to do it like I swear every single build of his ends up. “We dump Charisma, Int and Str to 7 so we can get 2 20’s in these stats” = basically half the videos.

Nother patch:

I’m fine with small patches that fix critical issues.

Minor annoyance with minor spoiler:

So I rest at a shady inn. I get attacked in the night. Okay, that’s kind of neat. Oh wait I’m completely naked, even my inventory slots are empty. I get killed by sneak attack dudes before I even get a turn. I have to reload from the start of the entire zone.

Take 2. I win! Only now I’ve lost like 18 spell slots because it removed my +6 headband and my book. I’m Vancian so now I have to remember what were in those 18 spell slots that were taken from me. Oh and what gear I was wearing because it all just flew into my inventory. This was dumb. So dumb I had to reload so that I could take screenshots of what my spells were or fiddle what spells were where so I can easily rememorize them. After a rest. I just rested and lost spells, because my character is stupid or something.

Neat idea, horrific implementation. I’m not sure how I’d even survive if I didn’t have skeleton minion to block the door. I was getting sneak attacked for like 50 damage and there are 4 dudes out there. Skelly blocked the door till the cavalry arrived, but if I was just about any other squishy? I’d be toast.

My Leopard only seem to get the one Claw attack on a full attack, which is screwy – believe it’s supposed to be two.

I’m a huge fan of the murderkitty, though. Great AC, very good damage, decent trips (Wolves are a lot better since they’re Large), and Pounce (full attack on charge) is pretty great. Dunno how that compares to the murderdino; haven’t honestly really looked at them.

I use leopard as well and have been happy. Like you say, the AC is just fantastic. Has made for a solid offtank to assist Seelah.

How useful are y’all finding the companions?

I’ve got Lann sitting at #1, because he is more gun then man. Lann solves problems.

Seelah is big, tough, and effective at damaging single targets.

Regil is somewhat less tough, but carves stuff up good as well.

Graybor’s usefulness 100% depends on whether the target can get sneak attacked or not. If so, hoo boy, but I gotta keep him alive.

Soriel is a big slab of buffs. Keep buffing, Soriel. No, more than that. More!

I’m a Bard. I sing, haste, and cast trickster stuff. It’s a living.

Oh, and one small thing: if you play trickster and are wondering whether the turning all 1s to 20s power is worth it, lemme me the voice in your ear that says that Yes, It Is.

Early game, my tieflings is set up to absolutely kill something, or throw out a grease slick.

My opinion matches yours on a lot of those. Special shout out to Ember, though, she is absolutely taking out the trash now. She bypasses fire immunity and DR completely and rarely has her spells resisted at this point. Fire snakes (or whatever the spell is called) absolutely rips through the baddies and leaves allies untouched. Also provides some buffing and backup spot heals for me. She really carried me through the Ivory Tower or whatever that area is called last night.

I just had a bug where everyone could only walk down an invisible tunnel off and under the map.

Super weird and wonky.

I used Toy Box to just kill everyone and then I no longer had a mouse.
So, I guess I’m not getting a +6 Con belt.